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That number determines the order the mods are loaded in, with lowest to highest being what is loaded first to last respectively. I'd say after any gameplay enhancing mods or fixes, having my mod at a number somewhere after those should mitigate potential conflicts. Hope this helps you for the future. Thanks again for the questions and enjoying the mod.
Thanks!
There are other base game events that can trigger under those conditions, so it's not 100% always going to be the Centauri event, but it's pretty much likely to happen; it's like, one of 6 encounters that trigger that way. Also the mod has been expanded to other classes/genders so you're no longer locked to just warriors for the theme.
make a translated version of the mod, you're more than welcome to do so. Thanks for asking.
Anywho, I'll still have the next update out before the end of this month, but I'll have to leave it in the oven a bit longer to finish up what I planned to release:
-Both Mystics having access
-2 new updated skins for all classes/genders.
but i have to ask
"Stallion"? a-as in....
im not judging, but i am so asking frfr
I didn't remove the theme skins outright because that would require removing the json files then re-implementing them when the newer assets are ready. I'd rather just modify them to locate the newer assets when the time presets itself; call it me being a bit lazy. Hopefully I can get the assets for the mystics up and ready first so I can work on theme skin assets collectively, rather than doing them 4 times and then have to go back and do them an extra 2 times for the Mystics. Sorry for the paragraph response but I hope it helped. Thanks for using my mod too!
The "Stampede" ability doesn't appear to work since the Omenroad DLC was released though.
I do have themes for all classes and sexes completed (plus a little bit more). I do a lot of editing/redrawing with a mouse and not a tablet, (It's very tedious...) so it takes a good deal of time making changes. I don't want to jump the gun any further than my time will allow for, but at the very least, what I can say with assurance is that the mod is still being worked on. Though I'm hesitant to release half finished work, I haven't abandoned it.