安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






bug 2 : fetid zombie assimilate corpse skill description is wrong. it increases defense actually, but description says it increases resistence(wrong).
on higher difficulties i dont see why i would pick this tome early, you cripple yourself more, a little later i would take it to get more souls, the summons get pointless at this time, the zombie arrmy as decoy maybe has its usefullness
maybe these guys use the undead mod, so u have far more units early which need souls as resources
Funny enough, it was originally my goal to set soul income equal to 10% of total food income while still removing 50%. The problem was that the engine does not easily support converting resources like that. I actually like the way it is now, because to maximize its output, a city would need to already invest in soul-improving provinces.
Though Soul Draft seems really, really strong. I'd say maybe like a soul income equal to 1/3-1/2 of the food would be a lot more balanced, and still feel strong!
Also The zombie summon only has 1 model so it doesn't suffer from model attrition, it doesn't seem like it should only have 1 model? idk.
otherwise pretty cool tome!