边缘世界 RimWorld

边缘世界 RimWorld

More Biotech Style Xenotypes
21 条留言
Runzu 8 月 15 日 下午 5:19 
Oh, okay. The more I know! 😂
Alite  [作者] 8 月 15 日 下午 4:55 
None of the vanilla xenotypes actually use Kill Thirst. It was one of those miscellaneous genes Ludeon added without giving to any of the xenotypes similar to the cell instability genes. Most of the genes were attached to a xenotype, but there are also a decent number that Ludeon added outside of those
Runzu 8 月 15 日 下午 4:48 
Oh... I've never seen it on a vanilla xeno, probably got too many modded xenos in my game then. Apologies for the mistake and wasting your time. Thank you for the quick response!
Alite  [作者] 8 月 15 日 下午 4:46 
Kill Thirst is a vanilla gene, not one of my own, so you should ask Keyz for the patch
Runzu 8 月 15 日 下午 4:44 
Hello. Would you be willing to patch the Finish Off order from Keyz' Allow Utilities ( https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3524716849 ) to fulfill Kill Thirst satiety meter? I've noticed it doesn't work in my game.
Lightning Larry the Lockie 7 月 22 日 上午 6:46 
Heyo, Have added a patch to my mod, for your races here, Feel free to reach out if the colors are not what you think they should be, also feel free to delete the comment if your dont want the url there. https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3231022032
Alite  [作者] 2 月 20 日 上午 3:54 
Robust digestion and strong stomach are not incompatible in vanilla, nor do I recall making any of my mods make them incompatible. You'll have to look through your mod list to find what mod is turning them incompatible to handle it. I've also never heard of incompatible genes causing games to crash, so the cause is probably somewhere else.
SquirrelGoblin 2 月 20 日 上午 12:26 
Hello!
I really love the canuskin but in my current game it made some problems, because the gene robust digestion wasn't compatible with strong stomach. Made it impossible to save my game, cause it would always crash.
Here's my last log if you'd like to read it!
https://www.dropbox.com/scl/fi/e7b1ekgngy1vm338f4fhs/Player-prev.log?rlkey=34i5az34v4mj1pvhfpeuu8t97&st=fctdwiah&dl=0
Alite  [作者] 2024 年 7 月 28 日 上午 4:49 
If this mod is loaded before Vanilla Xenotypes Improved then they should mostly work together without issue. In theory their multicultural faction will also include the xenotypes in this one, but you may need to use something like xenotype spawn control to force the issue. I'll update my about file to make mod autosorters do that automatically.
Dr Jimothy 2024 年 7 月 27 日 下午 10:46 
How well does this work with Vanilla Xenotypes Improved? I know that neither's gonna cause a crash or anything, these are mods using mostly-vanilla stuff by very skilled modders, but in terms of the faction makeup. Does one overwrite the other, do they work in tandem, or should I use Xenotype Spawn Control (it works in 1.5)?
5150 2024 年 5 月 23 日 下午 3:50 
The stories and settings written using the genetic background and settings of vanilla are interesting.
WaKKO151 2024 年 5 月 7 日 下午 2:33 
I like the idea of having a merged pack of all these but I also think you have a sense of balance when it comes to making xenos that it would be interesting to have some xenotypes that only spawn IF you have other gene packs included. Anyone else feel like they should have a mod that redoes the gene UI to allow for easier viewing? I feel like it runs out of space after awhile. Great mod. Thanks for the upload.
TheSevenSins 2023 年 8 月 11 日 下午 8:12 
Fair enough. Hope you find inspiration for more! :D
Alite  [作者] 2023 年 8 月 11 日 下午 2:48 
While the idea is interesting, I want to avoid using genes from other people's mods for now. I figure the mod authors can handle their xenotypes for now, and if I get bored in the future then I can look into adding more xenotypes using other gene mods.
TheSevenSins 2023 年 8 月 11 日 下午 1:52 
If you are interested, I suggest trying to make races based on the alpha gene mod. They are very good at giving ideas for wild mechanic changing races. Cyborgs who eat metal instead of food? Ratkins who summon and barf rats? crab people? Want your phoenix to fear water? These are a few of my creations :3
Alite  [作者] 2023 年 8 月 11 日 上午 10:50 
Added 3 xenotypes that use genes from my More Biotech Style Genes series. Unfortunately, my creativity for this update took a nose-dive, and I could think of anything interesting to add beyond those 3.
Alite  [作者] 2023 年 6 月 7 日 下午 1:40 
Your wish is granted. I also spaced them out a little better because whoever took that screenshot yesterday clearly wasn't thinking clearly.
TheSevenSins 2023 年 6 月 6 日 下午 12:08 
tiny nitpick: namming the colonists after their xenotype so we know exactly which is which would be ever better, but this s still very good :3
TheSevenSins 2023 年 6 月 6 日 下午 12:05 
thank you very much! :D
Alite  [作者] 2023 年 6 月 6 日 上午 5:33 
The me from half a month ago apparently needed a nap, because that makes more sense than whatever I did.
TheSevenSins 2023 年 6 月 5 日 下午 6:37 
would be nice to have a image showing how the xenotype looks like if they have a unique appearence