边缘世界 RimWorld

边缘世界 RimWorld

Elden Rim: Armory
111 条留言
strategy 9 月 10 日 下午 7:27 
Exception loading def from file EldenRing_Weapons_Medieval.xml: System.ArgumentException: Could not find type named VFECore.ThingDefExtension from node <li Class="VFECore.ThingDefExtension"><usableWithShields>true</usableWithShields></li>
Parameter name: node
[Ref 57E2FA42]
at Verse.DirectXmlToObjectNew.ResolveTypeForNode (System.Type defaultType, System.Xml.XmlNode node) [0x0005a] in <24d25868955f4df08b02c73b55f389fe>:0
(wrapper dynamic-method) Verse.DirectXmlToObjectNew+DummyTypeToHoldDynamicMethods.ParseAndSetListField_Verse_DefModExtension(object,System.Reflection.FieldInfo,System.Xml.XmlNode,System.Type)
Sharpie  [作者] 9 月 2 日 下午 8:43 
This will probably work just fine on 1.6
I have not played the new update or DLC yet, but I can't imagine anything beyond the version number needs updating. I'll get to it when I can, I am going through a lot at the moment
Sharpie  [作者] 9 月 2 日 下午 8:41 
@Magia🔥Baiser

I am going to focus more on SOTE armor & apparels in the final update, I can get the Ranni set added though. Life is being life right now, so it will likely be awhile
Magia🔥Baiser 9 月 1 日 下午 3:46 
Apologies for the egregious request. Any chance we could get the Ranni set added, alongside Blaidds?
Tybo 8 月 25 日 下午 1:54 
Hello mod author! Are there still any plans to update this? Would really love to get this on 1.6 :)
garra30 8 月 16 日 上午 9:04 
really looking forward to this for my medieval play-through as others have mentioned, excellent work!
Trife 7 月 29 日 上午 2:38 
You're the best, my dude!
Aster 7 月 26 日 下午 9:30 
Huge!
Sharpie  [作者] 7 月 26 日 下午 8:05 
@Aster @Trife

monday :3
Aster 7 月 25 日 下午 7:32 
gonna go hard when this is 1.6 for sure
Trife 7 月 21 日 上午 1:30 
Waiting and waiting for 1.6. Can't play medieval playthrough without it :D
Sharpie  [作者] 2024 年 12 月 16 日 上午 9:52 
@Laquillare

If you would like me to send you the actual "hard copy" files for this mod, feel free to shoot me a message on discord (:

Apologizes for the confusion & any inconveniences!
Laquillare 2024 年 12 月 8 日 上午 11:10 
That was a month ago that I posted it and it was on a particular day that you had made the Aurelian Stone mod private thus making it invisible from my view and when you did that it pushed an update that made the mod folder become empty. My save, which already had your mod then suggested that I was missing a mod from the original mod list so it caused an error until you made the mod public again. I only posted on this page because at the time the Aurelian Stone mod was private, otherwise I would have posted there. I haven't had any other issues besides that and I understand perfectly that the Gulden Biome mod has it integrated, but my original mod list still includes your stone mod so relevant or not, I want it there.
Sharpie  [作者] 2024 年 12 月 6 日 下午 1:10 
@Laquillare

Not sure what you mean? I never removed the mod, it's still on the workshop. However, it's not really relevant anymore since it's been fully integrated into the gulden biome mod that Sovereign is now maintaining. If you're still having issues I'd suggest unsubscribing from my stone floors mod, as it's now integrated into the gulden biome mod.
Laquillare 2024 年 11 月 10 日 下午 4:12 
Why on Earth would you remove the Aurelian Stone For Modded Floors mod? Totally messed up my modlist, when you deleted the page it pushed an update that I thought was a true update and completely deleted my data. That was such a horrible decision. I had just fixed an error for that mod too. I'm extremely frustrated about this. Can you please send me a working backup of the mod? Please...
Sharpie  [作者] 2024 年 8 月 26 日 下午 11:58 
@(≡◉‿‿◉≡)

Not the armors, some of the clothing items can iirc
(≡◉‿‿◉≡) 2024 年 8 月 26 日 下午 6:21 
Soooooo does the armors show up as ideology preferred apparel?
Goedel 2024 年 8 月 6 日 下午 1:02 
@Sharpie
It's a Royalty DLC thing. In case you haven't played it: Pawns with royal titles have certain clothing requirements (crowns, capes etc.). They become unhappy if they wear anything else. So no armor for them - unless it's a prestige variant (e.g. prestige marine armor) that is more valuable and rare.

I just think that would perfectly fit some of your armor.
Sharpie  [作者] 2024 年 8 月 3 日 下午 4:08 
@Goedel

Thank you for the kind words, glad you enjoy the mod :)

What do you mean with prestige variants? Like, different textures for those variants, or stat buffs to pawns wearing them with a higher crafting cost?

Certain apparels already in the mod do currently grant bonuses to various stats such as social buffs. I can't remember if some of them also grant psycast related buffs or not. The prisoner mask for example makes it easier to suppress slaves who are wearing it, and the aristocrat hat (& coat, i think) grant social related buffs.
Goedel 2024 年 8 月 1 日 上午 12:59 
Really like your work! :er_heart:

Have you considered making prestige armor variants of some sets? Or have some armors act as prestige armors (with the buffs to psy-casting that go with it)? I think the Crucible Tree and Cleanrot Knight sets would make great candidates for that.

Looking forward to what else you have in store for us and enjoy Shadows of the Erdtree when you get to it!
ElTwoFour  [作者] 2024 年 7 月 30 日 上午 10:18 
@AriieSiiS, I've been unable to reproduce your inability to generate the world so far. I have identified several issues for people without the Royalty and Ideology DLC and am in the process of fixing that up though.

Is there any additional information that might be contributing to the world generation issue you're facing? Are you using Combat Extended? Any mods that adjust how pawns spawn in general maybe?
Sharpie  [作者] 2024 年 7 月 29 日 下午 8:57 
update

haven't been playing rimworld lately, haven't even touched elden ring DLC yet. Still open to suggestions for new content! It will likely still be some time until the final update, then i'm considering this mod finished and moving onto my next elden rim project.
Slayer 2024 年 7 月 29 日 下午 1:10 
@eltwofour no, just biotech
Sharpie  [作者] 2024 年 7 月 29 日 下午 12:33 
@Bitcrunched Portal Radio

I have no intentions of making this compatible with CE, but anyone who wants to make a patch is free to do so!
ElTwoFour  [作者] 2024 年 7 月 28 日 下午 8:22 
Do you have Royalty or Ideology DLCs? I think there might be something going on with them,
Slayer 2024 年 7 月 28 日 下午 8:19 
This seems to break pawn generation and world generation
totally not a lootbug 2024 年 7 月 27 日 下午 3:25 
Unfortunate but expected
ElTwoFour  [作者] 2024 年 7 月 27 日 下午 2:56 
Not at this time.
totally not a lootbug 2024 年 7 月 27 日 下午 2:54 
CE compatible?
AriieSiiS 2024 年 7 月 13 日 上午 3:45 
no
ElTwoFour  [作者] 2024 年 7 月 12 日 上午 10:33 
Do you possess either the Royalty DLC or Ideology DLC?
AriieSiiS 2024 年 7 月 12 日 上午 2:59 
I was adding them in groups to test them and 100% the one that causes the problem is this one, when I hit generate world, it tries to do it and returns me to seed selection
AriieSiiS 2024 年 7 月 12 日 上午 2:58 
https://gist.github.com/HugsLibRecordKeeper/67d889e4dd2ee9217097d2c2f01bc46c
As you see I have a lot of mods, but without this one I can generate the world and play normally without any problem (I didnt tried to enable this mod in a started game)
ElTwoFour  [作者] 2024 年 7 月 7 日 下午 2:19 
@AriieSiiS, Can you send over a hugslib report with the errors you may be getting when you try? It only happens when you have this mod enabled? What kind of start scenario are you using? Any other information that you think might be pertinent?
AriieSiiS 2024 年 7 月 7 日 下午 2:08 
Idk why but with this mode I cant generate the world, i am using others mods too but this one is causing the problem
Legion 2024 年 7 月 3 日 下午 9:56 
You know, I know I'm just now realizing we are well past the deadline for suggesting new things, and this is not a suggestion, but man am I kicking myself in the ass for not getting here in time to throw the Ronin outfit into the ring.

Still, great sets nonetheless!
Lol IDK 2024 年 7 月 3 日 下午 7:34 
no ROB trash








kidding obviously
Sharpie  [作者] 2024 年 5 月 10 日 上午 9:53 
@Sushima-Carmine

All the recipes use cloth only, so any apparel you make won't have the color of, say, muffalo leather. You can still dye them at the tailoring bench if you want to change the colors! Even the plate armors.
Sushima-Carmine 2024 年 5 月 9 日 上午 10:35 
Odd question, and sorry if it's been answered already, but can you recolor these attires in game?
Sharpie  [作者] 2024 年 4 月 19 日 下午 5:58 
@DiDi

Thanks for your suggestions! This mod is intended to be mostly weapons & apparels, but I do have plans to work on other elden ring projects in the future. I'll definitely be including some of your ideas in those.
DiDi 2024 年 4 月 15 日 下午 7:36 
Now this one is complex and a harder ask of course but still a suggestion nonetheless

You could add a faction which could pertain to each of the in-game factions and have certain soldiers like Godrick Soldier's and they have a troll with them, which you would have to make of course. So again a lot, and I mean a lot of work but still a cool idea!

Make a Demi-human Xenotype! Again could be a lot but still a cool concept.

I can go on forever with this as well but those two are huge asks as well so I think I'll stop for now
DiDi 2024 年 4 月 15 日 下午 7:33 
These few would be just enemies that can enter your world like the red wolves!

You could have the Giant Land Octopus as an enemy and either have it drop an item to make the helmet or you extract the helmet from it!

The Spirit Jellyfish could be a random event like the Red Wolves and you could either tame them or kill them for an item you add!

You could add Wormface! Just as a hard enemy you can fight, or try and make it an anomaly-like creature that you can capture!

While I can go on forever with this I think my last enemy like this would obviously be the Dragons, I mean come on that would be a very funny interaction
Sharpie  [作者] 2024 年 4 月 15 日 下午 7:17 
1.5 update is being worked on, will be pushed out when it's ready!
Sharpie  [作者] 2024 年 4 月 15 日 下午 7:12 
@DiDi

the next content update is on hold for now & likely won't be seen for some time; i've been quite busy with IRL things. On a good note, this means i'm open to suggestions; what kind of new enemies would you like to see?
DiDi 2024 年 4 月 15 日 下午 1:24 
If you're going to add a 1.5 update, will you add anything new? While you have a ton of variety with the armor and weapons, It could be cool if you added a new enemy like the Red Wolf!
Sharpie  [作者] 2024 年 4 月 7 日 下午 9:08 
@luvkaineluv

most likely not, i've already added the sword & spear & i believe the crucible axe armor set looks too similar to the tree set that's already in the mod to really justify the cost of commissioning the artwork for it.
twitch.tv/urbnkai_ 2024 年 4 月 7 日 下午 5:56 
Will you ever add different crucible knight armor variants and weapons?
Sharpie  [作者] 2024 年 1 月 30 日 下午 12:43 
@ren which kettle helmet did you have in mind?
I may add moonveil, but there's already quite a lot of weapons as it is so I'm hesitant to add too many more.
Ren 2023 年 12 月 28 日 下午 7:41 
Kettle Helmet, Katanas and loincloth when
ElTwoFour  [作者] 2023 年 12 月 23 日 下午 4:34 
It wont generate on all factions, but it should generate occasionally on tribal and medieval level pawns with some generation on later tech levels.