边缘世界 RimWorld

边缘世界 RimWorld

Flintlocks Extended
50 条留言
Vlad Draculea 9 月 23 日 上午 4:26 
i meant the cannons
Vlad Draculea 9 月 23 日 上午 4:26 
can ai use these?
MajorityOfTheInternet 9 月 5 日 下午 11:11 
Your cannons kind has an ammo problem, it spams a ton of errors repeating by these if ammo runs out:

https://gyazo.com/90456ea267f9a603949ac33cffde5f8d
https://gyazo.com/122de3be1518ca8c906f262b37244fb9
Serina  [作者] 8 月 14 日 上午 11:45 
was thinking the drawn on moustache and pattern on hat looked obvious enough
Vlad Draculea 8 月 11 日 上午 8:19 
will this be compatible with combat extended?
Golkarath 7 月 11 日 上午 9:59 
@Khias I'll try that thank you very much, didn't think of that
WhiskersAndCookie 7 月 2 日 下午 10:26 
the in-game mod name (in the mod menu) is misspelled as "Flintolcks"
Serina  [作者] 7 月 2 日 上午 9:40 
hmm, can't seem to find where it's recipe says what crafting station it's on
Serina  [作者] 7 月 2 日 上午 9:35 
I'm moderately sure it's using em from CE itself
Epsilon_Church 7 月 1 日 下午 5:17 
I'm having a problem, I'm playing a medieval playthrough and the only place I can produce the mini sheels is from a eletric smithy
Khias 6 月 20 日 上午 9:44 
@Golkarath, that would probably mean that the World Tech mod doesn't recognize the research as medieval. Go to World Tech's settings and set the flintlocks/gunpowder research to medieval.
Golkarath 6 月 20 日 上午 8:40 
Very nice mod it really adds good to a low tech run, but if i set the world to medieval ( the next option would be industrial) with the world tech mod i can't resarch them. Would there be any way to fix this ?
Serina  [作者] 3 月 11 日 下午 2:27 
oh, shit, no offsets in vanilla, right...
if you wanna give me patches, sure!
eNoble-US 3 月 11 日 下午 2:23 
Any chance you could use the "Enable Oversized Weapons" mod so that your pawns carry their muskets shouldered/pointed up? Excellent work irregardless
molo 2024 年 9 月 20 日 上午 12:15 
lmao long day i guess
Serina  [作者] 2024 年 9 月 18 日 上午 10:56 
wrong mod...
molo 2024 年 9 月 18 日 上午 5:39 
<3 this.

Some boots (slight move offset?) and maybe a knapsack for more bulk would be even cooler for CE mechanics!
Battl3bee 2024 年 6 月 2 日 下午 4:28 
@Sergentmarine yeah but that would suck so much and make flintlocks unusable, also rimworld combat isn't the most realistic to begin with. On top of this, muskets take more like 10 seconds rather than 30 seconds if you really wanna say that. so no.
Serina  [作者] 2024 年 5 月 12 日 上午 4:25 
it adds the defs from CE when CE not present
Xyllisa Meem Paradox Station 2024 年 5 月 12 日 上午 3:56 
Does this include a research project for it such as in CE?
Serina  [作者] 2024 年 3 月 3 日 下午 12:05 
RW move speeds and engagemrent ranges are veeeeery much not the same as irl, even with current values can rarely get off two shots at approaching enemy before contact.
Serina  [作者] 2024 年 3 月 3 日 上午 11:56 
I also love #realism that hyperfocuses on a detail ingoring it's context!
Sergentmarine 2024 年 3 月 2 日 下午 4:27 
Just saying that muskets flintlock guns should have a 30 second reload instead of their 5 second I believe they have in the mod, yes its not great to have 30 seconds of wait after shooting, but thats the thing about muskets, they do a lot of dmg if they hit but had a long reload
ALE199 2024 年 1 月 2 日 下午 9:18 
why are the flintlock research industrial?
As-Sayyid El Cid 2023 年 12 月 28 日 下午 3:51 
ooff oh well, im playing it and it is cool, keep it updated sire :steamthumbsup:
Serina  [作者] 2023 年 12 月 28 日 上午 7:41 
uuuh.... sieges are annoyingly hardcoded unfortunately
As-Sayyid El Cid 2023 年 12 月 28 日 上午 3:27 
Looks fun im looking forward to try this, does it work with rimedieval? Like could this be a replacement for mortar sieges events?
Serina  [作者] 2023 年 12 月 1 日 下午 3:38 
need more details
Rohland 2023 年 12 月 1 日 下午 1:41 
How do i get the cannon to work it dohsnt fire, ewry other wepon works
Knaikki 2023 年 10 月 2 日 下午 8:26 
🦜
Serina  [作者] 2023 年 10 月 2 日 下午 1:29 
is it marked as such?
Knaikki 2023 年 10 月 2 日 下午 12:28 
obligatory "is CE a requirement?" comment
Serina  [作者] 2023 年 9 月 19 日 上午 11:59 
did something break catastrophically?
HaloSpartanCats 2023 年 9 月 18 日 下午 7:18 
is this compatible at all with CE?
Serina  [作者] 2023 年 9 月 9 日 上午 7:40 
is it marked as such?
Earl of Bencaster 2023 年 9 月 9 日 上午 7:05 
Does this mod require CE?
KAITA 2023 年 7 月 30 日 下午 2:42 
Does somebody know how to make sieges spawn with bombards? Trying Cherry Picker and Total Control, still no result. Some magic with files can help maybe?
opsuport 2023 年 7 月 18 日 下午 1:54 
this shit kicks ass love the organ gun with canister rounds
Serina  [作者] 2023 年 7 月 16 日 下午 2:50 
Added rifle and wall gun
Earthy 2023 年 6 月 25 日 下午 3:54 
Am I the only that thought 2 second about a gun that shoots organ instead of a Organ gun?
I think I played too much Rimworld
Mike12096 2023 年 6 月 19 日 下午 4:29 
Fair enough
Serina  [作者] 2023 年 6 月 19 日 上午 1:50 
Thing is, this was meant a s a generic pack, so I don't really want to add any not functionally distinct stuff. Guess I could add a rifled musket tho, fair.
Mike12096 2023 年 6 月 18 日 上午 8:43 
Prussian M1809 Infantry Musket,
Austrian M1798 Infantry Musket,
India Pattern Brown Bess Musket,
Baker Rifle,
Jaeger Rifle,
Kentucky Rifle
Serina  [作者] 2023 年 6 月 18 日 上午 4:15 
@Mike12096 which you thinking of?
Mike12096 2023 年 6 月 15 日 下午 4:00 
Any plans to add more muskets later on or is this it?
Serina  [作者] 2023 年 6 月 13 日 上午 1:16 
Oh, so what does "required item" mean? Good question, here's fisrt search result:

Required := officially compulsory, or otherwise considered essential; indispensable.
Captain Nemo 2023 年 6 月 12 日 下午 10:20 
Just to confirm, is this mod intended for those who are only using the base Combat Extended mod, or can they be used without CE because they are ripped from it? I am confused.
Whollyspokes 2023 年 6 月 7 日 上午 8:02 
i love you
Daisuke 2023 年 6 月 6 日 上午 3:46 
What's the tech level of these weapons?
Rea 2023 年 6 月 5 日 下午 9:25 
I don't actually know of any factions that use these or similar weapons. A faction and colony type that uses flintlocks would be cool for such a run.