安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






Vision of Materium Destiny, Paladins, Holy Aura, Order tome buffs that means more access to healing, all the Materium stuff since first conceived... It is absolutely possible, even with the lost Bastion glory, to go hard on shield, and then this is almost nothing but net.
The absolute obvious is: make these units more expensive, too. But you have a cool mind for this, so I just wanted to throw my two cents and ask you consider this. Thanks for the mod!
Personally, I'd like to also see Wind Ragers and the Lithorine series units give something too, as well as Geomantic Racial units, but I get that migyt be a bit of an ask, lol.
I conquered a city of Soul Shifters in my current game and the troops do have Soul Link, however upon using it in battle I don't see an exertion ability. Am I missing something?
I've just come off a game with Hellbinders Reavers game with a Dragon Lord and everything went fine (and it's a very solid ability for them, summoned Nightmares and Gremlins make a huge difference in buffing your frontline and then murdering everyone with Magelocks).
Yes, Animal Companions doesn't summon or apply to any of the DLC animals though (and not to Primal's summons either). That said, the +50% Draft cost is super harsh and means its mandatory Disney Princess playthrough with Mana Channelers.
@XoerArchon I see that the hellbound summon is not appearing for me either, I'll see if I can get it fixed. Also noticed some animal companions abilities not getting applied properly that I'm gonna look at