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报告翻译问题






During my playthrough, I always felt the pressure of having to do so many different things with my Power and Agents; infecting and shutting down Heroes who were getting a little too annoying yet not consuming so many that World Panic spiked to insurmountable highs, generating new Pareidolias to build and consume and thinking about how to spread them, and so forth.
tldr 5/5 would play again
I *think* this mod should work fine with the latest update regardless. There isn't anything the DLC added that should fundamentally break this god, aside from maybe some balancing issues.
0-cost but with a cooldown might be OK if it's really not worth a Power. Dunno if the UI can be made to generate a Notification when the power becomes ready again though...?
@netczar I actually have not read that one. If anything, the big SCP inspiration would probably have been from the antimemetics division hub.
Some examples:
Heroes have a (low) chance of gaining Faceless when an Agent performs a challenge (other than lay low or rest) in a town suffering from Pareidolia
Another option might be having an elder power which is free, which has a higher chance of applying faceless to a hero in a city with Pareidolia (based on its current level). That way, the player has to actively pay attention to the cities and hero positions rather than just set and forget.
Just some ideas. Love the mod. Thank you!
Enshadowed heroes will use the cure; I think apathy is a big part of enshadowment, so perhaps they should not.
I was anticipating a big power for the last seal, but there was nothing. Perhaps something, that activates the supplicant's trait on all the uncontrollable Adolias, with a big power cost, which is reduced by subsumed settlements? Something fun and apocalyptic.
The alliance did not really prioritise distributing the cure. It got spread only once, a few turns before I won.
Still really fun god. It has that nice moment, when you know, that you have gotten too big to fail. Like flooding the world with vampires, undead or deep ones.
And to @Wonderblunder idk maybe, possibly changing them to be more proactive in spreading shadow over having like 10 in each settlement that has paradolia spreading it when that is wayyyy overkill and wasting time from getting enshadowing victory points.
It also just feels silly in its own right having probably about half the population along with almost all the hero population being roaming Adolias but humanity can still somehow etch a win hahah
I've heard mixed reports with slowdowns late game, where some people get them and others do not. I'm planning on a small update in the future that will hopefully ease that for those who experience it.
(450 through to 490 I did at least have the win condition going up really fast, but couldn't see if I managed to barely get a win because at that point I *think* I had too many Adolia's running around and the game broke and wouldn't let me end the turn. Had just cast the spell on a massive kingdom which had infected 8 and doubled the strength of about 40 people so assumedly it probably made a lot lol. It coulda been an interaction with the other mods I have going on though.)
Adolia.