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报告翻译问题






Some changes happened with the relic updates that changed how maps work.
- Added title and some visuals. I noticed from the Relic patches some entities vanished like flags...
- Removed VP markers, since cant play that mode with playbills/scripts.
- Added guards at the entrances.
- POW can only be rescued by player 1 now. Some reason game was hanging when other players weren't present.
- Added visuals throughout.
- Reworked AI base area at top of map, redid rail tracks.
- New AI Defense, KRUPP K5 (AKA ANZIO ANNIE AKA RAIL ROAD ARTY THING) IS NOW FUNCTIONAL. It doesn't care who's on what team, and is happy to lay down artillery across the town.
Special huge shout our to Dave for helping me get it back to life. :)
Stay tuned for more tweaks and such coming soon...
Basically this map the AI has AA, AT, Mortars, MG bunkers, etc... throughout their base. The Tuning pack changes who can have/use/what it is.
So I think its confusing the map and overriding the tuning pack weapons... least thats the theory. I havent seen this issue otherwise... Sorry not much help so far..
- Increased main entrance slightly.
- Increased left entrance double size replaced gate with guard posts.
Keep in mind too, all the AI defenses are tied to the First AI Player (player 5 in game?). So if you disable that player, there wont be any AI defenses. I guess thats good for anyone that is new and learning... :)
I just played a match with Advanced AI tuning pack, that was 2 hr marathon. lol Works good. :)
- Added some visual additions around.
- Right side center extended mountain range closer to middle.
- Right side slightly increased entrance had issue some vehicles getting stuck.
- Something funky happened when maps got removed from steam. However its fixed now.
- Added searchlights and some cover near AI base.
- Added mine field in middle (clearly marked with signs!)
- Moved some AI defenses around.
- Cleaned up side entrances.
- added visuals around starting desert.
- Added shot blockers for bridge I forgot about.
- Removed tank traps from both side entrances.
- Added a ton of visuals.
- Added a ton of cover sandbags, etc..
- Added ton of palms, rocks, etc..
- Added sheds around AT's in base.
- Rearrange broken bridge so its more open.