Age of Wonders 4

Age of Wonders 4

Kaige's More Classes
198 条留言
rkkn 10 月 23 日 下午 2:05 
@Daverin2112 Captain is almost really strong. The first issue is that you need 2 level ups to do anything, which makes it slow starting out. But the main issue is that Direct makes you stand in the back. It uses all 3 action points, so you can't move when you use it, and perhaps more importantly if you are in the front when you use it you'll be facing the wrong way and get flanked. So you gotta stand in the back. Needing to always keep your melee+shield no-damage hero in the back is pretty bad. If Direct let you move after using it (like Dragoon), Captain would be really good.

Or, well, until later. I also think that one of the things in the bottom row should let you buff more than one unit at a time.
rkkn 10 月 23 日 下午 1:30 
druid wildgrowth upgrades appear to be broken
Daverin2112 10 月 19 日 下午 12:08 
Alright, I had a chance to really play through, and... If there is one thing Kaige is good for, it is not always just making stuff OP because it feels good.

In fact, I'd actually say the captain, in practice, is underpowered compared to vanilla. Obviously, it is not really a DPS class, so not the best choice for your ruler or first hero. However, it IS very level hungry, while having an overly tight action economy that makes them feel worse than a ritualist at the moment.

I don't have an obvious solution, other than either defensive master should be cooked in instead of an exclusive capstone; or more opportunity to sneak a hit in while still using support skills.
Daverin2112 10 月 6 日 上午 3:28 
So good news to anyone concerned; it looks like, if you go to the folder, and delete the packs for all classes but captain, it still works and you just have the one class.

No work for Kaige and ez to do for user. Hopefully nobody comes in and explains why that is a bad idea, lol.
Daverin2112 9 月 18 日 上午 7:58 
I'm with ya, robert. This was/is an awesome mod, just Triumph finally caught up with it on the rest, but the Captain still feels like its own thing.
robertpanasuk 9 月 15 日 下午 4:34 
Hey, I was wondering if you had ever considered making a variant of this mod that only includes the Captain? the others are interesting alternatives to what the base game has, but if I am being honest, I just want the Captain.
Huanglukuzhu 9 月 11 日 下午 12:35 
I have a wish, that there was a class with staff weapon and a mount to roleplay Gandulf the white.
Kingmaker 9 月 9 日 上午 11:36 
@Kaige: Fantastic mod. Would you consider adding 1 or 2 more classes? We desperately need a universal class that starts with a mount and a one-handed warhammer. As it is, only the Industrious culture allows that as a starting weapon. Please?
J 9 月 9 日 上午 10:50 
I don't know if it happens to anyone else. but Cleric ES can use weapons
Celepito 9 月 9 日 上午 10:02 
This may be related to my heavily modded game, but I cannot chose an area when using the Cryomancers Cone attack. It just autocasts the ability when clicking the icon, requiring me to chose a direction through changing the way the unit is facing, and leading to some frustration when accidentally clicking the ability.
TurtleMaster 9 月 6 日 下午 2:51 
I did some testing, the problem was caused by a mod called "Necromancer Rebalanced" which was supposed to turn the cooldown from once per battle to 4 turns, but it would appear it just completely broke it
TurtleMaster 9 月 6 日 下午 2:35 
I rescind my statement. Your mod one works. The normal game one doesnt, and I guess it was reused by Ultimate Undead
TurtleMaster 9 月 6 日 上午 10:29 
It could be a thing with another mod, however modded reanimation abilities (so far I've seen yours and Ultimate Undead's) can't target anything other than an allied corpse.
Kaige  [作者] 8 月 24 日 上午 10:54 
@criticofthedawn Just pushed out an update that should fix that problem for Curse as well as Dark Ritual. I did a quick comb over to see if any other abilities were broken like that, but please inform me if you find anything else broken by the last patch
criticofthedawn 8 月 24 日 上午 6:03 
The recent update definitely fixed the spell icons, but at least for my Dragon King ruler, the Necromancer's curse is still not actually usable in combat.
criticofthedawn 8 月 24 日 上午 5:22 
Agreed, I also like this mod quite a bit. Even if some of the classes are conceptually similar, more variety is fun! :)
A Big Hairy Monster 8 月 21 日 下午 10:00 
I'm one who honestly likes both your classes and some of their vanilla companions alike. I use both Warlocks and Necromancers side by side. Its also nice having the extra chances to roll classes I like when summoning a new hero.
Kaige  [作者] 8 月 21 日 下午 2:06 
Yes, I would even say that Necromancer is redundant with the new Warlock, and Cryomancer is redundant with the new Elementalist update, but I don't want to take this mod down in case people happen to prefer my version of the classes. I might make more class updates in the future, at which point the redundancies might be removed.
Cat-Lunatic 8 月 21 日 下午 1:20 
Isn't Cleric redundant with Battlesaint, since Battlesaint has its own cleric branch?
Kaige  [作者] 8 月 21 日 下午 12:11 
Just made an update that should fix most of the really obvious problems. Feel free to let me know if people continue encountering bugs
J 8 月 21 日 上午 3:50 
It seems like some icon's and abilities are broken. A lot of the Necromancer's "passive" summons are selectable but dont work.
criticofthedawn 8 月 20 日 下午 9:36 
Some of the spell icons are broken, yeah and it looks like actually casting a few of the spells may not work under some circumstances (the one I was having trouble with was Necromancer's curse on a dragon ruler). Classes are still selectable and still appear, and at least some of their abilities appear to work.
SevereArtisan 8 月 17 日 上午 3:59 
Any plans on updating this mod? Or is it currently working for Archon Prophecy?
GOGATSY 7 月 29 日 下午 9:37 
Playing the beta right now, it seems that couple of cryomancers spells have broken icons. Havent checked other classes yet.
Psy^ 5 月 27 日 上午 10:05 
Any chance for the dragons to be able to choose this mod classes?
skaz88 4 月 20 日 上午 11:53 
Do you plan on adding more classes?
Sindir 4 月 8 日 上午 8:07 
Hmm that switching to other staffs works fine speaks against your idea or?
Thought I don´t understand in any way why it´s limited to staffs.
Any idea? Btw. I can honestly say that I don´t have any other hero class mod activated, and also I was able to rule out the 2 fashion mods I use as related to the bug.
Sindir 4 月 8 日 上午 7:51 
Update:
I erased you mods totally and resubscribe, reinstalled it (to be save after restarting the PC)
but it didn´t helped... But now I figured out that switching to other staffs works, only all other starting loadout (lightning orb f.e.) or changing class leads to crash
Kaige  [作者] 4 月 8 日 上午 7:50 
I'm not super familiar with how the systems work with ascended heroes, but it *may* be possible that it's a problem with the hero being assigned an older version of the Druid staff loadout. That's just a guess, because I don't replay ascended heroes very often.
Sindir 4 月 8 日 上午 7:35 
Ok it now worked 1 time to swap the starting loadout, but crashed with the class change. at the second start it crashed again with the start loadout change.
I´ll try some things on this base and see if I can get it to work somehow.
Sindir 4 月 8 日 上午 7:27 
Yes I also have no problems with creating new leaders... it´s just the one created and ascended before the update. I recreatet him in a simple version and all is working fine as a new created ruler. He is dwarf, champion, mystic.
I only have 1 other ascended ruler with a hero class of your mod, a captain and he is working fine too. Sadly not much to have as a reference.
I tried some stuff but not the resubcribing thing.. will test it now
Kaige  [作者] 4 月 8 日 上午 7:08 
Asking because I just tried to make a Druid leader with the Druid Staff and I had no problems with it, with both of those mods on. If it helps, unsubscribe to both, then resubscribe, since sometimes Steam is finnicky about updating mods.
Kaige  [作者] 4 月 8 日 上午 7:05 
@Sindir Is he a Champion or Wizard King? What Form and Culture?
Sindir 4 月 8 日 上午 5:12 
Hey Kaige thx for the update.
Sadly my game crashes when I try to change the starting loadout or class of my Ruler.
He is Druid and has the druid staff. With your mods deactivated the game directly crashes when I go to the appearance change of the leader.
So I suspect there is either still a problem in this mod, or in your start loadout rebalance mod, as I don´t use any other mod effecting the classes or starting gear of the ruler.
Could you please have a look on it or an idea for a workaround?
Scribe of Nekoti 4 月 7 日 下午 5:51 
Do you think it will possible to open up variants of past weapons for giants to use? Like the different two handed weapons?
Kaige  [作者] 4 月 7 日 下午 3:06 
Updated the mod so that Giant Kings have new classes. Wasn't able to replicate lag with this mod, but I will point out many other mods are having extreme lag issues with the new update
wisprr 4 月 4 日 上午 11:43 
Pretty sure this mod needs an update, when I was creating a Giant Ruler I did not see any of these classes available.
Auren Dawnstar 4 月 3 日 下午 3:04 
Not sure if you do class requests, but I'd love to have a "red mage" style class mixing healing and elemental magic.
J 4 月 3 日 上午 5:16 
Seems to need an update. The new classes causes pretty intense lag in combat
MushroomGremlin 4 月 1 日 下午 4:44 
will this work with the current update?
skaz88 1 月 8 日 下午 5:24 
Is there a way for this to be compatible with Tome Hero Skills?
balmung 1 月 7 日 上午 9:50 
for* vanila classes.
balmung 1 月 7 日 上午 9:50 
Agree with Gvynbleidd, more elemental mages would be awesome.
And thank you for the mod, it's a great addition no vanila classes.
Gwynbleidd 2024 年 12 月 24 日 下午 8:23 
BTW, It would be really wonderful if you add other magic classes, like pyromancer, stormborn, geomancer, and probably something like inquisitor for combat holy magic.
Gwynbleidd 2024 年 12 月 24 日 下午 8:16 
Thank you for the great mod! There is one major issue though, and I don`t know which mod is responsible for this - yours one or Lord Vectra`s one. All of the AI rulers and heroes takes this multiclassing, even more than ones, and become really shitty in combat because of the multiclassing debaffs.
bacy126 2024 年 12 月 23 日 上午 8:25 
Brother, ur genius! It works!
SevereArtisan 2024 年 12 月 22 日 上午 3:29 
Yep, fixed. Thank you so much!
Kaige  [作者] 2024 年 12 月 21 日 下午 9:05 
@SevereArtisan Thanks for that. Should be fixed now
SevereArtisan 2024 年 12 月 21 日 下午 8:52 
This mod is bugged for me at the moment. When I create or edit Champion rulers for the High or Dark culture, I can only select Pantheon weapons for them as the Starting Equipment. I disabled my mods and turned them back on bit by bit. Found out it was this one.
bacy126 2024 年 12 月 16 日 上午 1:41 
I even deleted all the created heroes before and maps that i added thinking maybe its something in them... But nothing work so I dont know anymore. All i can add that is the patch changed something in classes so mods that works with classes have some problems- for exampl multiclass mod (when I start with deathknight it crashes but all the old classes start work)