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报告翻译问题






:(
Thanks
I agree they shouldn't be powerhouse infantry - Brettonia ain't that faction - but as it is they're not worth it compared to battle pilgrims, foot squires, or men at arms polearms. A tad more armor (50?) or maybe a tiny bump in MA to at least make them better attackers than spearmen with shields might help. Or single turn recruitment like pilgrims and foot squires, perhaps. These guys are expensive and time consuming to get ahold of, but in the end are barely an upgrade to a troop you pretty much start with.
@Leonardo - I'll check that out, but I don't think thats gamebreaking
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3521160732
"
Executing mod function gra_outremer_peasant_list()
ERROR: gra_outremer_peasant_list() failed while executing with error: [string "script\campaign\mod\gra_outremer_peasant_list.lua"]:4: attempt to index global 'Bretonnia_Peasant_Units' (a nil value)
"
Not sure if it's anything anything big, game still run fine but I'm investigating what is causing script break in my game
i've built the landmark, can recruit the cav variant but not he inf. It shows it is locked.. does not say what is required to unlock them.
Still, in the end, its more of an effort to try and implement these orders into the Warhammer universe without severely breaking the lore of it
By no means is my goal to be offensive nor show dislike for the mod, but more simply a goal of curiosity.
I never enjoyed having my knights suddenly encounter musketeers. It ruins the depth and credibility of the game.
@Fitzgerald - did you enable the setting in mct?
Any ideas what the problem could be?
The best solution is to manage to take LODs that already exist on a vanilla unit and which approximate the shape of your unit in the distance.
And there it is really optimized. the example of a mod that does this is TEB Southern Realms.
Others do it, but it's to give you an example.
If you could do that for your mods that would be great!
Because they really have flavor!
@gnog - ill check it out, where is this mod located in your load order?
@SlaverDogg - haha unfortunately i thought they didnt fit the mod. Might bring them back sooner or later