安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






The first problem should now be fixed. An update was pushed right this second to fix it.
The second comment is hidden but I have a hunch what it says. The actual weapon behaviour is handled by Gunsmith Reloaded, not this appearance pack. This pack only adds skins to the weapons from that pack and nothing else.
There are instances where a firearm may be slightly larger in proportion to its real-world size, or the stock may be too close to the shoulder, for example, to be visually realistic.
However, this is considered acceptable within the context of the game.
I hope you can resolve this.
1. unknown - lua/arc9/common/attachments_bulk/csgo_arc9_skins_template.lua:21
2. include - [C]:-1
3. loadAtts - lua/arc9/shared/sh_atts.lua:123
4. unknown - lua/arc9/shared/sh_atts.lua:265
5. include - [C]:-1
6. unknown - lua/autorun/sh_arc9_autorun.lua:15
[[ARC9] Gunsmith Reloaded Appearance Expansion - Part 1] lua/arc9/common/attachments_bulk/csgo_arc9_skins_template.lua:21: attempt to concatenate global 'name' (a nil value)
1. unknown - lua/arc9/common/attachments_bulk/csgo_arc9_skins_template.lua:21
2. include - [C]:-1
3. loadAtts - lua/arc9/shared/sh_atts.lua:123
4. unknown - lua/arc9/shared/sh_atts.lua:265
5. include - [C]:-1
6. unknown - lua/autorun/sh_arc9_autorun.lua:15
Also, some of the skins have weird "clipping" with the own gun, by black glitches showing over the paint at high rare moments.
Apart from that, cool mod though, love it
As already explained on August 5th - changing the material of the weapon handles only the weapon and nothing else. As the scopes are attachments, they do not get altered alongside as they are separate models.
As this is an ARC9 base issue, I cannot do any more than what this addon already does.
Exactly WHAT didn't work?
Simple. ARC9 changes the material of the view and world model and nothing else. It does not change the appearance of actual attachments. This is a restriction of the base that I would like addressed, but it has not been a priority.
TL;DR: ARC9 base issue.
Part 2 is required for the skins to work at all. It also contains a bunch of the skins as I had to split them up in order to work as Workshop addons.
1) You use GMod's built-in language select. On the pause menu, on the bottom right there is a flag to indicate what language you're currently on. Click it and click on a flag to change the language.
2) On ARC9, in the customization menu, click on the gear icon (settings), then scroll down to "Developer" and click "Reload Language".