Barotrauma 潜渊症

Barotrauma 潜渊症

Chemical Agents
197 条留言
Apex 9 月 15 日 下午 6:51 
@Port press E first to activate them.
Port 8 月 13 日 上午 5:43 
Hey, I keep trying to throw the grenades, but for some reason they just get thrown but do not get activated, no gas spreads, nothing happens, no-one reacts.
D8nkmemelord 7 月 4 日 下午 12:18 
I gotta say, I'm not sure how well the decontamination works, I've been doing the missions to collect a chemical weapon crate and whoever picks it up is perpetually exposed. Using the sprayer, the decontamination kit, anything really, just doesn't work. Are you meant to take off the equipment and spray it on the floor? It's starting to get expensive having to replace an Assistant and Suit every time because I just have them kill themselves in the ocean after so they don't kill everyone...
Feniter  [作者] 5 月 9 日 上午 2:27 
I don't play with it and seems complex at first glance to do, no plans for now.
Winston Churchill 5 月 9 日 上午 2:05 
Do you plan make NT comp patch?
Feniter  [作者] 5 月 2 日 下午 7:29 
Usually NPCs react to being sprayed but the gas grenades not so much no idea why for now
Feniter  [作者] 5 月 2 日 下午 7:29 
Nerve agent residue on your character, decontaminate via sprayer or by the individual kit
TheLoneyOne:) 5 月 2 日 下午 6:28 
Really confused. Got a mission to collect a chemical package and got it. However once I dropped it off and got to the station, whoever wore the chemical suit to stay alive would kill everyone around them till they themselves took the suit off. What do I do?
Joe Mc'Murray 2 月 24 日 下午 4:03 
is there any way you can make NPCs react like you are attacking them when you start spraying chemicals? 10/10 mod either way
M1911A1 Oversize® 2 月 5 日 上午 11:49 
use pul flush
Scoober 1 月 29 日 下午 1:32 
Wait, let me move it to suggestions.
Sorry for the bother.
ニコロ 1 月 8 日 下午 12:38 
10 war crimes out of 10:captainsmooth:. Would really appreciate it if you tell me how I can cure poisoning by blistering gas. Tried searching for the so called "Bandages" but that yielded no answer whatsoever
Feniter  [作者] 2024 年 12 月 3 日 上午 12:16 
You don't, you can use the chemical crate but it's not going to do anything.
HabbaTheYut 2024 年 12 月 2 日 下午 11:39 
How do you store chemicals?
Feniter  [作者] 2024 年 11 月 28 日 下午 8:06 
ah my bad w8
Eebly sheembly 2024 年 11 月 28 日 下午 7:59 
sprite for the red hazmat suit when on the ground isn't correct
Feniter  [作者] 2024 年 11 月 22 日 下午 6:19 
Ok I'll fix the diving suits sprite files.
Eebly sheembly 2024 年 11 月 22 日 下午 5:39 
The bodies for combat suits (dunno about the others) are invisible
Feniter  [作者] 2024 年 11 月 21 日 上午 2:23 
Should be ok now
Feniter  [作者] 2024 年 11 月 21 日 上午 12:38 
oh shit my bad, thanks for letting me know I'll update today
Kelvin 2024 年 11 月 21 日 上午 12:02 
I've had a problem with the sedative 40mm grenade emitting blistering agent instead
Feniter  [作者] 2024 年 11 月 19 日 下午 1:54 
Press E before throwing, as for the detonator thing I'll look into it.
kosciszczykiewicz 2024 年 11 月 19 日 上午 6:46 
the grenades dont work for me, might be one of the mods i have on but i have no idea how any of them would break anything. i mean i can detonate them with a detonator but when i throw them they do nothing and even when they actually do detonate theres no gas or anything
Feniter  [作者] 2024 年 11 月 16 日 上午 2:33 
alright digging through the code there's a new feature I wanted to add, this might take a little longer with tweaking things abit.
Feniter  [作者] 2024 年 11 月 16 日 上午 1:12 
alright, I found some of the way it works, hopefully I can revamp the entire array of hand grenades by today and update today, thanks for notifying this new feature, should decrease code bloat as well.
Eebly sheembly 2024 年 11 月 16 日 上午 12:11 
Yippie
Feniter  [作者] 2024 年 11 月 15 日 下午 11:38 
give me a few hours to return back at home and see how the new grenades function, I'll try and make it so.
Eebly sheembly 2024 年 11 月 15 日 下午 11:16 
can you update it to be able to pull the pins on the grenades while held like how it is for grenades in vanilla?
Feniter  [作者] 2024 年 9 月 26 日 上午 5:39 
it's unfortunately not maintained since the last update since I've pretty much made approximately 90% of the stuff I wanted to make, but anyways, thank you for your comments, please do notify me the moment an update obsoletes this mod or creates an issue/bug in the slightest.
His Holiness 2024 年 9 月 26 日 上午 1:57 
This is my favourite mod and you have my sincerest appreciation in creating and maintaining it.
I Can Levitate And Kill People 2024 年 8 月 13 日 上午 3:22 
I love the AV-3 so so so so so so so so much. It doesnt affect me due to husk genes + infection. My god. Its wonderful. They drop like fucking flies man
<†>Baigle1<†>™ 2024 年 7 月 31 日 下午 5:14 
Insanely overpowered but fun to use (especially contamination). Have it on a server with NT, cybernetics, surgery, eyes, real sonar, hazardous reactors, enhanced husks, EK, etc etc. Works great.
Wrill 2024 年 4 月 1 日 上午 6:03 
@Husk Cultist
Volatile fuel rod doesn't even check for collisions. It just has an extremely low radius.
TheHomelessHobo 2024 年 3 月 22 日 下午 11:57 
Does this work with enhanced reactors (basically Im just wondering what the patch for hazardous reactors and this mods fixes, I can figure it out from there prob)
Husk cultist 2024 年 3 月 8 日 上午 10:13 
stays not says
Husk cultist 2024 年 3 月 8 日 上午 10:12 
Feniter try making it mimic the Volatile Fulgurium Fuel Rod
it does radiation damage that says inside rooms and stuff
. 2024 年 3 月 2 日 下午 12:07 
How many war crimes you wanna commit?
Y E S
Feniter  [作者] 2024 年 2 月 23 日 下午 5:05 
Check FAQ, I can't do anything about it since it mimics the acid grenade with multiple invisible explosions all at once.
Husk cultist 2024 年 2 月 6 日 上午 3:49 
the gasses go through walls too so it is hard to contain even if locked in a room
arcicethewolf 2024 年 2 月 2 日 下午 6:03 
Does the enemy AI use these weapons?
Husk cultist 2024 年 2 月 2 日 上午 6:26 
when i put a triggered AX-3 blister in a chemical weapon crate it doesnt make it stop is there another way to contain the gasses after its triggered?
Feniter  [作者] 2023 年 11 月 29 日 下午 11:03 
Regarding compatibilities:
I do not know I just came back right now, apologies for that.

Translations:
Thanks @iErr0r32

Concerns and others:
@mgiu7t 1) no I think having the 2 plastic and 2 fpga circuits takes care of it especially the way it has more range than the vanilla medical scanner. 2)ehh just a decision I chose, especially to add difficulty 3) cuz it's part of the recipe 4) well it's a tough hazmat suit that trades high chemical and radiological protection in exchange for slow mobility in water.
iErr0r32 2023 年 11 月 19 日 上午 10:05 
Переведено в Total Russian Translation (TRT)
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2986079116
VelxraTV 2023 年 10 月 30 日 下午 5:54 
can you add "enhanced reactor" capability?
thedoomman 2023 年 10 月 25 日 下午 3:06 
This some nice shit
*dies*
Shadowboss 2023 年 8 月 25 日 上午 8:20 
Can you make a Robotrauma patch
Jesper1222 2023 年 8 月 19 日 下午 12:27 
Is there a container that can safely contain the Unknown Chemical Container?
And where could i optain it?
I have a chemical weapon container but it does not seem strong enough to protect me or my bot crew from the effects. (As the description of the weapon container indeed states)
Scratch_999 2023 年 8 月 10 日 上午 8:24 
Is it compatible with Robotrauma, Barodrama V5, Neurotruama and its addons ?
Swell Hell 2023 年 8 月 2 日 上午 12:08 
dose this work with barodrama?
Cultist ⁧⁧ ඞ 2023 年 7 月 31 日 下午 12:11 
Is this compatible with Robotrauma?