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JobDriver threw exception in toil FinishRecipeAndStartStoringProduct's initAction for pawn Cantu driver=JobDriver_DoBill (toilIndex=16) driver.job=(DoBill (Job_621421) A = Thing_TableButcher22712 B = Thing_Corpse_AEXP_Tapir148117 C = (205, 0, 134) Giver = JobGiver_Work [workGiverDef: DoBillsButcherFlesh])
System.NullReferenceException: Object reference not set to an instance of an object
[Ref A2A9C20C]
at GenesAstartes.Patches.Corpse_ButcherProducts_GenesAstartesPatch.Postfix (Verse.Corpse __instance, System.Collections.Generic.IEnumerable`1[Verse.Thing]& __result, Verse.Pawn butcher, System.Single efficiency) [0x0001d] in <e35f0675d8d2487c82979b4529b66246>:0
at Verse.Corpse.ButcherProducts (Verse.Pawn butcher, System.Single efficiency) [0x00057] in <981a33edf24d499488b0f820d94638e1>:0
Ok, later
It looks like you're trying to reference the Shattered Empire armors in the description hyperlinks for the Black Carapace gene.
Is the Royalty DLC also a hard dependency?
- If Yes: Could you please update the modDependencies of your About.xml to include it?
- if No: Perhaps you need to create an XPath patch operation that only patches in those description hyperlinks if Royalty is detected, and otherwise disable them.
<li>
<packageId>Ludeon.RimWorld.Biotech</packageId>
<displayName>Biotech</displayName>
</li>
This will ensure that the game displays the correct warnings if a player tries to run Genes Astartes without Biotech.
Keep in mind that these are archogens. They are really extremely rare
Like other archotech genes, they are quite rare.
The only one I found in five years is the Astartes main gene, which I got from an archotech genepack on a trader.
And if extracted from a primaris, it creates an astartes instead of a second primaris
The meaning of progenoids is that after the death of an Astartes, you can get his gene-seed and implant it in another. In the mod, progenoids are not designed to reproduce
Зачем это делать? Как мешают гены из Genes+
It does not add hediffs or body parts. The body part system is very difficult to change during the game because the bodies are rigidly defined. For example, the gene for long fingers in vanilla, which speeds up work, will also act on bionic hands.
In the end, I will say that this is just a genes that adds mechanics or effects.
@Toast
https://warhammer40k.fandom.com/wiki/Sus-an_Membrane
This is the archotech of genes. Click the checkmark at the bottom right. They are hidden by default