Stellaris

Stellaris

All Systems Spawn
59 条留言
EMPIREVSREBLES 10 月 21 日 下午 2:03 
Wait, I'm confused. How does this mod work?
Ariphaos  [作者] 9 月 9 日 下午 1:49 
Update is a small fix for 4.0.22/23
Ariphaos  [作者] 9 月 2 日 上午 1:10 
@freakshowes not that I am aware of. There are a few updates from 4.0.22-23 I need to forward into this however.
Freakshowes 9 月 1 日 下午 7:59 
Is there a known bug that causes some systems to not spawn with a star?
Ariphaos  [作者] 8 月 23 日 下午 4:33 
@Ebatbl4 it will work on any star size, but there are enough unique systems that low galaxy sizes may mean some get pushed out of consideration.
EbatbI4 7 月 30 日 上午 6:00 
Will it work on 200 planets galaxy?
Old Ben 5 月 25 日 下午 10:01 
Thanks for the suggestion. I had to switch to the Steam Beta and was finally able to delete it from there....cheers
Ariphaos  [作者] 5 月 25 日 下午 5:55 
@Old Ben no idea, but you should be able to go to the root of the Stellaris > Workshop and go to your subscribed items from there, and remove it that way.
Old Ben 5 月 25 日 下午 5:31 
@Ariphaos
Do you know who created the mod "Another All Systems Spawn" ??
It appears to have been somehow removed from the Stellars mod listings and now it remains stuck in my workshop mod list. I placed a comment in the mod discussions trying to get some help from a modder to remove this mis-behaving mod from my list but so far no help...
Ariphaos  [作者] 5 月 15 日 上午 12:11 
Well, it was my fault having a useless file in there in the first place.

I realize why I put it in - was playing around with making a mod to force stuff to spawn close to the player, beginning with the Guardians and Holy Worlds.
Nathaniel Herapen the Third 5 月 14 日 下午 4:04 
Thank you, it must be because the hivemind is coded so unique compared to the original five, And that 4.0 is very different again from 3.14.
Ariphaos  [作者] 5 月 12 日 下午 11:44 
For some reason the FE system file was in there, I'm not sure why but is gone now.

Updated. This won't work on 3.14, unfortunately.
Nathaniel Herapen the Third 5 月 7 日 上午 3:14 
I can confirm that this mod prevents the brand new fallen Hivemind triplets from spawning in, not sure why but it is.
Ariphaos  [作者] 5 月 5 日 上午 8:46 
@waddysjunk this won't contain the new systems until I have updated.

It looks like 99% of the changes are just to harmonize spawn chance, so it should work otherwise, but I can't make a guarantee until it's updated.
waddysjunk 5 月 5 日 上午 8:19 
would this still work after dlc
Ariphaos  [作者] 2024 年 12 月 2 日 下午 2:28 
@Toast unless there is some system I missed, which I kind of doubt.
Toast 2024 年 11 月 25 日 下午 3:03 
Ariphaos  [作者] 2024 年 11 月 2 日 上午 4:58 
Shattered ring repair is based on some flags, so this is fully backwards compatible for those still on 3.13.

@King Brick not a small bug! Thank you for pointing it out.

@waddysjunk aside from those not tied to system spawns (e.g. Rubricator), yes.
fleece 2024 年 10 月 30 日 上午 5:13 
The new "Remove the Interloper" decision to fully repair the Shattered Ring origin ringworld is blocked by this mod. Until it is updated, it's an easy enough fix to find federations_initializers.txt in the base game folders and copy over the changes from the shattered ring section to this mod's version of the file.
waddysjunk 2024 年 10 月 29 日 下午 1:10 
just double checking that it includes leviathans and mod description doesnt mention, only link does
King Brick 2024 年 10 月 12 日 下午 5:01 
Found a small bug, I think, in megacorp_initializers. Sorry, I can't find a way to post this in a more legible manner.


# Randomize caravan order
random_list = {
1 = { # 1 - 2
event_target:caravaneer_fleet1_fleet = { fleet_event = { id = cara.1000 days = @caravaneerfleetlaunch1 } }
event_target:caravaneer_fleet2_fleet = { fleet_event = { id = cara.2000 days = @caravaneerfleetlaunch2 } }
event_target:caravaneer_fleet3_fleet = { fleet_event = { id = cara.3000 days = @caravaneerfleetlaunch3 } }
}
1 = { # 1 - 3
event_target:caravaneer_fleet1_fleet = { fleet_event = { id = cara.1000 days = @caravaneerfleetlaunch1 } }
event_target:caravaneer_fleet3_fleet = { fleet_event = { id = cara.3000 days = @caravaneerfleetlaunch2 } }
} <--pretty sure this bracket shouldn't be there, and is preventing the other possibilities
event_target:caravaneer_fleet2_fleet = { fleet_event = { id = cara.2000 days = @caravaneerfleetlaunch3 } }
}
<----excluded for comment length--->
}
Ariphaos  [作者] 2024 年 9 月 24 日 下午 4:31 
Just forwarded some 13.1 patch changes.
Dr. Nolegs 2024 年 9 月 10 日 下午 3:49 
TY
Ariphaos  [作者] 2024 年 9 月 10 日 下午 3:46 
@Dr. Nolegs should be functioning now with the update.

@MonkeysInSpace not sure where that came from. Thanks.
MonkeysInSpace 2024 年 8 月 14 日 下午 3:48 
in machine_age_initializers.txt is the 0 after close_moon_distance (ie: close_moon_distance0) intentional or a mistake. Occurs in both systems in that file.
Dr. Nolegs 2024 年 7 月 2 日 上午 9:13 
Could you change the megacorp_initlializer to spawn all caravaneers too?
instead of the random chance to spawn 2 of the 3 you could just throw the flags directly into the init_effect
set_global_flag = spawn_caravaneer_1
set_global_flag = spawn_caravaneer_2
set_global_flag = spawn_caravaneer_3

I'd be oblidged, and thank you for upkeeping your mods!
Ariphaos  [作者] 2024 年 5 月 22 日 上午 4:31 
IIRC Shallash won't spawn if the xenophobic FE doesn't spawn. Otherwise it should always spawn.
SomeofDeez 2024 年 5 月 21 日 下午 11:22 
I noticed that shallash doesn't spawn sometimes. Will you be updating it so it does? Good mod btw.
KirGeo 2024 年 5 月 16 日 下午 2:51 
Thank you.
Ariphaos  [作者] 2024 年 5 月 15 日 上午 2:16 
It has been updated for new unique systems, yes.
KirGeo 2024 年 5 月 13 日 下午 7:24 
Hope you can update it for any new systems added with the latest DLC.
Ariphaos  [作者] 2024 年 5 月 8 日 下午 10:56 
This should be more-or-less backwards compatible, but will probably spam your error log a bit if you are still on 3.11.
chunga changa 2024 年 3 月 8 日 上午 3:12 
Hi, I noticed that systems will not appear in systems with the tag "empire_cluster". In previous versions of the game some systems could be placed next to spawn, but not now. So, if delete all
modifier = {
factor = 0
has_star_flag = empire_cluster
}
spawns in new games will become more interesting
John™ 2024 年 1 月 29 日 下午 10:26 
the !ariphaos_all_systems_events file was different from the file in your patch, the ancient_relics_arcsite_events_2 file. It think that since !ariphaos_all_systems_events doesn't overwrite ancient_relics_arcsite_events_2, that file in your patch would fire and since the Surveillance Supercomputer spawn event in your patch is the same as vanilla, it meant that the chosen and the other system wouldn't spawn together all the time.
ArchAngel 2024 年 1 月 28 日 上午 5:58 
It was a mod conflict. Sorry about that. Works great.
ArchAngel 2024 年 1 月 28 日 上午 4:34 
Is anybody else getting multiple Gargantua spawns?
Ariphaos  [作者] 2024 年 1 月 22 日 上午 3:30 
@John how does it interfere exactly?
John™ 2024 年 1 月 18 日 下午 6:55 
figured it out. It was your patch that was interfering
John™ 2024 年 1 月 18 日 下午 4:06 
The Chosen don't seem to spawn every time.
Ariphaos  [作者] 2024 年 1 月 9 日 下午 9:32 
? This is updated. Re-subscribe if it is giving a version warning.
Golfin doidão de baiacu 2024 年 1 月 9 日 上午 10:59 
any update?
Ariphaos  [作者] 2023 年 11 月 26 日 下午 6:35 
After my patch, before most other things unless you want it to overwrite.
merc2k9 2023 年 11 月 26 日 下午 2:40 
Any load order considerations for using this?
Inny 2023 年 11 月 18 日 上午 8:19 
Thanks for the answer, I'll look into it.
Ariphaos  [作者] 2023 年 11 月 18 日 上午 2:11 
@Inny I am not able to replicate this? It's spawned via event, so if you have something clobbering the event override in this mod that would block it.
Inny 2023 年 11 月 17 日 下午 6:14 
I noticed while playing in 3.9 that Ultima Vigilis was not always spawning (I play with all crises enabled) on a 1000 stars galaxy.
Ariphaos  [作者] 2023 年 11 月 16 日 下午 12:43 
As some leaders were generated in system init scripts, this will be somewhat buggy if you try to start a new game on 3.9.
Ariphaos  [作者] 2023 年 6 月 7 日 下午 5:12 
Update guarantees Dugar, as well as the Voidwyrm and a few other systems I missed.
Ariphaos  [作者] 2023 年 6 月 6 日 上午 2:42 
Yeah I've got an update for this in the works, sorry. Been trying to catch other systems I missed and things expanded a bit.
No Name 2023 年 6 月 5 日 下午 7:02 
Came here to say the Dugar system never spawns for me. It is important because he contains one of the legendary paragons.