安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
The Sentinels are entirely my own creation, so I imagine they don't follow the lore.
@PsychoLandlord
Good to know!
I'm not sure. That's something you'll have to test for yourself.
That would require a lot of time and work. Not something I really want to do.
Just disable all your mods and add them in a few at a time. Once you experience an issue, you know what mod/mods are the problem.
@KerbSide93
It's "traj_malarok" not "tranj_malarok".
@Inerael
No clue, I don't make my mods with other mods in mind.
It's traj_malarok
Tested it and the mod works just fine. There is likely a mod conflict on your end.
@Dark Master
No plans for something like that at the moment.
Same building you recruit stalkers from.
Thanks anyway
Not sure what to tell you, I tested it and they appear just fine. What lord are you playing as? and are you running any other mods?
I tested it on the newest patch and it works fine. I'd try loading up a game with only this mod enabled to see if there are any mod conflicts.
Gurrash + Radious
https://psteamcommunity.yuanyoumao.com/workshop/filedetails/?id=2898584233