安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






[EasyLoadoutsPluginManageUI] UI API - ERROR : LINE 23 WITHOUT ELEMENT
[UIAPI] UI API - ERROR : element name 'AP_SPACE' is already a variable name. Change it !
[UIAPI] UI API - ERROR : element name 'EQ_SPACE' is already a variable name. Change it !
[UIAPI] UI API - ERROR : element name 'IT_SPACE' is already a variable name. Change it !
function: perform -- file: EasyLoadoutActionHotbar.lua line # 41 | MOD: Easy Loadouts
LOG : General , 1721010335072> bugged action, cleared queue EasyLoadoutEquipHotbar
I'm currently very busy, so development is currently on hold.
But I am planning some optimizations/improvements for a 2.0 version with better management, more features and options.
Great mod, I love the automation.
I would like to join the request for “mannequins” from @CarlosRojasCu and add a “Coat Rack” — “LoadNote” is not added there either. There is a hanger at the exit of the house, and you have to dress for the weather manually.
If EO loads first, you can't create Outfit Tags from EO.
If EO loads second, you can't create Loadout Notes from this mod.
Previously created and applied EO Outfit Tags and EL Loadout Notes still work regardless of mod load order, but you're limited to being able to create only one type if you want to create new ones (depending on your load order).
While this mod incorporates the same function as EO, I like the EO menu interface better because of how the outfit entries from EO are listed in the top level of the context menu instead of being nested under the "Loadouts" submenu. EL is just one extra click, but I think the EO way is easier. I don't need the outfits/loadout entries nested under an extra menu level if I have several outfits in a container dedicated to outfits, and loadouts in a dedicated loadout container. I think most people are going to use the mod(s) this way.
Will write it to the todo.
I have this point on the ToDo list.
Is there any way to only undress which one has the same cloth slot with the loadout? Or maybe wear first, store undress later?