全面战争:战锤3

全面战争:战锤3

ClayChuang's Lizardmen Unit Pack
40 条留言
JediMasterDraco  [作者] 5 月 3 日 上午 8:20 
That was an accident owing to the fact that I forgot Nakai recruits units differently due to being a horde. I will correct that issue when I have the time.
菜鸡 5 月 2 日 下午 10:49 
Nakai can't recruit Mist Engine,Ancient Stegadon Revification Crystals and Weapons Platform.Is it a bug or it was done deliberately?
Anyway thank you for your job.I'm pretty like this mod in WH2.It's good to see someone bring it to WH3
JediMasterDraco  [作者] 3 月 6 日 下午 10:28 
@Blackbeard I can almost guarantee a no. Please keep in mind this isn't something of my own creation. It is simply a port of a mod from Warhammer II. I in no way take credit for much of the work that was done to make these units. All I'm doing is keeping the mod up-to-date.
Blackbeard147 3 月 6 日 下午 10:01 
@JediMasterDraco is there any chance either as an update to this mod or making a new mod we get some new dread saurian types? as of now all we have basic melee versions and seeing and playing this mod for forever by now you could make some truly great units and bring the best bois to there rightful place of power.
ironically_implicated 3 月 6 日 下午 4:19 
love me some lizardmen mods, much appreciated chief!
JediMasterDraco  [作者] 3 月 5 日 上午 10:02 
@kilin Okay you can stop with the overdramtics. The issue has now been fixed. I suspect it was from the last update when the tables need to be updated I neglected to delete the majority of the table as I should have. Thank you for bringing it to my attention.
Kilin 3 月 5 日 上午 7:36 
I have been playing SFO recently and using the SFO sub mod for this, sure it's my mod. But I found that the SFO skill values are very different from those of other players. I spent a lot of time looking for abnormal mods, and I have never suspected that it is your mod. But with the help of WMM, I found that it was actually your mod that changed most of the data (db/special_ability_phases_tables), making it the same as the original version.
Oh, I can't believe it. I've never been so disappointed with a mod before. You copied the vast majority of the original version without any content. Oh, I never doubted you. However, there is no doubt that you should delete the unnecessary parts to avoid damaging the gaming experience of other players who may exist.:steamsad:
Nukular Power 2 月 3 日 下午 6:42 
thank you for updating
JediMasterDraco  [作者] 2024 年 12 月 19 日 上午 10:15 
Just needed to change some audio entries in the melee weapon table. I love it when CA makes things easy on us modders.
JediMasterDraco  [作者] 2024 年 8 月 22 日 下午 2:28 
Updated
Rustic "Kalessin" Citrus 2024 年 8 月 22 日 上午 11:12 
After some testing, i believe this mod now CTD's on start up after patch 5.2.0!
Screenie: https://i.imgur.com/ipI7SrS.png

Please and Thank-you for your hard-work and any updates you may do <3 :WH3_clasp:
大半球 2024 年 5 月 16 日 上午 2:45 
need update
caodahua 2024 年 2 月 29 日 上午 9:21 
神殿骑兵太强大了已经严重超模,一堆可以冲一满编步兵
JediMasterDraco  [作者] 2024 年 2 月 24 日 上午 11:52 
Okay the mod has been properly updated, including various new abilities being added where appropriate (like adding the new Solar passive to the Weapons Platform Stegadon).
JediMasterDraco  [作者] 2024 年 2 月 24 日 上午 4:47 
It will be up as soon as I can find the time.
Thumpah 2024 年 2 月 24 日 上午 1:24 
Any chance to update to latest patch?
JediMasterDraco  [作者] 2024 年 2 月 21 日 下午 7:54 
That might be causing the issue. Or it might be the interaction between out two mods.
marauderB 2024 年 2 月 21 日 下午 5:45 
The Jurassic Mod
JediMasterDraco  [作者] 2024 年 2 月 17 日 下午 8:20 
I just checked and I'm not having any issues. Are you using any other mods?
marauderB 2024 年 2 月 17 日 下午 4:34 
Hi, I noticed something a little odd with my temple buildings. They add capacity for both feral and normal dread saurians, but it doesn't allow me to recruit them from those buildings, only vicious razordons. Please help!
JediMasterDraco  [作者] 2024 年 1 月 1 日 下午 12:30 
Okay all bugs related to regeneration and XP should be sorted out. My apologies for those issues.
JediMasterDraco  [作者] 2024 年 1 月 1 日 上午 10:32 
Dang. Had a period of ill-health around Thanksgiving and it slipped my mind. Fortunately I have today off so I should be able to take a look.
Purge8642 2024 年 1 月 1 日 上午 12:55 
Are They unable to gain experience or is it okay now?
JediMasterDraco  [作者] 2023 年 11 月 18 日 下午 7:48 
I'll investigate that and hopefully solve it.
ema用魔杀吸干hiro 2023 年 11 月 18 日 下午 12:36 
Author, these mod units are unable to obtain experience, and any way to obtain experience is not feasible, resulting in the inability to upgrade. The level at which they are recruited will always be the same.
ShadDoUrden 2023 年 10 月 3 日 下午 2:47 
LISA_SOO 2023 年 10 月 3 日 上午 3:30 
Also new units can't have exp cuz its locked.
LISA_SOO 2023 年 10 月 3 日 上午 3:13 
Revivification crystal stegadon's auras don't work because there are no values for the hp change frequency and fatigue change ratio in the special_ability_phases_tables.
Many thanks for the porting anyway :)
Infinity_Y8 2023 年 9 月 27 日 下午 8:06 
Then thank you for porting this mod :D
JediMasterDraco  [作者] 2023 年 9 月 27 日 下午 7:08 
I can only take credit for porting it from Game 2.
Infinity_Y8 2023 年 9 月 27 日 下午 6:52 
Thank you, awesome mod!
JediMasterDraco  [作者] 2023 年 9 月 13 日 下午 5:24 
Updated. Sorry it took so long.
Fernandogg 2023 年 9 月 10 日 下午 4:14 
you can port the mod Empire Powerful Units and Economy Building (S&F dlc Updated) by ClayChuang
Xantares 2023 年 9 月 7 日 上午 2:01 
Update please!
The Skg 2023 年 6 月 4 日 下午 9:35 
666!
DragonsRocks017 2023 年 6 月 3 日 上午 11:12 
pls port over the mod that adds in the feral wyrm monster and the tiktakto mount for it from warhammer 2 i want my giant dragon slaying tiktakto back!
Blubber crap 2023 年 5 月 14 日 下午 5:59 
Can you port the skinks with kroxigor unit mod from wh2, its where kroxigors are at the back ranks of skink cohorts?
Pyrodysseus 2023 年 5 月 13 日 下午 5:51 
Excellent, thank you
Who 2023 年 5 月 13 日 下午 3:59 
Thanks for the mod!
REITERPALLASCH 2023 年 5 月 13 日 上午 10:37 
very nice