X4: Foundations

X4: Foundations

No More Encounters
10 条留言
A Wild Rose 2024 年 8 月 4 日 下午 8:51 
Confirming this still works.

Also, here's a fun and interesting side-effect. The way the RE mechanic works is that it abducts ships that already exist to make them part of the encounter. Disabling that mechanic now makes it that all ships produced by the Kha'ak and the Xenon and whatever other ships may be abducted are used in the initial logic they were assigned to, and have resulted in stronger Xenon invasion pushes, and generally more numerous Kha'ak in systems in which they have hives or outposts.

Normally it takes the xenon 3-7 in game days to really push through the defense station in Hatikvah's Choice I depending on how the dynamic war rolls the dice on the playthrough.

This time it rolled it over within 36 in game hours. The situation is such that, inexplicably, Vigor is gatecamping with several Barbs as THE defensive line in Hatikvah's Choice I, which to me is frankly rather incredible.

It's given some fun challenges and changes
marisjean890 2024 年 5 月 1 日 上午 12:29 
Alright !!! Thank you sooooo much !!!!
Otterking  [作者] 2024 年 4 月 30 日 下午 11:01 
@marisjean890
So this mod just alters "Encounters.xml" with the following:

<?xml version="1.0" encoding="utf-8"?>
<diff>
<add sel="//cue[@name='NewEncounterShipActivated']/conditions">
<check_value value="false"/>
</add>
<add sel="//cue[@name='PlayerChangedZone_v2']/conditions">
<check_value value="false"/>
</add>
</diff>

Updating should not be necessary unless they add or change which values effect the encounters mechanic.
marisjean890 2024 年 4 月 30 日 下午 10:44 
Duuuuuude i've been searching for this everywhere, one that would work with 6.20 THAAAAAAAANK YOUUUUU !!!!!
Thank god there are people like you to remove nonsense stupid features from egosoft !!!!
Could you please explain me how to update that mod for future releases just in case it would be discontinued in future ??
Winter's Embers 2023 年 5 月 29 日 下午 12:07 
One small detail though. This does not prevent random teleportation attacks against ships other than the one you're flying. Is there a way to prevent this as well? Otherwise, X4 remains just as broken for me.
Pavlus 2023 年 5 月 25 日 上午 12:21 
Oh, these ones, thanks for the answer
Otterking  [作者] 2023 年 5 月 24 日 上午 6:53 
@Pavlus Vanilla X4 will teleport npc ships next to you when you travel to the edges of a sector to give you encounters with pirates and xenons but also civilian ships like miners. This mod stops that from happening.
Induced Apathy 2023 年 5 月 24 日 上午 5:31 
Thanks for this! There's a mod that tries to improve them but when you've played rebirth and x4 for years on end it really becomes more of an immersion break or annoyance.
Pavlus 2023 年 5 月 24 日 上午 12:02 
What encounters are we talking about?
ZeroBoogie 2023 年 5 月 23 日 下午 7:34 
Thank you