安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






Since ancient times young Mhramnaroth have lived in herds, but older specimens live solitary lives, only coming back to the herd to breed, and to leave their young. In the technological age, older Mhramnaroth can still be found on deep space missions, while the young live on the colonies.
It is thought the Mhramnaroth leave the herd as conflict between elder Mhramnaroth is inevitable. The elders cause trouble, but only they can produce offspring and keep the species alive. It are the young Mhramnaroth that run society and all it's important functions.
It is not true that the strive in their own society will inevitably leed to xenophobia towards other races. Some say it may even make them more open, since they already know how to deal with social tensions. In any case, their history and biology are very different from most races. they should be watched closely.
Mhramnaroth (doo-doo-de-doo)
10/10 mod, im excited for what will come next!
I'd recommend joining the official Stellaris discord and there you'll find a link to a Stellaris Modding discord. I've found the wikia is kind of lacking in terms of modding info on portraits. (especially animated) Plus it's easier to get help on modding in the discord vs asking on Reddit.
If however you want to make new models and animations (like was done for the Mhramnaroth, there is a bit of more information on how I did it. Even though the portraits look 2- dimensional, you use 3d moddeling software to animate them. The paradox tutorial uses maya, but that is ridiculously expensive. I’ve used blender [www.blender.org] which is free. You also need the io_pdx_mesh [github.com] plugin by Ros-g to export the 3d meshes and animations to files stellaris can use.
Because it’s different software, the paradox tutorial will be of little help. 3D software, and especially blender can be quite challenging if you have zero experience with them, like I had. There are plenty of tutorials online however. Google is your friend in this.
Animated portraits are far, far more complicated. Many animated portraits mods don’t actually touch the underlying files, but simply repaint the “skin” of the model (these are the .dds files). The model will then use the existing animations for the race you used.
I do have one question though - are your custom races part of the pool from which the game choses races to populate the galaxy?
In other words, could an AI spawn as the Mucor / Mhramnaroth?