缺氧
Planning Tool
55 条留言
Lins 9 月 2 日 下午 12:36 
I use this mod constantly. Thank you so much!
RAY 6 月 6 日 上午 2:51 
Hey. Just wanted to drop by and say HUGE THANKS for making this mod. In this game about planning, this hugely improves the experience. Cheers :)
Zer0mad 4 月 14 日 下午 7:53 
are you able to move the options? sometimes they are overlapping the other game tools
Wizard Level 1 4 月 5 日 下午 7:26 
Absolutely fantastic. Being able to plan while the dupes do other things, to see my plans, to move them around and experiment with them before ever committing to anything, has made the game so much more playable for me. Are there things that can be improved? Sure, but it is already FAR more comprehensive then so many other official planners in other similar games that I cant bring myself to even bother making said suggestions.

Thank you for this mod, it is a massive QOL improvement of those of us that cant blueprint in our heads.
Pholith 1 月 24 日 下午 3:13 
It would be nice to have some others draw style, like a square that is completly taking the tile :)
Also I submitted a translation for your mod
It's great, thanks
cowsarenottoys 2024 年 12 月 17 日 上午 2:24 
This is awesome! I've not really used it for planning yet because I'm so stuck in my habits that I forget, but I've been using it to mark geysers and volcanoes so I don't lose track of them.
Doctor Neetzow 2024 年 8 月 31 日 下午 12:10 
I wanted more information on how to export blueprints... I did select my blueprint with the copy tool and than clicked export... if I understand correctly, that put said blueprint in my system's clipboard... now what? how I save it for future use?
Krovah 2024 年 7 月 16 日 下午 1:59 
Is it possible to add a picture of the difference between "Sketch" and "Simple" graphic styles? Also, love this mod! It has become an essential part of every playthrough!
ChainedDjinn 2024 年 5 月 31 日 上午 7:36 
Thank you so much for this mod, it helps me keep track of projects and designs when I have to take long breaks from the game.
SlippyCheeze 2024 年 3 月 16 日 上午 10:08 
hey, couple wishlist sorta things: it'd be great if I could keybind the shape and color options, and it'd be nice to have a button to flip between transparency 1.0 and whatever is set. Especially the second I find myself doing a lot when I'm planning things out vs when I'm playing with the plan slightly visible to keep me aware of what I've laid out. I don't want to /hide/ the plan much of the time, but I do want it to be less overwhelming. :)
fish 2024 年 1 月 21 日 下午 8:25 
Lavriko играл с этим модам. Весьма полезный :steamhappy:
Sarah 2023 年 12 月 22 日 上午 11:44 
This mod is great; thank you for making it! When I use the right click on my mouse to move the map while I have the paste toggled on, it exits the planning mod entirely. Is there any way to change/disable that? If not, would you be willing to add that to the mod somehow? Also, is there a way to save plans, sort of like a blueprint, since I tend to use the same plans in each game?
DarthMalak 2023 年 12 月 14 日 上午 1:10 
fantastic mod and a must have. Thanks :)
Space Lord 2023 年 10 月 30 日 下午 12:05 
This is mod is like part of the game that was cut off. 100% must have.
trashcanhands 2023 年 10 月 9 日 下午 1:14 
@Artorp I found the ONI folder in thr .config directory like you said, funny enough this where all the mods are actually stored. There's no keybindingd.json there, so Ill find a way to copy ine over. I appreciate all your help! You're awesome.
Artorp  [作者] 2023 年 10 月 9 日 下午 1:05 
@trashcanhands check pcgamingwiki for the configuration file location on the different platforms, for steam deck I would guess it would be the linux alternative under ~/.config. The json is probably only there if you've rebound any keys.
trashcanhands 2023 年 10 月 9 日 下午 12:22 
@Artorp
Hey thanks for answering me and so fast. I'm trying to find the .json file but Steam deck is weird about workshop mods and stores them as .bin but when I looked in it I didnt see any .json files. Also, I should have probably mentioned that I use kb+m controls on the Deck for this game.
Artorp  [作者] 2023 年 10 月 9 日 上午 7:11 
@trashcanhands I don't own a steam deck so most I can do is give a few suggestions, sorry. To set keybinds outside the game you will have to modify the keybindings.json file which is in the configuration file folder, best bet is to set them on another platform using a controller and then copy over. The actions are dynamically mapped to an int depending on other mods and the load order (due to how mods interact with the hotkey system and how keybindings are serialized), so keep that in mind, you'll want to match the mod order on the two platforms. But I've never tested this mod with a controller and am not even sure if you easily can access configuration files on steam deck, so no guarantees.
trashcanhands 2023 年 10 月 9 日 上午 4:42 
Is there a way to set the default hotkey (the one that opens the planning tool) from outside the mod? Steam deck version doesn’t allow keybind remapping in–game. Thanks for the awesome mod.
csfireworks 2023 年 9 月 9 日 下午 11:35 
计划工具更好用了!!!thanks
DTZ 2023 年 8 月 23 日 下午 8:15 
Dude so cool. One of the great idea that doesn't come up until now. I have to plan with tiles and running out of material so often
马路加油 2023 年 8 月 23 日 上午 8:33 
great! like rimworld
Rain 2023 年 8 月 17 日 上午 8:14 
I like
来不拉力! 2023 年 7 月 23 日 下午 10:53 
规划工具是一个模组,类似于其他游戏的规划工具,允许玩家在建造基地之前设计布局。特点包括快捷键绘制基地平面图、复制/剪切/粘贴设计、旋转和翻转规划、导出到剪贴板等。更新日志包括添加移除规划功能、修复崩溃问题等。兼容基础游戏和外太空版,可与其他模组一起使用。反馈和翻译欢迎通过GitHub提交。源代码在GitHub上可找到。
Judge Kronos 2023 年 7 月 4 日 下午 1:52 
Thank you so much. Looking forward to testing it out.
Zivvel 2023 年 6 月 24 日 上午 10:34 
Minor issue: if I Hide plans before save/quit, then upon reload I have to click hide/show a few times before they show up.
Kaedys 2023 年 6 月 16 日 上午 11:01 
Gotta agree, the new implementation of the cancel tool is very intuitive and useful. Only request would maybe be a config option to set it where when I right click to dismiss the config tool, it also dismisses the planning tool. I know that may seem odd, but I have a lot of muscle memory behind right click dismissing all held "tools" and going back to normal, and I find myself a great deal of the time canceling a plan, right clicking to dismiss the tool, then clicking on something to select it and instead placing a plan tile >.<.
Lamproly 2023 年 6 月 16 日 上午 9:18 
Awesome, thanks for the quick cancel integration! It feels quite intuitive now and I'm having lots of fun planning out everything. Thanks a lot!
Thaimen 2023 年 6 月 6 日 上午 1:28 
@Artorp
Damn thanks for the quick fix! I've indeed seen that Klei has fixed the autosave drag bug, however I do still sometimes get that bug. Even with the mod... Hmm maybe I'll play without for a while and see what happens. Keep it up!
Kaedys 2023 年 6 月 5 日 下午 5:45 
Sounds like a plan. I *did* think that the integration with the Cancel tool was a bit rough, but I figured maybe it was just way easier to implement than a separate button for handling that. As long as there's a fairly easy way to remove plans, without accidentally removing them like I do now, I'll be happy as a clam =D
Artorp  [作者] 2023 年 6 月 5 日 下午 3:49 
@Kaedys Not a bad idea, it is true that cancel tool removing everything on "all" makes it very tedious when you just want to remove something except plans. And your suggested behavior would solve that. Taking it a step further, what you're suggesting would be equivalent to having a dedicated "clear" action on the submenu that only removes plans, which I've been considering adding as the integration with the cancel tool doesn't really add anything beyond being able to remove plans without having to activate the planner first. So I'll probably add that instead and have it bound to the C key by default. Click C while tool is active -> enter "clear plan" tool mode instead of opening the cancel tool. I'll have to play around with it, but I do think dropping the integration with the cancel tool is the way to go. Doesn't break existing convention of having a filter option that isn't removed with "all", and having temp filter not tied to overlay system. (I'll also look into the "V" hotkey).
Kaedys 2023 年 6 月 5 日 下午 1:05 
Also, I'd like to propose either an alternative, or an optional, method of handling the "cancel" functionality and removal of plans. Currently, cancel of "all" will also remove plans, when *usually* I'm just trying to remove the buildings I'm trying to line up with the plans (and messed up). There's no clean way to cancel every *except* plans. So instead of "all" canceling plans, perhaps have only the "plans" setting on the cancel remove plans, and then have it select automatically if cancel is triggered in plan mode and, different from the current option, *unselect* automatically afterwards, similar to what happens when you trigger the cancel or deconstruction function with the pipe or wire overlay active (it goes into that "mode" for the tool, but that mode shift isn't persistent).

Basically, cancel in planning mode -> remove plans. Cancel and explicitly select "plans" -> remove. Cancel normally ("all") -> cancels everything *except* plans.
Kaedys 2023 年 6 月 5 日 下午 1:02 
Odd issue, not sure yet if it still occurs with the new release today, but at least as of yesterday's version, if I hit "V" to paste a previously-copied plan without the plan tool being currently active, it would sorta partially work. The plan would appear where my mouse cursor currently is, but would not be interactable (because I hadn't actually *placed* it yet), but also wouldn't follow my mouse cursor and couldn't be placed, because "V" hadn't actually activated the planning tool. So the pasted plan was just sorta hovering there until I manually activated the planning tool, at which point I could place it (or dismiss it with right click) normally.
Artorp  [作者] 2023 年 6 月 5 日 上午 9:28 
@Thaimen
I looked into it, seems like "Autosave drag fix" hasn't been updated in a while and is prone to crashes. Just having the build menu open with tile selected caused a null reference exception during autosave (without Planning Tool enabled).

The mod shouldn't be needed anymore either, as dragging during autosaving was addressed in the 2022 October Sweet Dreams update: Fixed issue where dragging was not properly disabled during auto saving, causing build and dig commands to stretch across the asteroid. Now the autosave will just wait for the drag command to finish before saving.

Anyway I've updated Planning Tool to not crash if ordered to deactivate by "Autosave drag fix", make sure you have v1.0.5 installed.
Thaimen 2023 年 6 月 5 日 上午 7:47 
Amazing mod! The only issue I've found so far is a recreatable game crash. It very rarely happens during normal gameplay and is even avoidable if you know when it happens . It happens if you have the 'Autosave drag fix' mod installed (and enabled) and the game tries to autosave when you are in the planning overlay.
Thanks for making this!
循环 2023 年 6 月 3 日 上午 8:59 
rim not included:p2cube:
循环 2023 年 6 月 3 日 上午 8:58 
more planning()
Artorp  [作者] 2023 年 6 月 3 日 上午 4:29 
@DSM20T select "Plans" as filter for the cancel tool to only remove plans.
DSM20T 2023 年 6 月 2 日 下午 3:50 
Finally! Thank you. Remove plans function would be nice! I know cancel works but then it cancels dig orders and what not under the planning too. Maybe I'm missing how to do it.
Ashen 2023 年 6 月 2 日 下午 3:14 
holy crap this is amazing thank you
[ ] 2023 年 6 月 2 日 下午 12:59 
just like rimworld, thanks sm
crashfly 2023 年 6 月 2 日 上午 2:33 
@zero - use the cancel button. it will clear the colors.
zero 2023 年 6 月 1 日 下午 9:27 
how to delete the color when i don't need that ?
tiddysprankles 2023 年 6 月 1 日 下午 3:07 
I've been wanting this for so long! Thank you so much. Absolute must-have mod
安子雾 2023 年 5 月 30 日 上午 5:25 
Thank you for your work. I have always hoped to have a planning tool similar to RimWorld in the game.
安子雾 2023 年 5 月 30 日 上午 5:22 
very good:steamhappy:
吐泡泡的小鱼 2023 年 5 月 29 日 下午 8:29 
666666
roguelovex 2023 年 5 月 29 日 下午 5:50 
THANK YOU for making this. I used to always put ladders everywhere to mark things, and it always annoyed me xD
Kaedys 2023 年 5 月 29 日 下午 4:44 
All the yes. I've been missing the ability to plan things beforehand from games like Rimworld (also via a mod). I actually boggle a bit that games like this don't include that type of thing natively. It's SO useful.
Varrgas 2.0 2023 年 5 月 29 日 下午 3:34 
of course you already are aware of all of this but I just want to write this for future users who may read the comment section to find information if the mod is good or not.

This mod is the perfect example that demonstrates that you have to think carefully about everything about a game's UI and it's functionality to make the game attractive and satisfying when you play.
It remind me how building feel so smooth and satisfying the 1st you play subnautica or Satisfactory.