边缘世界 RimWorld

边缘世界 RimWorld

More Biotech Style Genes - All in One
148 条留言
Zalera 8 月 18 日 下午 4:34 
awesome, appreciate the reply!
Alite  [作者] 8 月 18 日 下午 3:52 
It adds more genes to the archite mod when used together
Zalera 8 月 18 日 下午 3:09 
Apologies if this has been asked already, but I'm a bit confused by your description. Does this include Archite Genes Expanded, or add to it when used together? Thanks in advance and love your mods! Appreciate all the hard work you put into these!
Miyu 8 月 8 日 上午 11:19 
Not all genes are balanced, but will use this mod for some xenotypes. Like.
Alite  [作者] 7 月 21 日 下午 1:03 
Climate Preference Genes can now be used with normal heat/cold tolerant genes
﴾HMCS Québec﴿ 6 月 30 日 上午 11:16 
Thanks, looking forward to it!
Alite  [作者] 6 月 30 日 上午 10:46 
Thank you for letting me know. I'll try to get those fixed soon.
﴾HMCS Québec﴿ 6 月 30 日 上午 8:48 
Hiya. Since VFE and Alpha Genes updated to 1.6, the various name spaces they use for things have change, so the interaction of your mod with Alpha Genes is throwing red errors
Avian 5 月 26 日 下午 3:45 
yup, i think its op too. manually removed patch operations from the modfile. thanks :steamthumbsup:
Alite  [作者] 5 月 26 日 下午 3:27 
That doesn't feel particularly balanced, but I can see why you got confused. At that scale super fast runner would've been 1.25 instead of 0.6
Avian 5 月 26 日 下午 2:36 
well wiki says very fast runner gives +0.40 c/s, probably "Vanilla genes rebalance" mod edits it, sorry i have taken your time
Avian 5 月 26 日 下午 2:31 
sorry :) because of my bad english i couldn't explain it clearly. what i meant was:

Very fast runner
- Complexity: +1
- Metabolic eff: -5
- Move speed: +0.90

Super fast runner
- Comp: +2
- Met eff: -7
- Move speed: +0.60
Alite  [作者] 5 月 26 日 上午 10:07 
If the super fast runner gene does not appear to the right of very fast runner, then there's probably another mod that's moving genes around in the creation menu. I can't really fix it without risking other things looking funny, but ultimately it should just be a minor visual bug.
Avian 5 月 26 日 上午 9:43 
hello, it seems "Super fast runner" and "Very fast runner" genes got mixed up and take eachothers places
Kokorocodon 2024 年 10 月 13 日 上午 11:57 
can I collect chromosomes?
FrAmed46 2024 年 9 月 29 日 上午 5:37 
ok thanks, I'll add this to reduce total mod count then
Alite  [作者] 2024 年 9 月 29 日 上午 5:09 
If you mean replacing one of the individual mods with this one, it shouldn't cause any issues. It doesn't work as well the other direction due to how Rimworld saves the game.
FrAmed46 2024 年 9 月 29 日 上午 2:04 
and in general, what happens if i already have an included mod in?
FrAmed46 2024 年 9 月 29 日 上午 1:55 
i already have the aptitude genes ingame and have gotten a few, what happens if i add this?
Alite  [作者] 2024 年 9 月 4 日 下午 6:47 
The AG mutators should contain all of these genes automatically. The randomizer that superhero genes uses isn't quite the same as it pulls from a static list of potential gene combinations. if you want to use xenotype exporter you'll have to probably have to rely AG's mutation gene.

If you want it to be more specific about what is available then the EBSG framework also contains the randomizer hediff comp that SHG uses, so with a little bit of xml work you can make new randomizers. The randomizers can't access anything beyond their list, so it won't work if you want a truly random mutation similar to AG's. I'm not planning on adding anything like that to any of the BSG mods because I feel that it doesn't particularly fit in well with the general goal of these mods.
Dr Jimothy 2024 年 9 月 4 日 下午 3:59 
Your Superhero Genes mod's pills give me a bit of an idea...

Mutation Genes
Mutation Gene Type 1: Single-mutation. Disappears on causing a mutation, and so only causes a single, permanent mutation.
Mutation Gene Type 2: Daily mutation. Similar to catastrophic mutation in Alpha Genes, but only adds/replaces a single gene each day.
And then there'd be a separate mutation gene of both types one and two for different stat offsets, each skill offset, cosmetics, "actual random" (both archite and non-archite versions), etc.
Combined with Xenotype Exporter, it'd give players a lot to play with regarding controlled randomness. Almost like Genetic Drift if it let you specify only a single xenotype to be subject to mutations.
Alite  [作者] 2024 年 7 月 24 日 上午 8:05 
It should be safe to add mid-save, but the genes will be difficult to get mid-save due to how many there are.
matsgudmunds 2024 年 7 月 24 日 上午 8:02 
can you add this in the middle of save
comeprepus 2024 年 5 月 1 日 下午 12:32 
yooo we we have the same pfp lol
Alite  [作者] 2024 年 4 月 20 日 下午 1:58 
Children can Learn Fast adds the learning stat directly to the Study Genes.
mashirogod 2024 年 4 月 20 日 下午 12:57 
este mod no perjudica o inabilita la educacion de los niños en biotec??
Alite  [作者] 2024 年 4 月 12 日 上午 4:35 
That's a good idea. I'll add it to my list. Probably going to close the poll today to open the forum post.
how bikers eat there sketty 2024 年 4 月 12 日 上午 12:29 
Blood spew. It creates a mess and makes the user lose a bunch of blood.
Alite  [作者] 2024 年 4 月 11 日 下午 2:52 
I do currently have a poll about making an Expanded Biotech Style Abilities mod on my discord server, but the largest qualifier on that one is that I don't really have any interesting ideas to implement for it right now, so in the likely event that the poll results in a yes, there will be a forum post on my discord server where everyone can pitch ideas for the gene linked abilities to add to the mod.
how bikers eat there sketty 2024 年 4 月 11 日 下午 1:17 
I was wondering if you could make some sort of liquid spewing genes like in alpha genes?
Alite  [作者] 2024 年 3 月 9 日 下午 4:53 
Released a complexity balancing update. A lot of my earlier genes I hadn't really decided on a constant theme for complexity, so a lot of them were all over the place. This update lowered the complexity of many of the more metabolic genes by 1-2 points (a couple of them ended up dropping 3 points).

Also, apparently past me just outright forgot to add a complexity for some of the genes, so they were defaulting to 1 for all of them (like cell stability and happiness genes). Past me has been reprimanded, and those genes have complexity now.
Alite  [作者] 2024 年 2 月 24 日 下午 12:21 
For anyone interested, I have a Discord poll [discord.gg] running at the moment regarding if I should make a More Biotech Style abilities mod. At the moment, I don't really have any big ideas for it, so if enough people respond yes to the poll, the server will also end up being a good place to pitch ability ideas you think would work well for the Biotech Style series because I'll be making a forum post to make a collection of them.Since the few ideas I have for it are boring, any input is appreciated.
Alite  [作者] 2024 年 2 月 22 日 上午 4:26 
What do you mean when you say you can't add that last gene?
unamed 2024 年 2 月 21 日 下午 6:40 
can't
unamed 2024 年 2 月 21 日 下午 6:39 
dang i can add that last gene
ASMR gaming 2023 年 12 月 13 日 下午 10:26 
ive got gene mods that add 2000 odd new genes to my game, amazing, though there are some clashes, but not many
deltaplays010 2023 年 11 月 26 日 上午 9:55 
my genepool already has +400 genes. i don't see why i shouldn't add another 200
B flat 2023 年 10 月 26 日 下午 11:00 
I love your mods. The don't add any weird mechanics, all of them are useful, they have nice vanilla style icons and they are compatible with VE.
Dragen Everchosen 2023 年 10 月 26 日 上午 4:38 
awesome! thank you
Alite  [作者] 2023 年 10 月 26 日 上午 4:36 
probably? While I haven't tested it, all of the code is xml, so you should be fine.
Dragen Everchosen 2023 年 10 月 26 日 上午 4:11 
does this work in multiplayer?
Alite  [作者] 2023 年 10 月 20 日 上午 4:39 
1. I didn't do addiction chance genes since there wasn't really a good way to make them fit with everything else. To quote the devs on why they didn't include addition sensitivity "Removed since these just aren't very interesting, very narrow in application, and the downsides are too easy and boring to avoid. Just not much interaction or story here. -Ty"

2. EBSG(link in description) has genes related to influencing mental break threshold, and this mod adds mildly aggressive, which slightly increases the chances of violent breaks. I'm not planning on making other violent break genes because that gives a full spectrum.

3. I'm not planning on making genes that limit other mental breaks since there aren't really other mental breaks that have the same potential to have long-lasting impact like aggressive genes.
Slyuxx 2023 年 10 月 19 日 下午 7:20 
Hey are there genes that affect a pawn's addiction chance? And is there a possibility we can have genes related to mental breaks? Say some genes make pawn have more or less violent breaks. Or pawns might only do one break everytime based on their genes. Keep up the great work.
Newguy12354 2023 年 10 月 12 日 下午 4:18 
Thank you for the quick reply! Looking forward to it.
Alite  [作者] 2023 年 10 月 12 日 下午 2:58 
I'm planning on making something like that in Expanded Biotech Style Genes. It's been delayed several times for other sets, but it is planned.
Newguy12354 2023 年 10 月 12 日 上午 11:24 
Small request if possible:
Would it be possible to add a gene that adds a passion to a skill and either no skill bonus or very small (+2/+4) skill bonus?
I'd like to have certain xenotypes to be inherently passionate about something, but not necessarily immediately good at it.
Alite  [作者] 2023 年 10 月 4 日 上午 7:19 
I didn't know it was actually in the game originally, though I also didn't really start making mods until half a year ago. Feel free to let me know if you find some issues. I've been known to accidentally break things on occasion.
Brumm Bär 2023 年 10 月 4 日 上午 7:10 
never mind what i talk about got removed from base game a good while ago
(haven.t played for like a year)
thx anyway for your great work
Alite  [作者] 2023 年 10 月 3 日 下午 2:52 
I am also referring to the mood genes. I cannot find anything in the gene code, trait code, or thought code that would result in the trait being suppressed. I would double check your modlist to see if you have something installed that adds that functionality so I can add compatibility with it.
Brumm Bär 2023 年 10 月 3 日 下午 1:44 
nah i talk about the mood genes
the vanilla once suppress depresive

i ask is ther a reason they aren.t supressed anymore ?