Stellaris

Stellaris

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34 条留言
shit-for-brains 5 月 10 日 下午 4:58 
when you update the mod please also upload a legacy version for 3.14 please
cswim  [作者] 5 月 7 日 上午 9:56 
This mod has not yet been updated to 4.0, the description says as much.
cswim  [作者] 5 月 6 日 下午 4:10 
Okay, thanks for the report @DokTop_KTO. This mod (and my other mods) haven't been updated to 4.0 yet, but I'll look into your issue whenever I start updating them.
DokTop_KTO 5 月 5 日 上午 11:13 
I found a problem related to Wild Consciousness, for their star bases in addition to alloys also need food, if the mod is active, it will require only alloys, and this will not allow it to be improved
Spudwiser 5 月 5 日 上午 7:17 
Can confirm it is working for me on 4.0
UnLapinDeGaren 2024 年 11 月 5 日 上午 8:45 
hi dude thks for this great mod, i don t know if you create a compatibility patch for "Plentiful Traditions 3.x - Extra Perks" or not?
cswim  [作者] 2024 年 7 月 27 日 下午 7:22 
@Deviant, you can modify the mod yourself and reupload it to the workshop. If you look at the pinned discussion, I have a guide on how to modify the mod.
Deviant 2024 年 7 月 27 日 上午 8:37 
Pls create "lite version"

Starbase:
T1: 2 modules, 2 buildings
T2: 4 modules, 4 buildings
T3: 6 modules, 6 buildings
T4: 6 modules, 6 buildings

Orbital Rings:
T1: 2 modules, 2 buildings
T2: 3 modules, 3 buildings
T3: 4 modules, 4 buildings
Lemon Soul 2024 年 7 月 2 日 上午 11:39 
FYI paradox changed the way versions are written on updates.
it's now v3.12.5 instead of just 3.12.5
HUTIN PUILO 2024 年 7 月 2 日 上午 8:33 
Working perfectly with Plentiful Traditions 3.x - Extra Perks
You must try load order:
Plentiful Traditions 3.x - Extra Perks
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weregamer 2024 年 6 月 21 日 下午 2:57 
It does indeed! Thank you!
weregamer 2024 年 6 月 21 日 上午 9:30 
TYVM for replying. I'll give it a try!
cswim  [作者] 2024 年 6 月 21 日 上午 12:26 
@weregamer, this mod works with the mod you linked, as far as I can tell. If you run into any issues using my mod with that one, let me know, because I haven't found any. Otherwise, if you'd like to make your own version of my mod, there's instructions to do so in the pinned discussion.
weregamer 2024 年 6 月 20 日 上午 11:04 
Dang, I just can't live without https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2424006275 . Is there any chance you'd be motivated to make a version of this mod that also adds one slot and one buildng to Outposts?
cswim  [作者] 2024 年 6 月 14 日 上午 9:54 
Thanks for the report! I'll investigate further.
Sacran 2024 年 6 月 13 日 下午 5:29 
Update: "Plentiful Traditions x3 - Extra Perks" was the Culprit.
Sacran 2024 年 6 月 13 日 下午 4:50 
Building Slots are not available, though modules seem to work fine.
Eg: Just upgraded things to starholds and have 10 Modules but no buildings.
DO have UI overhaul, do NOT have anything else that modifies star bases. (To my knowledge)
Ashley ^^ 2024 年 2 月 20 日 下午 2:53 
Alright, thank you!
cswim  [作者] 2024 年 2 月 20 日 下午 2:52 
Additional note: My mod does work with mods that only add starbase modules .
If a mod changes the number of starbase module slots , then it will not be compatible.
cswim  [作者] 2024 年 2 月 20 日 下午 2:49 
@Ashley ^^ unless Plentiful Traditions modifies Starbases in any way, it should just work™️
I don't personally use it so I can't vouch for it working, but nothing in my mod should conflict with it.
Ashley ^^ 2024 年 2 月 20 日 下午 2:26 
Is this compatible with plentiful traditions 3.x - extra perks?
cswim  [作者] 2024 年 1 月 2 日 下午 2:59 
Should be fixed as of the latest version.
cswim  [作者] 2024 年 1 月 2 日 上午 2:24 
I'm looking into updating this mod again, along with my other two mods. I'll be looking into the weapons issues (for real this time), expect a release today or otherwise pretty soon.
dawlben 2023 年 10 月 16 日 下午 4:15 
Stellaris is flagging your mod again
cswim  [作者] 2023 年 6 月 9 日 上午 11:53 
Will look into these issues. Thanks for the report!
Brennal 2023 年 6 月 5 日 下午 12:30 
This mod does not work properly, I have tested it with the ui mod and this alone they slots in starbase buildings and module are not being added.
tolaburke 2023 年 6 月 4 日 下午 11:54 
I'm unsure how well this is working in regards to weapons being added to the Starbase. Example: fully kitted with gun turrets, a starhold should with this have 10 guns. It has 9. And hangars weren't added later on.
cswim  [作者] 2023 年 5 月 21 日 上午 9:58 
No. New Ship Classes 2 already modifies the number of starbase modules and buildings, there's no real reason to use this mod with NSC2. If you'd like to try and modify the mod yourself feel free but I'm not interested in making those changes. Sorry!
Malikto 2023 年 5 月 20 日 下午 7:40 
Can this be made NSC2 compatible? When using NSC2 only the base building slots are used for weapons any beyond that are ignored. So a Star Frtress will only recognize 6 weapons and no more.
cswim  [作者] 2023 年 5 月 14 日 下午 1:17 
@Zwerchfell Thanks!
Zwerchfell 2023 年 5 月 14 日 下午 12:46 
Wow, it worked great thanks to your instructions. Another award from me. Ingenious :steamthumbsup:
cswim  [作者] 2023 年 5 月 14 日 上午 10:28 
@Kipo
You're welcome!

@Zwerchfell
I actually just finished writing out a discussions post detailing how to modify the mod. You can find it here .
Zwerchfell 2023 年 5 月 14 日 上午 8:08 
Thanks for your mod. Question, could you tell me where I can change the number of building slots? I wish 4, 6, 8 15. Modules are perfect. Gladly via pm or here in the comments. Thank you for your effort.
Kipo 2023 年 5 月 14 日 上午 6:24 
oh thank you lord for this