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Currently I'm heading the Adventurer rework for the main mod, and working on a gargantuan MT there so my eu4 time is also quite split^
@Pluto ist ein Planet - you're welcome to DM me on discord. If you're in the anbennar server my name is the same there.
it was a pretty fun compaign last time i tried
Apologies if it ends up taking longer than 2 weeks^ the benefit of the wait though is I wont have to update for every hotfix that goes in
Other than those things I thinks its fair for the most part, you have a lot of tough battles but you get a lot of buffs as well. Thanks for making the mod all the same and giving the leech boys some cool flavour and lore.
1. I feel the start with the endless wars is ok for the most part but towards the final reforms where you are against the plant coalition and the other leeches it feels like you are really relying on the AI being stupid and abusing the crossings. I feel like having the other leeches also at war with effelai coalition could help a bit (Also I feel like it makes sense with my admittedly superficial understanding of the lore that the effelai want to genocide all the leech men)
As mentioned, though, a huge part of this is probably playing on hard mode with the bloom. The mod basically gives you one monument to play with, so I decided to accept nerfing myself to minmax it just for fun (hence suggestion). And the sentinel disaster really won't let you get away with that. The bloom debuff is actually crippling (+60 minimum autonomy IIRC, it's almost like all your states are territories with some territory autonomy bonuses). You can totally deal with it if you're only dealing with normal Anbennar hardmode stuff. I just didn't expect a disaster that makes the old Allclan rebel spam look like a walk in the park hitting you this early in the game.
As far as the war against the world goes...well, it isn't the entire world gunning for you all at once, but there's definitely big conflicts at the end of the tree.
Appreciate the kind words even if this isn't up your alley as far as game flow goes. The monument idea is definitely an interesting one, and if the difficulty continues to seem skewed by the effelai bloom, I may take some more actions to mitigate that bit.
My tip to the dev would be to put in more mechanics encouraging the player to make the correct choices instead of obviously bad ones for fun. For example letting you burn down the heart monument to replace it with a reverse type monument that scales with Effelai burning.
Thralls are the only path yeah, but for the civil war you can side with either - it'll just put you on the thrall path either way.
P.S: How come no jungle in Amadia? It's free real estate, right next door :o
Looks like the jungle hubs regenerate after winning the war against the singing jungle? Or at least some of them? Do you happen to know why?
Yep the morale is intended to be crazy strong- the more you burn, the stronger they get.
And yeah, the singing jungle is meant to take everything you own other than leechdens and dry coast - and it also annexes the natives tribes. It'll ignore land owned by colonizers and such though.
"...that we >are<, whether we like it or not, >are< at war with..."
Grammatical error in the description of the Reformed Leechmen Spearmen: "but have increasing defense from..."=>"but have increased defense from"
"These creatures may be mighty, they would have [to?] be to survive this cruel and trying jungle"
"The jungle seems sto".