Gothic II: Gold Classic

Gothic II: Gold Classic

zScaleFightRange
7 条留言
Gi-Go 2024 年 8 月 7 日 上午 5:28 
would you recommend this mod to a veteran? i'm not looking for a difficulty decrease but proper range seems like something worth checking out. which enemies get their range increased instead of decreased?
Franisz  [作者] 2024 年 7 月 27 日 下午 11:32 
Monsters are just a type of NPCs.
Lichgate 2024 年 7 月 27 日 下午 10:55 
I'm confused. You're using the word "NPC" (non-player character) but in the thumbnail and in the example there is a field raider - a monster, not NPC. I'll just assume it affects both.
Franisz  [作者] 2024 年 2 月 15 日 下午 10:28 
This plugin only adjusts NPC range, so I doubt it's the reason. And for reporting issues, is GitHub.
DamianQ 2024 年 2 月 15 日 下午 3:40 
I blame this mod for my nightmare experience in Gothic lately :KEKW: I didn't test the game without it yet, but with this present the enemies skip animations when both hitboxes get into one another (Player and Enemy) and attack much faster than they should.
Franisz  [作者] 2023 年 12 月 27 日 上午 8:05 
The plugin ensures that the combat range of scaled NPCs is proportionate to their model size, providing a more realistic and balanced experience. It just feels natural and how it's supposed to be.
Metam0q 2023 年 12 月 27 日 上午 3:12 
does this make the game noticably easier?