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http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=574450679
it seems great but id like DX11...
It's ok if I use your mod on a ship that I'm about to publish?
of course I'll give you the proper credit for your mod used.
-------------------------
I'm not 100%, but I think this one is screwing up the assembler. It causes steel plates to look like armor blocks in dissassembly and they disassemble in groups - eg what looks like a light armor block is actually 25x steel plates.
I point the finger here because this mod doesn't show up in the assembler's UI at all, the other mods I have seem to be in there.
That said, since I'm not 100% it's -this- mod doing it, here's the list of what I've got enabled:
311875582
307678338
305407372
302311569
298550266
297953295
301060884
"To help the mod author out, you need to add the lightglare definition towards the bottom of the cubeblocks file. Right before the </definition> line and right after the <requiredpowerinput line.
<LightGlare>GlareLsInteriorLight</LightGlare>
I suppose lightglare is something new they added."
kk
You're welcome. :)
@Fox
I happen to have the source files for these mods. First priority for me is to work on my own material to re-learn some aspects of modeling in 3DS Max at a consistent pace, but if I find the time I'll look at putting the grates at a 45 degree slope and adding them to the mod.
Great Job!
+1
Yep, it does.
No problem. :)
@BABarracus
I'm just brushing up on my modeling skills and I intend to create medical bay props at the moment. So, at the moment I can't create what you're asking for.
- Fixed missing texture issue on the Grated Floor Block. It won't show up mostly black anymore and is colorable.
@Boshrik/SYBRgreen94/DeAnti
You're welcome. :)