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I get it if not, I just think it'd be neat :P
IN GENERAL I AM WAITING FOR THE COMPLETION OF THE REANIMATION OF THE GUNS FROM YOU ANIMATIONS 10 OUT OF 10
Kinda dumb that it's broken by default tho
So for example in the QC for the vanilla Glock viewmodel you'll notice sequence "idletolow" has the command transition "0" "1" which means it will act as a transition between sequences that use a node named 0 ( node "0" ) and sequences with node "1" . And vice versa for "lowtoidle" which uses transition "1" "0" .
Except most of the nodes aren't set up on the QC by default. If you go ahead and add node "0" to every draw/fire/reload/etc sequence and node "1" to the lowidle sequence, it should work as intended.
https://www.youtube.com/watch?v=ZQrapEZLHjc
Care to do this stumbling effect to the rest of the weapons for Gordon?