全面战争:战锤3

全面战争:战锤3

Outremer: Faction Overhaul
348 条留言
Casoandre17 10 月 6 日 上午 9:14 
this mod is amazing! the only thing that's missing it's the calm voice of baldwin, but i don't think that the original actor would dub this mod eh eh eh
:(
Stachurski 10 月 5 日 上午 3:40 
hey, you may put a option to do not recrut units for bretonia or create this option in mod menager to off it will be greate if you have 3 all one origo outmer you have to much units for recruted if you play bretonia
Walt The Why 9 月 23 日 下午 1:47 
I'm having fun crusading trougth the Southlands with him and yours others mods !
graetor  [作者] 9 月 6 日 上午 1:12 
should be, just let me know if there are any issues
Johnny 5 9 月 5 日 上午 10:26 
Sorry to bother you again, is this and your holy orders mod still good to go without update?

Thanks
Rostropovich 8 月 12 日 下午 8:27 
I see this has gotten a bit of discussion here before, but the Spear Serjeants feel like a pretty underwhelming option compared to the basic men at arms with spears. Retinue Bowmen are a pretty huge improvement over peasant archers which justifies the premium including extra training time, but you're just not getting much with serjeants to make it worth the much higher expense and extra turn training them.

I agree they shouldn't be powerhouse infantry - Brettonia ain't that faction - but as it is they're not worth it compared to battle pilgrims, foot squires, or men at arms polearms. A tad more armor (50?) or maybe a tiny bump in MA to at least make them better attackers than spearmen with shields might help. Or single turn recruitment like pilgrims and foot squires, perhaps. These guys are expensive and time consuming to get ahold of, but in the end are barely an upgrade to a troop you pretty much start with.
McClane 8 月 3 日 下午 7:19 
The Crusader Reinforcements bar messes with my UI so I can't see my treasury. Any help?
Флакки 7 月 21 日 上午 12:55 
It worked! Thank you so much, your mod is great :3
graetor  [作者] 7 月 20 日 下午 11:38 
you cant enable it if youve started a campaign, i think. enable it at the start menu
Флакки 7 月 20 日 上午 8:41 
Hi! I've tried to enable the dismounted option in MCT, but it is impossible to enable. Maybe you've talked to others who have had this problem and know what's wrong?
graetor  [作者] 7 月 10 日 下午 10:52 
linked, thanks

@Leonardo - I'll check that out, but I don't think thats gamebreaking
SFH 7 月 9 日 上午 9:37 
Hello, i made 2X unit size submod for Outremer + Knights of Origo + Knights of the Flame
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3521160732
Leonardo 7 月 3 日 上午 10:39 
Hello, my lua log is throwing this error:
"
Executing mod function gra_outremer_peasant_list()
ERROR: gra_outremer_peasant_list() failed while executing with error: [string "script\campaign\mod\gra_outremer_peasant_list.lua"]:4: attempt to index global 'Bretonnia_Peasant_Units' (a nil value)
"

Not sure if it's anything anything big, game still run fine but I'm investigating what is causing script break in my game
graetor  [作者] 6 月 17 日 下午 5:40 
enable the option in MCT
ZeButcher888 6 月 14 日 上午 3:04 
@graetor what additional buildings besides the landmark are required to unlock recruitment of Knights of Outremmer with spears?

i've built the landmark, can recruit the cav variant but not he inf. It shows it is locked.. does not say what is required to unlock them.
vargasguerrero113 6 月 13 日 下午 2:03 
very good mod i will ask you please to do something to modify the ui with this faction, the hostility and the chivalry all together are so long they do not let you see goodly how muvh money your faction has
noah.marshall546 2 月 6 日 下午 7:50 
Is it possible to make the Spearmen Serjeants available for the knights of origo with editing?
OPThrill33 1 月 9 日 下午 9:33 
Is there any chance that you can combine all three of your mods for the crusaders into one? Utilizing the reinforcements feature, the books of nagash, and origios features all into one?
Jack Jackson 1 月 9 日 上午 6:07 
The knights carrying Balduin on his lifter mount have messed up textures for some reason. Tested using only this mod and Mixu/MCT (as required mods) activated
graetor  [作者] 1 月 8 日 上午 9:28 
First, theyre not really Christians here, and second, Saints do exist in WH, as far as I can tell. The biggest example would be the Holy Order of Saint Origo , so its not crazy to make up an Order of Saint Lazarus.

Still, in the end, its more of an effort to try and implement these orders into the Warhammer universe without severely breaking the lore of it
ciege12 1 月 8 日 上午 9:10 
Why all the Christianity with it? Knights Hospital and Temple you can kinda skew it, but Lazarus?
By no means is my goal to be offensive nor show dislike for the mod, but more simply a goal of curiosity.
CHAOStheory1220 2024 年 12 月 29 日 上午 5:55 
@[]Herz[] the thing with warhammer fantasy is that all the races are in the same era but some are more advanced than others in certain areas like the empire still uses swords and shields while also using gunpowder and literal tanks, same with dwarves but they got flying machines, brettonia dosent advance that much because their entire culture is around chivalry and their knights, and also Norsca is not in the stone age they use metal working and other tech they are literally just vikings which werent from the stone age. But i do think a mod the restricts certain units until you research some tech to unlock them like in Civ would be fun tho
Rustic Clover 2024 年 12 月 21 日 下午 12:38 
Except knights did encounter musketeers irl
[]Herz[] 2024 年 12 月 15 日 上午 7:25 
It would be great if Warhammer had a choice of which era you wanted to play in when you started the campaign. This at least looks like the early Middle Ages. But there's no need for gunpowder, you should either be able to put out such factions or limit the units. No one has come up with that idea yet, have they? Norsca is in the Stone Age, Bertonnia in the early Middle Ages and the Empire in the late Middle Ages.
I never enjoyed having my knights suddenly encounter musketeers. It ruins the depth and credibility of the game.
graetor  [作者] 2024 年 11 月 27 日 下午 8:44 
@Hecleas - i dont experience that fps loss but ill see what i can do
@Fitzgerald - did you enable the setting in mct?
Fitzgerald 2024 年 11 月 27 日 下午 6:08 
Hi m8, great mod, really enjoying it. There is only one problem: i cannot recruit the dismounted varant of the Knights of the Outremer. I've built the building and can recruit the mounted ones but the dismounted are just grayed out and it says "cannot recruit unit".

Any ideas what the problem could be?
Hecleas 2024 年 11 月 27 日 上午 11:16 
Yes clearly, all faction mods or custom units without lod (low poly..etc) cause a huge loss of fps in battles.
The best solution is to manage to take LODs that already exist on a vanilla unit and which approximate the shape of your unit in the distance.
And there it is really optimized. the example of a mod that does this is TEB Southern Realms.
Others do it, but it's to give you an example.
If you could do that for your mods that would be great!
Because they really have flavor!
graetor  [作者] 2024 年 11 月 27 日 上午 4:31 
And is it causing any problems? Thats on purpose, the game’s own variant tables does that too
Hecleas 2024 年 11 月 26 日 下午 2:52 
There are missing LODs in the variant_tables :/
Stachurski 2024 年 11 月 7 日 上午 6:06 
GJ
AdamTheWolf#550 2024 年 11 月 1 日 上午 4:48 
Mod needs an update my friend ^_^
Finlay1993 2024 年 10 月 31 日 下午 4:38 
sorry my bad - it was the part saying i have no slots throwing me off. thanks for the mod however before this patch i was having an amazing campaign
graetor  [作者] 2024 年 10 月 19 日 下午 8:18 
did you complete the quest?
Finlay1993 2024 年 10 月 19 日 下午 5:29 
love this mod chose it as my first ever campaign but i cannot build the crusader building at martek no matter what, it says no slots available but i do have them free
graetor  [作者] 2024 年 9 月 28 日 上午 8:26 
intended, especially with the chivalry bar also there. not much i can do abt that at the moment
Just4Kicks 2024 年 9 月 28 日 上午 8:10 
i have a problem. the top bar is basically off the screen and this is with only this mod and the necessary. https://imgur.com/a/4aygpG3
Grenando 2024 年 9 月 24 日 上午 6:38 
Hi man just want to report that balian t-pose when he is on hippogryph due to him not have having hippogryph row campaign mount animation override
graetor  [作者] 2024 年 9 月 11 日 下午 5:11 
Noted
Kim bosong 2024 年 9 月 11 日 下午 4:30 
and all your artillery don't have against building modifier(50%)
Kim bosong 2024 年 9 月 11 日 下午 4:23 
all your artillery units are outdated. check dwarf bolt thrower stats for comparison(8 models)
gnog 2024 年 9 月 9 日 上午 3:49 
The mod is at #1 in my load order.
graetor  [作者] 2024 年 9 月 8 日 下午 5:50 
Well thats just a consequence of using an overhaul. In vanilla, the royal spearmen doesnt exist, and my sergeant spearman are the strongest infantry for bretonnia. The tier is appropriate should you be playing vanilla which is what this mod is best played with.
@gnog - ill check it out, where is this mod located in your load order?
@SlaverDogg - haha unfortunately i thought they didnt fit the mod. Might bring them back sooner or later
Swinky 2024 年 9 月 8 日 下午 1:26 
with lily's bretonnia some lower tier units are stronger than the outremer variants, like the sergeant spearman are weaker than the royal-spearmen at arms, which are a tier lower.
gnog 2024 年 8 月 31 日 上午 2:08 
Spearmen Serjeants and Retinue Bowmen are currently not taking up Peasants Economy, haven't tested other units.
KarazanDragon 2024 年 8 月 26 日 上午 4:50 
Hadn't played in quite some time so I'm a bit late on this, but why did the custom followers get removed? Loved collecting them lil guys.
Dyonisiux 2024 年 8 月 12 日 上午 3:41 
amazing mod, i love it! could you do a x1,5 version of it??
graetor  [作者] 2024 年 8 月 2 日 下午 8:21 
Upgrade units still works, i use it myself. But yes, through mct
Inardesco 2024 年 8 月 2 日 下午 2:49 
upgrade units crashes the game upon loading, Is there a way to remove the setting and recruit those units directly?
graetor  [作者] 2024 年 7 月 30 日 上午 3:21 
Oh well glad to hear that
Kapitalisti 2024 年 7 月 30 日 上午 2:41 
No the problem was there even when I had completed the quest. But reinstalling the mod and authenticating game files fixed it.