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报告翻译问题






Also (not verified recently, but tested long time ago when i réinstalled my game on an other computer and copied "manually" my heroes and pantheon manually (now i use the steam cloud, it's better to do this)) : All icons and profiles data that comme from points gained on pantheon where lost on my heroes.
Seems the same issue : The game tried to load items of heroes profiles (icons, colors, equipment...) and if he does not found the access it replace by another, and then save this when you close the game.
So, this can be a very old issu.
What should do Triumph imo is not modify heros event if some attributes cannot be found.
Stay them unchanged, and eventually inform the player aboout the issue and ask him if he want to save heroes with replaced attributs or not.
Of course, without the replaced attributs the hero is not playable.
Perhaps Triumph has done this because of this...
Heee no... you'll replicate these issues if you desactivate/launch the game/reactivate these mod, not the others mods.
"Are you using any other banner addon mods?" > No
"Anything you think might stand out in your load order or game that could contribute to the issue?" > The only mod loaded before this one is "Age of Colors".
I first saw the issue because i made my own mod, and switch to a mod setup "test" where mods i use for playing are all disabled, but to be sure i also tested this on my "main game setup" and only desactivated/reactivated this mod and the issue remain.
I'm not sure if something can be done, because its the game who overwrite the icons used...
Well.. i keep this mod activated even in "test" mod setup now :)
If I launch the game with this mod disabled, the custom ruler icons that come from this mod are replaced by others - normal so far.
But if I then quit and relaunch the game with the mod reactivated, the icon change is permanent and I don't get back the original icons from this mod.
Not too normal, especially as the icon change is done on all rulers, even if I didn't modify them during my session without the mod (neither in editing, nor even if I don't use them in game).
I'm alone with this issue ?
An idea ?
As @That Human noted, it's possible that these emblems may not appear for randomized opponents. It didn't seem like there was a new category to implement this in, so I am hoping that updating the mod is enough to fix that issue. If anyone is noticing that these emblems are NOT showing up for randomized opponents then please let me know so I can fix it.
Either way, hope you folks enjoy the new XPAC + Golem Update!
Now if only Multiplayer worked...
I would love to have the Set Symbol of Magic the Gathering from the Hour of Devastation Set.
the Horns depicted there is very similar to the horns you can give your own dragon lord and i think it would be a nice include :)
could you try to include it in your modpack or give me a short breakdown on how to add Symbols i would appreciate it greatly!
(i think im almost there with my own mod but there is some issue cause it will not show up in game.. perhaps the Symbol is not the right size)
The Symbol of Hour of Devastation:
https://cdn-cardmavin.mavin.io/wp-content/uploads/2019/04/magic-card-symbol-hour-of-devastation.png
Thank you very much for your work and contribution to the community :)
@That Human - Thank you, as well! This is a great question and one I forgot to put into the mod description, so I appreciate the reminder. If you have Randomly Generated AI they WILL utilize these emblems in their generation scheme. Updated the mod description to note this for others.