边缘世界 RimWorld

边缘世界 RimWorld

Genes+
100 条留言
Adahn 10 月 3 日 上午 9:19 
I keep getting this error - XML error: <causesNeed>Need_Sun</causesNeed> doesn't correspond to any field in type GeneDef. Context: <GeneDef
Goober 9 月 26 日 下午 4:57 
Anyway to remove the UI change?
zazizi74 7 月 21 日 下午 11:03 
I need disable mood gene
plz 1.6
zazizi74 7 月 20 日 上午 9:49 
1.6?
DaddioPB1 6 月 7 日 下午 4:46 
can you please enable pawns with sun requirement gene to be kept alive with sun lamp if unable to reach direct sunlight.
Halicade 4 月 15 日 下午 4:16 
Hello! It looks like your Xenotype mods are missing loadafter rules for your xenotype mods that use Genes+ It should work normally but mod sorters like to put your gene mod after the xenotype mod for some reason leading to a bunch of errors.
Unrelated to that, you get a couple of these errors from loading all your xenotype mods in the proper order.
"Config error in PrimarisGeneSeed: Multiple gene categories share the same displayPriorityInXenotype. This can cause display order issues."
Log below
https://gist.github.com/HugsLibRecordKeeper/3cc673f4be6350eb1c6dfbdf9e590cb4
Tommahawk Rock 4 月 9 日 下午 11:23 
The hibernation gene doesn't seem to do anything.
UncleRippu 3 月 15 日 上午 6:05 
does the hibernation gene effect their sleep fall rate, or does it actually make them incapacitated where theyre awake and just cant move?
VOID 2024 年 9 月 24 日 上午 11:28 
Hi, how does the hibernation genes work? I have a pawn with winter hibernation on, and its the middle of winter with no effect. Can anyone please help me?
MercuryRiver 2024 年 8 月 18 日 下午 4:08 
Could you possibly add to the about of all your submods of this:
<loadAfter>
<li>DimonSever000.Genes.Specific</li>
</loadAfter>
So that they will nicely autosort after this? I keep having to move manually
marraqueta 2024 年 8 月 18 日 下午 1:44 
man this mod is just a masterwork.
Tech-Adept Nicolai 2024 年 8 月 15 日 下午 4:06 
Compatibility with Diseases+?
PHCGamer 2024 年 7 月 22 日 下午 2:35 
Does anyone know what the fruit genes actually do?
Aphasia 2024 年 7 月 4 日 下午 6:52 
zombie plant is big buggy
Aphasia 2024 年 7 月 4 日 下午 6:52 
shambler is the undead dudes from anomaly dlc
Cybranian  [作者] 2024 年 7 月 4 日 上午 1:11 
@Aphasia

I don’t know who shambler is, I added several checks to avoid errors, I think this will help
Aphasia 2024 年 7 月 3 日 下午 7:07 
shambler with photosynthesis causes error spam
Balin 2024 年 6 月 29 日 下午 3:44 
okay worked all okay about.xml is okay.
Balin 2024 年 6 月 29 日 下午 3:40 
the rimsort 1.0.8 not detect this mod I'll reinstall the mod again to see what happens
Balin 2024 年 6 月 29 日 下午 3:40 
dude the about.xml some reason disappeared
MercuryRiver 2024 年 6 月 25 日 下午 10:51 
This looks so good, simple, cleanz vanilla-esque
Cant wait to try it
RuyN21 2024 年 6 月 5 日 上午 6:16 
The best vanilla+ genes mod!
Would be good to see disable food and other sense organs to completeness.
Dust 2024 年 5 月 21 日 下午 9:31 
Anyone familiar with a implant to deal with the silent gene? Like a psychic communicator or something?
Balin 2024 年 4 月 19 日 上午 11:25 
thank you <3 <3
dysaster 2024 年 4 月 19 日 上午 10:34 
I really appreciate it, thank you :)
Cybranian  [作者] 2024 年 4 月 19 日 上午 10:33 
updated
dysaster 2024 年 4 月 19 日 上午 7:01 
1.5 pretty please
Balin 2024 年 4 月 8 日 下午 5:02 
you will update for 1.5?
sumghai 2023 年 11 月 19 日 下午 7:12 
Since this mod requires the Biotech DLC, could you please add the following code to the modDependencies node of your About.xml file?

<li>
<packageId>Ludeon.RimWorld.Biotech</packageId>
<displayName>Biotech</displayName>
</li>

This will ensure that the game displays the correct warnings if a player tries to run Genes+ without Biotech.
hottt3 2023 年 10 月 13 日 下午 1:05 
Thanks for the mod! The description says that this mod also adds xenotypes. Can you tell which xenotypes have been added.
illPosedProblem 2023 年 10 月 5 日 上午 3:01 
I have an issue with Photosynthesis (I always wanted to write that phrase):
while it does work out in the open, during the day, it doesn't work with sunlight lamps, nor under skylights (mod: Dub's Skylights).
Same goes for Sun Requirement.
When checking, there is a slight lag for Photosynthesis switching. So, the steps to reproduce are:
- Recruit a pawn.
- Get pawn outside in the sun. Photosynthesis is active.
- Get pawn inside, in range of a sun lamp, or under a skylight.
- Wait e.g. 1 hour in-game time.
- Photosynthesis is inactive (out of sunlight).

Rationale: if sun lights and skylights are good enough for crops, shouldn't they be enough for these genes?
Suggestion: it seems to me plants only check the level of light, not the actual source of light. If it's 100%, it's good. Could that be either the default, or an option for this mod?
Thank you.
Lobanych 2023 年 10 月 1 日 上午 1:22 
Слух, сезонная спячка не работает, а секреция желе почему-то выдаёт хим.топливо(ещё и слииишком медленно)
reece107 2023 年 9 月 22 日 下午 3:11 
Hey, how does the hibernation gene work? It's currently winter in my game (not decembary, winter) but my pawn doesnt seem to be affected at all. Half way into the quadrum, too. Am I not understanding something or is it likely a mod conflict?
Gorlath 2023 年 8 月 9 日 下午 9:08 
For some reason, all genes except the mood genes are immune to Cherry Picker.
0ddbase 2023 年 7 月 31 日 下午 6:08 
might have commented this before i don't remember but i feel like the enhanced talking seeing and hearing genes need a higher metabolism cost or should be lowered to 150 percent instead of 200.
Morvana 2023 年 7 月 31 日 上午 3:02 
@DimonSever000
I just downloaded your mod for the first time a few days ago, so it shouldn't be outdated, but in the doubt I tested again (unsub, supressing the files, sub), once again without any other mod.

I have the same problems, so I don't know. The fact that I have the jelly production bug seems to indicate there is something weird going on.

Anyway, I will use what is working correctly. Have a nice day.
Cybranian  [作者] 2023 年 7 月 30 日 下午 9:27 
@Morvana

Update the mod, the problem with jelly production has been fixed for a very long time.

The gene for turning off mood is an archogen. Click the corresponding checkbox in the genotype creation menu. It is on the bottom right.

Yes, there is an operation to remove the parasite.
Morvana 2023 年 7 月 30 日 上午 10:49 
Finally I tried the parasite gene, is it a surgery to remove it ? Because it isn't in the list on my side.
Morvana 2023 年 7 月 30 日 上午 10:22 
Also I can't find the disable mood gene ?
Morvana 2023 年 7 月 30 日 上午 9:28 
Hello, nice mod with nice genes, however excretion genes seems to have some problems:
-For chemfuel excretion, it indicate it's jelly and it seems incredibly slow (during my test It increased by something like 0.1%/day).
-For jelly production the description is "TODO".
Miyu 2023 年 7 月 18 日 上午 11:33 
Баффни Фотоса. Там +9, это лишние +4.
Tu_cshkan 2023 年 6 月 13 日 上午 2:00 
А будет ли совместимость с war crimes expanded или мне надо убивать ксеносов ради халявного метала?
Lobanych 2023 年 6 月 2 日 上午 8:52 
Я. ЕСТЬ. ГРУУУУУУУУУУУТ!!!!!
Joselito 2023 年 6 月 1 日 下午 2:00 
pls pregnacie genes =(((((
Cybranian  [作者] 2023 年 5 月 31 日 下午 8:37 
@0river0blood0

If you look closely, you will notice that these are multipliers. If your armor is 0, then even with the multiplier it will be 0.
0river0blood0 2023 年 5 月 31 日 下午 5:32 
Plasteel Leather skin doesn't seem to add any additional sharp or blunt armor as it says in the tooltip. Even when naked both are at zero.
nephilimnexus 2023 年 5 月 30 日 下午 8:31 
Inserting genes to nerve staple, er I mean remove pawn emotions from workers whilst my stupid robots are throwing temper tantrums because their chairs aren't comfy enough. :steamthumbsup:
Latex Santa 2023 年 5 月 29 日 上午 11:08 
Ahhh, perfect for my "utopia" of genetic supermen. Thanks for the mod!
moreakai 2023 年 5 月 29 日 上午 3:14 
Oh thank you so much! That explains it. <3
Cybranian  [作者] 2023 年 5 月 27 日 下午 8:09 
@moreakai

Check pawn inventory