Total War: WARHAMMER III

Total War: WARHAMMER III

Alshua's Cultists
318 comentarios
Kim bosong 11 OCT a las 15:44 
thanks!
Alshua  [autor] 11 OCT a las 7:16 
@Kim bosong - Fixed!

@RayZzen - A complex mod like this may not be possible to add mid-campaign. You definitely cannot remove it mid-campaign.
RayZzen 7 OCT a las 16:37 
this is save game compatible ?
Kim bosong 7 OCT a las 4:56 
bug report: Iron Wolves - Aelfric Cyenwulf, from LCCP mod can't recruit cultists.
Alshua  [autor] 13 SEP a las 12:51 
@Bigot Sandwich - If you look at the recruitment graphic in the images above (I know there are a lot), I summarize in image form how it works for the various factions. My compromise with Sigvald was to let him recruit anything but Khorne (the Chaos god opposed to Slaanesh). So, that is intentional yeah.

@Rino - Morathi's cultists cannot establish cults, no.

@uncertified forklift operator - This seems reasonable. I'll probably add that in.
uncertified forklift operator 10 SEP a las 18:24 
Would it be possible to give the cultists the skills that increase Army Authority like the other Warriors of Chaos heroes?
Rino 2 SEP a las 9:42 
I am playing as morathi but can cultist establish cult buildings?
Bigot Sandwich 15 AGO a las 6:49 
Playing as Sigvald (lost and found mod) I cant recruit female Brass Khorne agent, there's no building for me to recruit them, is that a choice or a bug because i can recruit the others
Alshua  [autor] 14 AGO a las 2:29 
@Autumnchain - Sorry I kept you waiting for a follow-up. Those factions don't get that feature either. When the Slaanesh DLC completes the Chaos set I do want to take stock of what exists and evaluate this mod again.
Autumnchain 20 JUL a las 15:51 
Thanks for your response. However, I'd like a small clarification. My question would probably have been more informative if I asked "Does this mod give Cult mechanics to the Warriors of Chaos, Norsca, Daemons of Chaos and Dark Elves?" Your response answers most of it, but not the part about the Champions of Chaos Warriors of Chaos faction who are arguably mono-god.
Alshua  [autor] 19 JUL a las 22:20 
@Chacal - Thanks! I'll look into that.

@Autumnchain - It does not. That's more of a faction feature than a feature of the Cultist hero, and I can't say I feel like WoC need more faction features...
Autumnchain 19 JUL a las 20:59 
Quick question, does this give Cult mechanics to the non-monogod factions since Cults are spread via Cultists in the mono-god factions?
Chacal 18 JUN a las 13:53 
Hi ! Thanks for this great and nice mod ! I just dont know who is my preffered cultist ! Just one small nitpick : Lilysong doesnt seem to have a lore text.
Alshua  [autor] 18 JUN a las 1:37 
@3T3RNUN, 阿尔法片手虾 - There is no such submod at this time.

@Altey - They cannot. That's more of a faction feature than a hero skill.

@Kid - Thanks again for the translation submod. This update did NOT add new text, so you're clear this time.
glospey 17 JUN a las 14:31 
The cool thing about modding is that anyone can do it! You could make that submod!
阿尔法片手虾 16 JUN a las 9:17 
can you make a submod for “Expanded Hero Skill Trees Compilation”
Mumm-Ra 9 ABR a las 18:42 
Dope
ET3RNUM 26 MAR a las 15:42 
There is any submod tha makei it totaly compatible with Expanded Hero Skill Trees Compilation?
Altey 10 MAR a las 4:37 
Can undivided establish cult undercities
Kid 9 ENE a las 19:03 
@Alshua
I'm sorry, the upload was done incorrectly, so I deleted it and re-uploaded it.
The link for the Korean sub mod has been changed.

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3404283624
Kid 9 ENE a las 11:45 
yes-yes thank you
Alshua  [autor] 8 ENE a las 22:40 
@We have come for you - Archaon can recruit the Cultists, for sure.

@Kid - I would love if you did a translation submod, yes! Is that what you mean?

@Marvin - I'll fix it up when I get a chance.
Sus Ultramarine 8 ENE a las 21:14 
Im sorry. Can Archaon recruit these? I thought so, but for some reason I cannot right now. Will test more in morning.
Kid 7 ENE a las 10:52 
Can I translate your mod into Korean and upload it to Steam?:steamhappy:
Marvin 26 DIC 2024 a las 13:55 
Cultists cant be covered in blood. At least Cult Oracle and Pleasure Cultist.
Alshua  [autor] 26 DIC 2024 a las 7:05 
Thanks Vaxar Kun. That behavior is intended, because Bloodletters are stronger than Furies. Even with this bonus, the Bloodletters remain a better choice for raw combat power, whereas the Furies are a better choice if the thing you want to die is far away or flying.
Vaxar Kun 17 DIC 2024 a las 11:59 
khorne cultist (used male, idk about female) does not have initial cooldown for the fury summon. bloodletter summon works as expected
Alshua  [autor] 13 DIC 2024 a las 4:03 
Update
* Support for Skulltaker and Arbaal the Undefeated.
* Updated all versions of Khorne Cultists to include the new customization skills included in patch 6.0, including gender-swapped flavor text for the Cultists of Brass.
* Replaced Khorne-specific customization skills for Norsca, added flavorful Norscan versions
* Added a few missing modded factions (thanks 𓆚 standardheadache 𓆚)
Alshua  [autor] 13 DIC 2024 a las 3:48 
@Blazindragon - I do intend to do that eventually, yes.

@Amko - This is great feedback. I will look into it, especially for Valkia. Valkia + Brass Sisters is one of those features people were excited about even before Valkia came out, so I want to make sure it feels good for her.

@Reiteration6 - It's a fair point. This is a deceptively complex mod, sometimes I have to weigh how long a feature will take versus how much new content I could make.

@𓆚 standardheadache 𓆚 - Good catch, I'll fix it.
𓆚 standardheadache 𓆚 29 NOV 2024 a las 0:22 
In faction_agent_permitted_subtypes_tables, cr_chs_po_hai (the Ro-Bie faction) and cr_chs_the_scourgeborn (from LCCP) aren't present, despite their buildings supporting it. I'm fine with making a submod for it; I've already got it done, but would you prefer to do it on your end? I'm not sure if IEE starts affect removing dependencies from the parent mod. :P10:
Reiteration6 1 NOV 2024 a las 12:37 
It's awesome that this reduces the number of mods needed from 5 to 2, but it would be really great if you could make a version that had the pleasure cultist reskin built in, to reduce the mod number down to just 1.
Amko The Terrible 16 SEP 2024 a las 11:00 
Requiring Cultist Camps for capacity increases is an interesting idea but kinda annoying in practice. WoC garrisons for regular settlements are puny, and you're incentivized to use vassals for land-holding rather than occupation. Trying to get a bunch of Brass Sisters for Valkia is frustrating. Especially because not all the resources actually grant Brass capacity.
CrimsonAvocado 13 SEP 2024 a las 17:44 
Thanks Alshua, I appreciate the mod and effort
Blazindragon 13 SEP 2024 a las 10:48 
I can't remember if I got an answer but will you will ever be adding a second Cultist for Slaanesh to balance it out so each faction has 2 cultists? I suggest a Cultist of Pain or possibly Excess that maybe uses the old model?
Solkundor 13 SEP 2024 a las 10:05 
@Alshua thx :)
Alshua  [autor] 12 SEP 2024 a las 21:47 
Fixes
- Cultist of Brass gains the standard 35% spell resistance that was added at some point for Khorne cultists [thanks for the report, CrimsonAvocado]
- Cult Oracle is now correctly unable to create cults for The Changeling (the Changeling creates his cults with Trickster cultists, war, and other methods) [thanks for the report, Sokundor]
glospey 11 SEP 2024 a las 21:55 
Turn off all of your other mods before posting. This is no help to anyone in posting while you have other mods enabled.
CrimsonAvocado 11 SEP 2024 a las 21:14 
Unless there's some conflict on my side, it seems that the Cultist of Brass has the oversight of not having any spell resistance, whereas the rest of the Khorne roster including heroes all have at least 35%
Uragan008 3 SEP 2024 a las 6:34 
I built the resource buildings and have Mixer yet I can't recruit them... Weird.
Solkundor 1 SEP 2024 a las 12:37 
@Alshua Everything according to plan xD
Alshua  [autor] 30 AGO 2024 a las 14:36 
@Krayzar - :PinkContent:

@Solkundor - Just like the Changeling to cause trouble... I will look into it.

@Uragan008 - The control building allows recruitment. To boost cap, you need resource buildings.
Uragan008 29 AGO 2024 a las 14:20 
Sorry may I ask how to recruti these gals (and bois) as Daemons of Chaos? I use MIXER but it doesn't work for me...
Krayzar 29 AGO 2024 a las 6:28 
Thank's for Fix my problem :steamthumbsup:
Solkundor 28 AGO 2024 a las 15:06 
Also it seems like you can't access the completet science tree of the changeling, because you would need an Changling-Cultist, but you can only get an Cult Acolyte or Oralce
Solkundor 28 AGO 2024 a las 14:36 
And in general your aren't able to spread Changelings-Cults via Cultists (But i dont knwo if this is also in vanilla the case), but only normal Tzeentch-Cults.
Solkundor 28 AGO 2024 a las 14:17 
Or maybe CA screwed something up in the Cult rework?
Solkundor 28 AGO 2024 a las 14:07 
I'm not sure if this is a problem with this mod, but as a changeling I can build a normal Tzeenth cult with the Tzeenth Oracle Cultist that is bugged in many places (for example, I can build buildings that should actually destroy the cult but don't)
Krayzar 27 AGO 2024 a las 6:15 
Hi. Cool mod. But, unit card for the male cultists for warriors and deamons of chaos did not worked. still not work (
Alshua  [autor] 26 AGO 2024 a las 13:56 
Fixes
- Fixed male Cultists' unit cards for real this time (thanks to 3T3RNUN again for the report)
ET3RNUM 26 AGO 2024 a las 12:33 
hello, i am sorry to inform you that fix for the unit card for the male cultists for warriors and deamons of chaos did not worked.