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报告翻译问题
i just wanted a more compact showing of music names, but i suppose reducing the text size will do.
The Distant Memories has some music tracks that read invalid so guessed maybe it was a conflict with either, if not then I've little clue. ^^;
[14:29:23.878] [Main Thread/WARN] [tML]: Silently Caught Exception:
System.NullReferenceException: Object reference not set to an instance of an object.
at MusicDisplay.DisplayDrawing.DrawMusicDisplay(Single delta, Single& alpha, MusicText text)
at MusicDisplay.DisplaySystem.<ModifyInterfaceLayers>b__8_1()
at Terraria.UI.LegacyGameInterfaceLayer.DrawSelf()
at Terraria.UI.GameInterfaceLayer.Draw()
at DMD<System.Void Terraria.Main:DrawInterface(Microsoft.Xna.Framework.GameTime)>(Main this, GameTime gameTime)
at Hook<System.Void
Relevant GitHub link: https://github.com/GabeHasWon/MusicDisplay/blob/master/MusicDatabase.cs#L40
- Color is something I've thought of, though I don't like to push breaking changes and there isn't much demand for it, so I've not done it.
- I could probably make this a config pretty easily. Might do this.
- Font size is also pretty simple (hopefully).
- That would be fixing someone else's mistake; songs only appear if the developers add allow them to, which means Cal Mod's music is being allowed to appear but also not properly localized. This is an issue with Cal Mod, and would be a *ton* of work for me to do for really minor gain (in this context).
- Would love to see color variation between the song name, composer name, and mod name (and being able to set custom colors in the config)
-- Also possibly moving the mod name into a () after the song name i.e: Overworld Day (Terraria). This would compact it a bit better.
- Font size config option.
- ability to blacklist/block certain song names from popping up or the ability to add a custom name for them (This would be a soft fix for scuffed song title names like for me the Vanilla Calamity Music Mod's song name for rain is Mods.UnCalamityModMusic.ModSupport.MusicDisplay.SongNames.Rain
@Spectre22: I don't add in compatibility to other mods, you'd have to ask the devs of that mod.
The mod(s) have been automatically disabled.
System.ArgumentException: An item with the same key has already been added. Key: 0
(There was more obviously, but it's not possible to copy a whole log file into a Steam comment.)