安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






Thank you for the suggestions and bug reports, unfortunately I do not have much spare time to work on the mod, might get a hotfix out before October hopefully!
‖color:#9370DB‖[Dodo's Small Arms]‖color:end‖ Sprite "C:/Users/dante/AppData/Local/Daedalic Entertainment GmbH/Barotrauma/WorkshopMods/Installed/2982369359/Lights/lightcone.png" not found!
I was outside the sub, going to test the Lamps and after throwing them, they started sputtering/spasming, and de-spawned. They also floated towards the submarine, even going downwards. Did I use them wrong?
I forgot to add the update note 2 weeks ago, they should be fixed now. Thanks for the report!
Thanks for the bug report! If you find any other issues I may have missed feel free to post them down here!
Other than that very cool mod
I am not seeing said issues, are you sure it's occuring with brand-new items? Scale is hard-coded on item spawn, meaning there is no way to fix an item that spawned with the wrong scale without removing it. Maybe you have an old, bugged version of the mod. You can force steam to re-download the mod by deleting it. Try searching for a folder named "2982369359" and delete it.
With which mags does it occur specificaly? Additionally, are they new mags you made/bought or old ones?
Fair, oh yeah thanks for the quick response. i still think they could be de-saturated a bit though. as this game is supposed to be a little on the grim-side.
It is because barotrauma assets are compressed by default, and then further compressed upon being loaded into the game. The magazines are actually around the same size as vanilla (in pixel terms) but much clearer as they come from a 2k render.