安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






Does the mod work also on fishing crates?
Also loving this mod rn, honestly it helps big time
@Absolut glad you like it!
Does this mod affect star spawns?
Chest Type Variety, Guaranteed Drops, Evil Pylons, Instant Platform Fallthrough, Better Blending, Hammer Mode, Smarter Cursor, Pings, Boss Cursor, Boss Checklist, Where's My Items, Recipe Browser
as kanaris said, maybe you mistook the painting for the eye of the golem.
Just, HOW does something like that HAPPEN? This is the only mod I have installed which actually changes or adds drops in any way, so I'm posting it here, but as said, I have no idea what to think about this.
no mechs down = cobalt & palladium exist
1 mech down = mythril & orichalcum exist
2 mech down = titanium and adamantite exist
3 mech down = hallowed ore exists
In vanilla all the ores exist, and fishing serves as a way to skip ahead in the ore-pickaxe-ore-pickaxe-ore progression of early-HM. So this mod is behaving perfectly reasonably. It just shocked me because I'm so used to the calamity rework. I guess if it were to work properly with calamity it'd need to be programmed to check for calamity and check your mech boss flags
assuming i havent missed anything, this isnt an issue with the mod. rather the game itself. however it shouldnt be an issue since hardmode crates shouldnt appear before hardmode.
I'm not sure what enemy type dropped them, but they all dropped simultaneously, in underground crimson.