安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






Mine has much better performance and more optimized
(this + ACE Heath Hud)
No I scrapped those due to separation of concerns. This mod focuses on the hit marker.
@Reticuli
Sweet
Curious about persistent Xs or crossbones on all the KIA units.
Do you mean unit icons that appear on the map, or the screen (3d)
I have a script for you that doesnt lag your game. The way the mod did unit icons, it was spawning them on every frame very inefficiently which is not necessary.
@Reticuli
Not sure what you mean by that, but you can always extract the file from the original to get its hit market sounds.
@thehungryhippo BTW, you have any idea what the hit and kill sounds are on the original?
My apologies, sorry for the confusion, no I dont think your total kills are being tracked anymore.
I meant the old one has trouble registering when you have multiple kills within a short timespan (Like a grenade killing 5 people at once), mine registers this properly.
It may have also had some inefficient loops too, im not sure because i havent worked on this in a long time
Where are totals tallied if you do it correctly now? I don't see it on upper right of the screen between compass and normal hud.
Other than the colors being slightly off and the text getting jumbled up on the health display with ACE when you changed units, was there anything particularly messed up about the health display's coding or does it particularly lower fps?
Went back over like 4 or 5 health hud mods to check them again, and they do indeed suck compared to KC. Would be a shame to have to lose that just to improve fps if in fact it doesn't affect fps much. Might not have BPM, has the wrong colors, and gets jumbled up, but the accurate depiction of ACE medical's body from the 'H' screen and the blood amount alone are gold.
No the score totals properly now, the old mod would not.
You would kill a vehicle with 5 people, and it would show you a random number.
I can make another version for you with the other features added back in if you want
If you want those features, you can use other mods. Separation of concerns - no need for bloat in a mod which only promises kill markers.
The way the original was calling the method that triggered the display was completely broken if multiple kills were made.
Yes, check the settings in CBA for this option