安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






player[1]: Changing collision rules within a callback is likely to cause crashes!
replicator_melon[56]: Changing collision rules within a callback is likely to cause crashes!
replicator_melon[56]: Changing collision rules within a callback is likely to cause crashes!
npc_antlion[206]: Changing collision rules within a callback is likely to cause crashes!
replicator_melon[176]: Changing collision rules within a callback is likely to cause crashes!
npc_antlion[210]: Changing collision rules within a callback is likely to cause crashes!
replicator_melon[56]: Changing collision rules within a callback is likely to cause crashes!
npc_antlion[209]: Changing collision rules within a callback is likely to cause crashes!
replicator_melon[56]: Changing collision rules within a callback is likely to cause crashes!
npc_antlion[211]: Changing collision rules within a callback is likely to cause crashes!
Then I set the max melons to 10 million.
you can guess what happened next
BTW, to disable them targeting players, click the "
List of server variables/convars" in the description for the command.