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Do you know who created the mod "Another All Systems Spawn" ??
It appears to have been somehow removed from the Stellars mod listings and now it remains stuck in my workshop mod list. I placed a comment in the mod discussions trying to get some help from a modder to remove this mis-behaving mod from my list but so far no help...
I realize why I put it in - was playing around with making a mod to force stuff to spawn close to the player, beginning with the Guardians and Holy Worlds.
Updated. This won't work on 3.14, unfortunately.
It looks like 99% of the changes are just to harmonize spawn chance, so it should work otherwise, but I can't make a guarantee until it's updated.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2955958470
@King Brick not a small bug! Thank you for pointing it out.
@waddysjunk aside from those not tied to system spawns (e.g. Rubricator), yes.
# Randomize caravan order
random_list = {
1 = { # 1 - 2
event_target:caravaneer_fleet1_fleet = { fleet_event = { id = cara.1000 days = @caravaneerfleetlaunch1 } }
event_target:caravaneer_fleet2_fleet = { fleet_event = { id = cara.2000 days = @caravaneerfleetlaunch2 } }
event_target:caravaneer_fleet3_fleet = { fleet_event = { id = cara.3000 days = @caravaneerfleetlaunch3 } }
}
1 = { # 1 - 3
event_target:caravaneer_fleet1_fleet = { fleet_event = { id = cara.1000 days = @caravaneerfleetlaunch1 } }
event_target:caravaneer_fleet3_fleet = { fleet_event = { id = cara.3000 days = @caravaneerfleetlaunch2 } }
} <--pretty sure this bracket shouldn't be there, and is preventing the other possibilities
event_target:caravaneer_fleet2_fleet = { fleet_event = { id = cara.2000 days = @caravaneerfleetlaunch3 } }
}
<----excluded for comment length--->
}
@MonkeysInSpace not sure where that came from. Thanks.
instead of the random chance to spawn 2 of the 3 you could just throw the flags directly into the init_effect
set_global_flag = spawn_caravaneer_1
set_global_flag = spawn_caravaneer_2
set_global_flag = spawn_caravaneer_3
I'd be oblidged, and thank you for upkeeping your mods!
modifier = {
factor = 0
has_star_flag = empire_cluster
}
spawns in new games will become more interesting