全面战争:战锤3

全面战争:战锤3

Beastmen More expansion units
21 条留言
Fenrir4life 7 月 19 日 下午 12:45 
If the skinwolves lose frenzy for bloodgreed, could they get it back through a tech? Frenzy isn't a "Norscan" mechanic the way Rage is
撿骨頭  [作者] 7 月 19 日 上午 9:30 
@Fenrir4life
The new units are affected by all global technologies, and they also have one specific matching tech.
Fenrir4life 7 月 18 日 下午 4:23 
Are the migrated units impacted by any techs?
撿骨頭  [作者] 5 月 20 日 上午 5:30 
@garum.swc
An emergency update, attempting to increase the troop limit through buildings.
garum.swc 5 月 16 日 上午 11:07 
These units are limited in numbers in campaign. Is there any way to increase that number?

Mods such as this Toad Dragon has used a script to include it in the Rewards of Dread system. It seems a bit complicated, but maybe you can take some inspiration from that?
https://psteamcommunity.yuanyoumao.com/workshop/filedetails/?id=3240386112
撿骨頭  [作者] 2024 年 8 月 23 日 下午 8:27 
fix bug
撿骨頭  [作者] 2024 年 8 月 18 日 下午 10:10 
@TorgueUser
@marauderB
Okay, this is a little awkward.
It looks like I did enter an extra 0.
I'll deal with this over the weekend.
marauderB 2024 年 8 月 18 日 下午 3:15 
Also, as an aside, the skin wolves have 120960 health as a unit, which seems like there is an extra zero in there. Awesome mod, skin wolves 100/10.
marauderB 2024 年 8 月 18 日 下午 3:11 
What increases capacity of these units?
Human72 2024 年 8 月 13 日 下午 4:07 
alrighty then custom made fair enough.
撿骨頭  [作者] 2024 年 8 月 12 日 下午 8:05 
@Human72
They are now variants and have the Beastmen faction's Wrath ability to keep them consistent.
Human72 2024 年 8 月 11 日 下午 8:34 
copy paste of vinilla units from one roster to another?
LimeUser 2024 年 8 月 2 日 上午 1:09 
Fair enough
撿骨頭  [作者] 2024 年 8 月 1 日 下午 9:35 
@TorgueUser
Because Medusa has built-in abilities of the Dark Elf faction, if you just add the recruitment list, there will be an icon error when entering the battle, so a variant method was used.
LimeUser 2024 年 7 月 31 日 下午 3:16 
Oh and the skin wolves have 90K hp.
LimeUser 2024 年 7 月 31 日 下午 3:13 
Sadly as these units are their own variant they're not compliant with SFO stats.
An example would be simply making a unit available to the roster without any changes, as these are feral variants they have their own stats and will constantly needs submods for things like stats.
I have no idea how modding works so i can't say anything about how it should have been done but i still wanted to leave this info here.
Pyrodysseus 2023 年 5 月 16 日 下午 9:16 
Happy to assist, no credit necessary! it's you who made the mods for us all to enjoy
Iahhel's Child 2023 年 5 月 16 日 上午 7:17 
This makes sense. Like your Fimir mod, it is possible that some Medusas could feel a closer bond to Beastmen than their former fellow Druchii. Not bad :steamthumbsup:
Norwegian Forest Cat 2023 年 5 月 15 日 上午 8:29 
Could you show more screenshots of the units added and how theyare recruited/ stat diffs ? thanks !
撿骨頭  [作者] 2023 年 5 月 14 日 下午 6:35 
@pyromaniac7777
Thank you, I will find time to investigate.
Pyrodysseus 2023 年 5 月 14 日 下午 5:55 
There's a mod that makes Mistwalker units be affected by Tech and Skills. If you open that in RPFM, you can see how he did it and then replicate it. It's a small mod so it should be simple