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Thanks in advance if you do
Or you have the "no fog" option enabled and the mod doesn't show fog or the water surface
(I might remove that option because it looks a bit weird)
Also, due to the method the mod uses, you can't see the water surface while you're underwater.
I don't think I can fix that currently.
@Mad Max No, but maybe there is a way to remove it, if so, maybe I'll add it as an option.
@sweete0614 I made some changes to prevent that, but it can still happen.
@Mundkoko The mod was buggy on some sandbox maps. I fixed it and now the mod with default settings should look like the screenshots.
Apparently ships sink only at the edges of the "water screen", so I made the water screen larger.
There are some problems:
-It is now distant ships that can sink, less likely since it happens out of sight of the player or far away (and physics get disabled).
-while the player is underwater the "water screen" will cover parts of the map outside water.
I tested in the VillaGordon mission "A Wet Affair" and it doesn't cause false positive for the IsPointInWater()
(with the Fix enabled, go underwater and open the photo mode, moving the camera around you will see the "water screen", only one side is visible)
-Using the "water screen"
-Place the player in a vehicle
-Change the camera like in creative mode.
Not sure, but editing the player camera remove/disable the player tools and you need to write new ones
The MOD will still use the functions and change the Depth Of Field for a clearer view, but with the game's default underwater fog.
The MOD uses a "rendering issue". In most games you can't see glass trough glass and this mod adds water in front of water to remove the default underwater fog.
The mod adds a water "mask" to the player to remove some underwater effects, and the boats try to float on the player's mask, causing them to sink. Not sure how to fix it without affecting performance.
And I added it as a option in the menu.
There're some reposts of the map on the steamworkshop, I have no problem with that, since it has been unavailable.