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Also I should add, this strategy I use to make weapons C_ compatible works for Gmod, but there are some other source games that it doesn't work for, like left 4 dead 1/2, because doing this changes the order that the bones are defined in, which some source games don't like for some reason. There is a way to work around this, but it requires a different strategy that is harder and more time consuming by using bone constraints in Blender to make the C_ skeleton copy the original view model's skeleton for each animation.
If ya have any trouble, you can let me know and I'll try to help as best as I can when I have time.