Shadows of Forbidden Gods

Shadows of Forbidden Gods

Adolia, the Faceless Memory
44 条留言
Honshu Higamori 3 月 31 日 上午 3:16 
Extremely cool mod. A memetic mind virus is a cool idea for an Elder God and the execution in game is basically flawless. All of the powers manage to feel unique and don't step on the design space of existing gods. Whereas Iastur is about manipulating heroes them to achieve unique ends, Adolia is about erasing memories (annoying Likes/Dislikes) and polishing heroes to a nub until there's nothing left but Her. Very distinctive and interesting playstyle.

During my playthrough, I always felt the pressure of having to do so many different things with my Power and Agents; infecting and shutting down Heroes who were getting a little too annoying yet not consuming so many that World Panic spiked to insurmountable highs, generating new Pareidolias to build and consume and thinking about how to spread them, and so forth.

tldr 5/5 would play again
schiflot 2024 年 12 月 5 日 下午 2:23 
Wow great mod! Interesting concept and mechanics, feels like it could be in the base game.
JessHorserage 2024 年 6 月 30 日 下午 12:30 
Hey, gotta ask, could you do a detail list of what the seals do and such, on perhaps a discussion like how the bug reports is? No pressure, cheers for the mod.
MoQ 2024 年 5 月 21 日 下午 5:22 
This mod is great :)
Wonderblunder  [作者] 2024 年 3 月 29 日 下午 8:47 
Alright, this should be updated to be compatible with the DLC now.
Wonderblunder  [作者] 2024 年 3 月 17 日 下午 2:09 
I'm on vacation at the moment, but I'll update this once I return!

I *think* this mod should work fine with the latest update regardless. There isn't anything the DLC added that should fundamentally break this god, aside from maybe some balancing issues.
timlagor 2023 年 12 月 2 日 下午 5:57 
I haven't tried this yet but making a 0-cost power that there's no reason not to spam, limited only by opportunity is just creating annoying micro-management for no reason. Please don't do that. If there's a real balance issue that should be addressed properly.

0-cost but with a cooldown might be OK if it's really not worth a Power. Dunno if the UI can be made to generate a Notification when the power becomes ready again though...?
Victoria on Fire 2023 年 12 月 2 日 上午 11:03 
Currently doing a play through of this and loving it. Thank you for making this mod. Definitely one of the creepier ways to end the world.
Bishop Heket of the Old Faith 2023 年 9 月 21 日 下午 6:16 
Can't wait to tell the world who Lila is
Wonderblunder  [作者] 2023 年 7 月 27 日 下午 8:43 
@What a save Thank you, I'm glad you enjoyed it! I'll keep your feedback in mind for a possible future update

@netczar I actually have not read that one. If anything, the big SCP inspiration would probably have been from the antimemetics division hub.
netczar 2023 年 7 月 26 日 下午 6:05 
Was this at all inspired by SCP-3002?
Arcane Slug 2023 年 7 月 22 日 上午 7:17 
I enjoy this mod a lot. Fun concept and very well executed! However, I feel like it snowballs far too easily. I found a strategy of just "infecting" every hero and progressively converting towns was all I needed to do to set the world on fire. The passive aspect of heroes obtaining faceless seems a bit OP. It feels like it should maybe be either reduced (eh) or maybe adjusted into a more active ability rather than passive.

Some examples:

Heroes have a (low) chance of gaining Faceless when an Agent performs a challenge (other than lay low or rest) in a town suffering from Pareidolia

Another option might be having an elder power which is free, which has a higher chance of applying faceless to a hero in a city with Pareidolia (based on its current level). That way, the player has to actively pay attention to the cities and hero positions rather than just set and forget.

Just some ideas. Love the mod. Thank you!
Wonderblunder  [作者] 2023 年 7 月 19 日 下午 5:02 
@Archemyre Glad you enjoyed it! I'll make note of that and see what I can do for a future update.
Archemyre 2023 年 7 月 18 日 下午 4:56 
The more I play, I do note one thing though, the subsumed settlements feel... kinda eh after the initial burst? Like you get a few autonomous agents when you make them, and they give some slight passive growth to things next to them, but considering you still need to manually infiltrate and infect nearby cities to see any effect, and people can easily just walk over and raze them I feel like they could do a little more to feel impactful, like spawning a new autonomous agent or small horde every 30 turns or something. That aside though, I've no other complaints.
Archemyre 2023 年 7 月 16 日 下午 9:26 
Incredible mod, thank you for making this. Easily my favorite compared to the vanilla selections.
crawlers 2023 年 7 月 1 日 上午 7:26 
Needs update for 1.0 beta
megabot 2023 年 6 月 16 日 上午 4:29 
Adolia
crawlers 2023 年 6 月 7 日 上午 5:45 
Mass delusion seems to raise the growth of paradolia in it's own location by 2 + the number of connections (including wilderness locations), while neighboring places do not have it raised at all. This also sounds like a bug.
crawlers 2023 年 6 月 6 日 下午 7:39 
Mass delusion tenant can spread paradolia to wilderness locations. Maybe this is an unintended mod interaction with living wilds? I haven't tested with only this mod.
Vanir 2023 年 6 月 6 日 上午 10:24 
Infecting rulers is kind of pointless at the moment, since doing so to heroes lets you get the power back instantly or later. Rulers can infect more heroes, but this relies on luck and takes even more power. Do infected rulers spawn an Adolia, when the settlement succumbs?

Enshadowed heroes will use the cure; I think apathy is a big part of enshadowment, so perhaps they should not.

I was anticipating a big power for the last seal, but there was nothing. Perhaps something, that activates the supplicant's trait on all the uncontrollable Adolias, with a big power cost, which is reduced by subsumed settlements? Something fun and apocalyptic.

The alliance did not really prioritise distributing the cure. It got spread only once, a few turns before I won.

Still really fun god. It has that nice moment, when you know, that you have gotten too big to fail. Like flooding the world with vampires, undead or deep ones.
SKAAAAAAAAAAAAAAAAAAAAAAAAAA 2023 年 6 月 4 日 上午 5:57 
ive never had issues with the humans taking out adolia settlements and when playing adolia i tend to avoid the dark empire
Bubbadoo🦈🌺 2023 年 6 月 2 日 下午 3:54 
@SKAAAAA Idk maybe? It's hard to hold a lot of those since they have no way to defend themselves and they run counter to getting a dark kingdom set up to get something to possibly defend them so they tend to pretty quickly get demolished.

And to @Wonderblunder idk maybe, possibly changing them to be more proactive in spreading shadow over having like 10 in each settlement that has paradolia spreading it when that is wayyyy overkill and wasting time from getting enshadowing victory points.

It also just feels silly in its own right having probably about half the population along with almost all the hero population being roaming Adolias but humanity can still somehow etch a win hahah
Wonderblunder  [作者] 2023 年 6 月 1 日 下午 5:50 
@Bubbadoo I'm hesitant to make Adolias count for victory points since that could make you win the game very easily and very quickly. However, I haven't had a chance to play the game after the new VP rebalance, so it may not be that big of a deal to implement anymore.

I've heard mixed reports with slowdowns late game, where some people get them and others do not. I'm planning on a small update in the future that will hopefully ease that for those who experience it.
Wonderblunder  [作者] 2023 年 6 月 1 日 下午 5:45 
@Releman now that's definitely a thematic oversight on my part, though I suppose it can be argued that Conceptual Bleed indirectly covers that
jotwebe 2023 年 6 月 1 日 下午 2:57 
AAAaaaadolliaaaaa
SKAAAAAAAAAAAAAAAAAAAAAAAAAA 2023 年 6 月 1 日 上午 10:32 
Bubbadoo, i think the amount of adolia settlements add to the win condition.
Bubbadoo🦈🌺 2023 年 6 月 1 日 上午 2:41 
I feel like the amount of Adolia's running around should probably add to the win condition kinda like how Mammon has a unique extra win condition, because by the end of the game at around turn 490 I had only 80% win condition and 100 Adolia's running around doing whatever all over the map.

(450 through to 490 I did at least have the win condition going up really fast, but couldn't see if I managed to barely get a win because at that point I *think* I had too many Adolia's running around and the game broke and wouldn't let me end the turn. Had just cast the spell on a massive kingdom which had infected 8 and doubled the strength of about 40 people so assumedly it probably made a lot lol. It coulda been an interaction with the other mods I have going on though.)
Releman 2023 年 5 月 31 日 下午 5:05 
Very cool Adolia, but I did find it odd that Adolia doesn't have any way to Adolia libraries, to further spread the memory of Adolia through the knowledge stored there.
tolaburke 2023 年 5 月 30 日 下午 4:27 
Horatio.
Corn Cultist 2023 年 5 月 30 日 下午 12:12 
Adolia
Fish nga Isda 2023 年 5 月 29 日 下午 11:45 
Adolia
crawlers 2023 年 5 月 29 日 上午 7:16 
Enshadowed heroes seem willing to attack adolias due to high world panic adding onto the contribution from menace in a way that isn't cancelled out.
Aether 2023 年 5 月 28 日 下午 7:30 
Just Adolia
Olgol2 2023 年 5 月 28 日 下午 1:15 
A very fun mod, I would highly recommend giving Adolia a try. There is a good transition from going from one or two Adolia to swarming the map with 50+ Adolia while you fight world panic and convert whole cities to Adolia. Adolia powers are very reliant on Adolia agents being in the right places, so Adolia feels very well integrated with the Adolia, unlike other gods who can act independently from their agents.

Adolia.
Zyrodil 2023 年 5 月 28 日 上午 9:25 
A brilliant mod and a brilliant use of mechanics! Well done! - Steam User Adolia
Balster~ 2023 年 5 月 27 日 下午 1:59 
adolia
VoidBlood 2023 年 5 月 27 日 上午 8:38 
Making 140 Adolias is very funny. Sometimes you just see 10 random Adolias all doing the Spread Paradolia challenge on the same tile
SKAAAAAAAAAAAAAAAAAAAAAAAAAA 2023 年 5 月 27 日 上午 4:34 
adolia
OSOGR 2023 年 5 月 26 日 下午 7:17 
adolia
Darkheart_I 2023 年 5 月 26 日 下午 3:34 
adolia
ezbeelly 2023 年 5 月 26 日 下午 2:00 
adolia
apf 2023 年 5 月 26 日 下午 1:20 
adolia
Lokki 2023 年 5 月 26 日 上午 11:49 
adolia
LoreJelly 2023 年 5 月 26 日 上午 8:49 
adolia