Space Engineers

Space Engineers

Electro Magnetic Thruster (WIP 0.2.1)
92 条留言
TwitchingPsycho 2019 年 8 月 4 日 上午 7:15 
Any plans on updating this or is it abandoned?
ᐺ ᗩ ᒪ ᗩ ᖽᐸ 2018 年 10 月 16 日 上午 7:30 
Please update as this is a unique mod that will allow us to finally create discreet thrusters that don't require turning off thrust damage
OssomUmbra 2017 年 10 月 7 日 下午 12:32 
Texture issues; not updated to latest version.
Concrete Slurper 2017 年 4 月 17 日 下午 4:05 
Could someone update this?
Netherspark 2017 年 2 月 22 日 上午 8:34 
Author hasn't been here for 2 years, and his profile suggests he isn't even playing SE any more. I think its safe to say he isn't comig back. Does anyone know how to contact TheWitch, and see if he'd mind updating this?
Align 2016 年 12 月 19 日 上午 5:24 
DX11 version of SE is done, will this be updated?
alos 2016 年 9 月 5 日 上午 10:56 
You need to update this!
Rikkavidu_GER 2016 年 9 月 1 日 下午 11:11 
Hi, do you update your Mod? It works on DEV-Version? Best reguards.
Deathpaw 2016 年 8 月 28 日 下午 2:13 
I was about to download, but I assume the mod is dead?
Dear modder: please respond
Miguel7501 2016 年 4 月 5 日 上午 9:55 
you should pass on the mod to another modder, maybe Sektan. Or if you don't work on it anymore remove the WIP please. It need DX11 textures, the small ship large one need a model fix and the small ship small ones should be half as strong as a vanilla thruster and need 0.75 of the energy. They could also be more expensive.
Gumnut 2016 年 4 月 5 日 上午 8:11 
Ill come back when it gets an update
Renic 2016 年 3 月 14 日 下午 10:07 
For the love of god, update this, or at the lease have another modder recreate this!
alos 2016 年 2 月 26 日 上午 5:50 
update this and you'd proably get a lot more support
Greyson XMG 2016 年 1 月 14 日 下午 7:28 
:( still no attention to this mod? :(
RaZoR™ 2016 年 1 月 8 日 上午 6:51 
Please Please can you update this mod :)
Greyson XMG 2015 年 12 月 21 日 下午 7:58 
Good mod.. Update would be helpful.
737✈Garrus 2015 年 12 月 1 日 上午 8:57 
they are underpowered. please increace ForceMagnitude.
Roman Cat 2015 年 11 月 14 日 上午 7:06 
Dx11 please
ElPainis [GER] 2015 年 11 月 13 日 下午 12:51 
I love this mod, please update it =)
K1ll3rM 2015 年 10 月 25 日 下午 3:43 
Please update this! I love this mod
BloodFart 2015 年 9 月 23 日 上午 4:21 
I need this mod! plz update. Love these thrusters.
DanteVento 2015 年 9 月 11 日 下午 3:36 
These need to be updated to the new thruster values. I don't care so much that they are untextured in DX11, as they are an internal component and unlikely to be seen.
Lord Tabalt 2015 年 8 月 12 日 下午 4:47 
wow, way to go green in space :)
Cringe Goblin 2015 年 7 月 19 日 上午 10:15 
@Greg the Mad I love the idea, I've always wanted to make a "solid" ship without engines sticking out (e.g Elite: Dangerous ships) About DX11, I had to add DX11 textures to my mods - it's really easy to convert: devs posted a tutorial of sort... somwhere. Anyway - great job with these :D
Gumnut 2015 年 7 月 7 日 上午 10:38 
Thank you for letting us know, Hope you can work it out.......It Is an awsome mod and is greatly needed in DX11.
Greg the Mad  [作者] 2015 年 7 月 7 日 上午 6:17 
About DX11, texturing models is not easy and will take me some while. I also have yet to figure out a workflow for PBR in SE.

I'm sorry for the delay. :(
NoSkilLToFu18 2015 年 6 月 26 日 下午 10:54 
dx11
Gumnut 2015 年 6 月 25 日 下午 6:51 
oh well........was an awsome mod, Can't wait forever, If it was going to be DX11 it would of been updated by now :(.........So sad.
TeaDrivenAuthor 2015 年 6 月 18 日 下午 2:52 
Do you still plan to update this mod now Space Engineers has DX11 support?
I'll keep using it either way as these thrusters are very useful but some information as to whether or not it's going to be updated would be appreciated.

Thanks in advance!
Exelsiar 2015 年 5 月 30 日 上午 11:12 
Ahh many thanks.
Greg the Mad  [作者] 2015 年 5 月 30 日 上午 2:52 
@Exelsiar

The ID can be found in the Components file of the mod file.
<Id>
<TypeId>Component</TypeId>
<SubtypeId>Magnetron</SubtypeId>
</Id>
Exelsiar 2015 年 5 月 12 日 下午 10:15 
Hi, I'm in need of some info for a script, what are the sub type name of the Magnetron? many thanks.
jb_aero 2015 年 5 月 10 日 下午 4:38 
"So you would roughly need a 3 EM-Thruster array for the thrust of a small thruster, but it would consume 1.5 as much energy. " There are your stats.
Mazen IIXIS 2015 年 5 月 7 日 上午 11:51 
There was another mod which is based off this one. I am not sure if the author of this one made the mod or another person made it, called void thrusters. I've seen it around somewhere and it had disappeared recently. I wonder if it was due to copyright or it's too powerful?
Razordor 2015 年 3 月 18 日 下午 12:48 
how does these thrusters compare to the original thrusters? is it survival ready?
MagnusEffect 2015 年 3 月 2 日 下午 10:02 
can we get proper stats in the description? specifically, power output, requirements, etc.
Greg the Mad  [作者] 2015 年 2 月 19 日 上午 11:49 
Update about the progress:
The mod was in hiatas the last few month, and probably will stay like this for some more time. I plan to update it once Physical Based Rendering comes to Space Engineers (as mentioned in Marek Rosa's Blog post). If I'd do it now, I would have to do it twice.
Then there should be better models with LOD and maybe some textures.
Azura 2015 年 2 月 2 日 下午 6:09 
This looks great keep up the good work. I've been looking for a mod that increases power output of thrusters when physically attached to them or something I can fill spaces with that helps with propulsion.
Darks33d 2015 年 2 月 1 日 下午 9:55 
What I like about these is that it is very evident that you put a good deal of thought into balancing. The people who are commenting and asking to increase the thrust to a normal thruster I think are missing the point entirely. For the advantage of having no thrust damage there should be a handicap. Otherwise why even play with thruster damaged checked? If you can resist the nagging I'd say leave the power balance the way it is.
cryptkeeper_00769 2015 年 1 月 11 日 上午 6:32 
I have had these for a while and they have made possible some builds that could not be done with normal thrusters.

It would be great to get an updated version with a bit more power and/or another version with at least as much power as vanilla ones, mabey a bit more and base it on/use the pretense that it is a small grav 'thruster'. It would eliminate the need for bulky grav drive setups and give builders better options for hidden thruster builds.
𒀭𒂗𒆤 2015 年 1 月 4 日 上午 8:43 
just curious, but are you using the theoretical thrust and energy consumption numbers for the actual em-drive (either first-gen or superconducting), or are you just matching/scaling to normal thrusters to suit game balance?
JWA 2015 年 1 月 2 日 下午 10:43 
Would be nice to have a 'high tech' version of this which is more powerful for use in star trek type ships where normal thrusters look bad.
Norlia Smith 2014 年 12 月 5 日 下午 1:08 
This will make good looking impulse engines for my NX-01 Enterprise build if the exhast area is a nice bright blue.
MagnusEffect 2014 年 12 月 3 日 下午 9:46 
thanks greg for keeping in touch. even with the bad textures, this mod is one of my favorites!
Jagerune 2014 年 11 月 9 日 上午 8:18 
I really love these thrusters! So I I'm gonna patiently wait for colors to work...
crump 2014 年 10 月 8 日 上午 4:06 
For your first mod, absouloutely awesome. great. am loving this
Greg the Mad  [作者] 2014 年 9 月 24 日 上午 2:23 
The mod is not dead, but I haven't come around to do anything about the looks yet.
If anything breaks with a new game update I'll fix it as fast as possible, but the better graphics would require quite a lot of attention I can't muster right now. It's still on my to-do list, rest assured.
TwinChops 2014 年 9 月 22 日 上午 11:56 
Hey, did you still update this mod? Because this Mod is just Awsome.
But you need to fix the bugged appearance for the small ones.
Nekora 2014 年 9 月 16 日 上午 11:30 
Well this is an awsome mod. All i can say is i look for ward to being able to colour them :D Had no problems building the components, Look forward to them being skined.
Greg the Mad  [作者] 2014 年 9 月 9 日 上午 5:36 
I looked into the the magnetron not working ... again.
Sadly, again, I was not able to recreate this problem. It either has something to do with your client (other mod?), or it's a bug of the actual game.

I'm not saying my mod is bug-free, the problem you described doesn't appear on my end, so there is nothing I can fix. :/

Sorry.