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Yes, it was hell to get it optimized, required alot of func_viscluster + hints/skips and turning detail brushes into models.
I suggest you add me on steam to discuss more about the .vmf file.
Would you be willing to give permission to let me do a No More Room in Hell port of this map as a NMO(And if so, would you be willing to provide a .vmf file to avoid having to decompile and fix leaks/decals/optimization). No worries if not.
I do have a small suggestion, if its possible could you label the spawn point portals so its easier to tell where each goes?
pre disaster and post disaster maps would be awesome like legit