Crusader Kings III

Crusader Kings III

battlefield tactics
19 条留言
king0billy 6 月 7 日 下午 2:56 
Update plz
Edge 2024 年 1 月 15 日 上午 10:13 
Its fun and cool, until you realize your getting the option to switch your tactics every month... Unprompted. It will pause your game, even if you already chose a tactic your satisfied with, you either tell it "I wanna put it off" or change it. Thats fine if its in a decision or something, but you make it in our face EVERY MONTH and its extremely annoying
Trans Bussy 2023 年 10 月 16 日 上午 4:21 
Implement how the AI will choose a battle tactic like how they did in CK2. Based on there martial it can be a bad decision or good tactic depending on what their men at arms mostly consist of
Shepard 2023 年 6 月 10 日 上午 2:47 
I also found that AI will choose tactics, but in most cases they will choose tactics that are harmful to themselves.
firespark84  [作者] 2023 年 6 月 8 日 下午 12:37 
@[Army of Two] AXIS try the mod by itself and see if it works, if it does, then put the mod at the bottom of your load order with the other mods
[Army of Two] AXIS 2023 年 6 月 8 日 下午 12:30 
load order? I still cant choose tactic
Locker1586 2023 年 6 月 8 日 上午 8:06 
May you add screenshots of the mod?
firespark84  [作者] 2023 年 6 月 6 日 下午 10:41 
@Shepard I made tactics mutually exclusive to prevent bonus stacking, and will add the ability to change tactic once every few years or so.
[Army of Two] AXIS 2023 年 6 月 4 日 上午 4:39 
have other mods too, but I can see the button, and click it.. so dont know what stops it from triggering.
[Army of Two] AXIS 2023 年 6 月 4 日 上午 4:38 
Played a custom character as Byz emperor. I can still click it but it doesnt do anything
Shepard 2023 年 6 月 4 日 上午 3:06 
This will result in everything but heavy cavalry being useless.
Shepard 2023 年 6 月 4 日 上午 3:04 
After testing, there were some bugs, including but not limited to, tactical choices popping up every three or five days, and buffs accumulating instead of changing.
blademaster 2023 年 6 月 3 日 下午 5:13 
thank you so much keep it updated pls
firespark84  [作者] 2023 年 6 月 3 日 上午 10:44 
@[Army of Two] AXIS huh I just tested it and the decision seems to work fine. what character were you playing?
[Army of Two] AXIS 2023 年 6 月 3 日 上午 5:05 
Thought about how attritional for example it must be to not have control of desert regions(Desert... not dessert as I previously wrote xD)
If you siege down a desert region that also means the one controlling the county might control the water too, most of it. Home advantage should be harsh against attackers supplies.

Anyway, a brain fart, love to see this continue, but I have an issue with selecting tactic, I click the button ind ecisions but nothing happens, it just becomes available the following second, and so I can repeat clicking the button with no effect.
[Army of Two] AXIS 2023 年 6 月 2 日 上午 2:08 
Wow this is brilliant... especially if you cant change it at a whim making your tactic(buffs and debuffs) in some cases a winning formula, but also a disaster at a different place/different war.

I can see guerilla tactic being a very defensive one for smaller realms.. AI should go for that if they are much weaker. Making certain places like mountains even better for them, or forests, jungles, desserts.. guerilla would be avoidning pitched battles and striking full force at small precice areas at the bigger army before vanishing quickly, night strikes if capable leader, burn or remove food for enemy advance etc etc and of course ambush in mountain passes etc. Wars have been decided like this too like the Bulgars vs Byzantines, Armenians vs Arabs, Scots vs Norwegians and vice versa there..
Littleman 2023 年 6 月 1 日 下午 5:15 
Use markdown for your mod links:

]title] )https://www.example.com)
(Invert the first bracket and parenthesis)
firespark84  [作者] 2023 年 6 月 1 日 下午 2:18 
@terrence.gorman it should be
terrence.gorman 2023 年 6 月 1 日 下午 2:17 
Can't wait to try this out- is this compatible with your terrain mod?