Age of Wonders 4

Age of Wonders 4

[Potentially Working] More Realm Traits
69 条留言
Kroq-Gar 9 月 29 日 下午 12:16 
multiple megacities is crashing the game for me, sadly, cous thats the reason i use this :D
TurtleMaster 9 月 1 日 下午 6:21 
Works fine still
Grathocke 2024 年 11 月 10 日 上午 10:16 
@MusicManiac As I mentioned in another of your mods, this one also appears to be working for me.
[BRE] Humbert "Le Frog" 2024 年 11 月 10 日 上午 3:56 
update?
AuroraOurania 2024 年 8 月 20 日 下午 8:23 
Is this still functioning?
Cookiesnm1lk 2024 年 8 月 14 日 下午 4:19 
I agree with FizWolf. i'd love to have more traits able to be used at once. even if it's just replacing all the forced trait types with free slots.
FizWolf 2024 年 7 月 2 日 上午 11:14 
Is it possible to increase worlt trait slots in map creating part? There are 4 flexible.slots, would be cool to have 8 to add new traits.
joel.west 2024 年 6 月 28 日 下午 9:32 
I am in complete fantasy land but I would like -

a hex rule battle trait so AoW4 battle engagement rules are the same as in AoW1, 2, 3. return of 6 v 1 stack and 1 v 6 stack battles (though latter would suffer XP loss for units unless it was bumped up to 3 v 6 stack)

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common heroes realm trait (+3 hero cap) slightly counters 2024 Feb wolf patch which ties hero limit to game turn, not empire city count

I have not found a mod to return hero cap to empire city count, so it would be great for another realm trait of common heroes++ where it gives +5 hero cap. that way a full hero stack can appear before turn 10 when hero cap is raised to 2
drew_west 2024 年 6 月 6 日 下午 5:57 
Hey I was wondering if it was possible to make a 'no reinforcements' realm trait. I much prefer 6vs6 battles.
Scoobs 2024 年 4 月 2 日 上午 9:57 
Im With RedYxa on this i cant find a mod to add more misc realm trait slots, could u make one? happy to support it
Unter_Null 2024 年 3 月 17 日 上午 8:52 
can we add a "No Underground" trait please?
ArchTerran 2023 年 11 月 20 日 上午 8:59 
What's the purpose of people thinking they gotta announce their departure for using a mod. We don't even know who you are or care. :piggie:
Championxs 2023 年 11 月 11 日 下午 3:25 
Any plans to update this with some of the new realm traits as well like rainforest biome and stuff.
Mal 2023 年 11 月 11 日 下午 1:27 
Only 1 trait im interested in. Only 5-10% mountains trait hehe.
MusicManiac  [作者] 2023 年 11 月 7 日 下午 12:02 
Eventually, yes.
Xiphos Fraznoir 2023 年 11 月 7 日 上午 11:10 
Can we have an update
Friendway 2023 年 9 月 24 日 上午 11:02 
multiple mega cities is still preventing me from building anything beyond outposts.
Joe Vogel 2023 年 8 月 19 日 上午 2:31 
no underworld pls
joel.west 2023 年 8 月 3 日 下午 3:26 
I find the Common Heroes realm trait to be very useful. I start all new games with this realm trait

would it be possible to make a version that adds 5 heroes instead of 3 heroes?? that way it would be much easier to have your first all hero army stack of 6 heroes (starting ruler hero plus 5 recruited heroes with only one city and no penalty for having 'too many' heroes)
Tanaka 2023 年 6 月 20 日 下午 8:23 
Or no settlers?
Tanaka 2023 年 6 月 20 日 下午 8:13 
Great mod thanks! Possible to make a high unit maintenance and high unit recruit cost realm trait?
Byzantium 2023 年 6 月 15 日 上午 10:21 
This mod is awesome.

Can I ask if it would be possible to make a Realm Trait that increases the number of Free Cities? I kinda want to play in a HRE-like map, where all the cities are already established.
Exodus 2023 年 6 月 14 日 下午 2:21 
I think you mean "Disdain for good", not "Distain"
thiotes 2023 年 6 月 8 日 上午 6:15 
I think it was because i edited the map from megacities to multiple megacities. Though it said multiple megacities on the save..

A new game with a newly minted realm worked fine.
thiotes 2023 年 6 月 8 日 上午 6:00 
I just played a map with multiple megacities, but cannot found any new cities. Game is heavily modded, but by description nothing else should interfere with city building.
crlfromen 2023 年 5 月 28 日 下午 3:07 
any way to make one for a map with less mountains on land?
voragoski 2023 年 5 月 21 日 上午 2:33 
I noticed that my water tiles seem to have a shorter annexation range on multiple megacities. Is that hardcoded?
MusicManiac  [作者] 2023 年 5 月 18 日 下午 3:26 
Working on another big mod atm, but will look into it in around 3-7 days, got a bunch of cool suggestions in Discussions that would be cool to have
Eagle Pursuit 2023 年 5 月 18 日 下午 3:06 
I would like to request a realm trait that increases swamp tiles and guarantees a swampy start so that the Water Adaptation is somewhat worth getting
MusicManiac  [作者] 2023 年 5 月 18 日 下午 1:54 
All traits affect everyone
Matenkai 2023 年 5 月 18 日 下午 1:48 
does the common heroes affect AI or just player?
The Royale Spark 2023 年 5 月 17 日 下午 9:14 
Might i suggest a realm trait, how about one were it spawns low tier undead every certain amount of turns near all cities, nothing to serious but annoying nonetheless.
MusicManiac  [作者] 2023 年 5 月 17 日 上午 11:17 
I do not know, haven't gotten into UI yet and not sure I will :shrug:
Dreden 2023 年 5 月 17 日 上午 11:12 
Is there a way to add more slots? Other than combinining abilities, which isn't super clean, is there a way to add more slots?
MusicManiac  [作者] 2023 年 5 月 16 日 上午 10:49 
Should work, yes.
Nilserrich 2023 年 5 月 16 日 上午 9:14 
MusicManiac  [作者] 2023 年 5 月 14 日 下午 4:37 
No idea, can't re-create the issue :shrug:
Oro, Canhota Venenosa 2023 年 5 月 14 日 下午 4:30 
im crashing when trying multiple megacities do u know why?
Twerkin Machine 2023 年 5 月 14 日 下午 12:32 
Hey, I was wondering, what do you use to edit mod files? I wanted to play around with some of the traits, but can't open any of the .rpks in a way that would allow me to do so.
MusicManiac  [作者] 2023 年 5 月 13 日 下午 7:25 
Oh, it got removed apparently.
MusicManiac  [作者] 2023 年 5 月 13 日 下午 7:24 
It's literally a clickable link.
Kinzo 2023 年 5 月 13 日 下午 7:23 
What mod removes the underground? I have not seen one yet, and I totally hate the underground idea. I will be using this, but please tell me, which mod removes the hell of the underground.
MusicManiac  [作者] 2023 年 5 月 12 日 下午 4:19 
It's not redundant though. 15hp can be difference if your unit survives to your turn so you can heal it back up.
Ev 2023 年 5 月 12 日 下午 4:04 
That would only be the case if it scaled on percentage rather than absolute value, which it doesn't.
ferreirajc87 2023 年 5 月 12 日 上午 11:40 
hardy/feeble form is redundant, game play wise if everyone has the same trait than technically it doesn't change anything.
kojak 2023 年 5 月 11 日 下午 12:36 
Thanks for this mod pal, i love more options.
Raistlain 2023 年 5 月 10 日 上午 3:43 
Is it possible to add a trait that increases the city limit? Perhaps add one that lowers it as well for variety. Love what you're doing here, the game definitely needs more traits!
MusicManiac  [作者] 2023 年 5 月 9 日 下午 2:32 
New Trait:

Volatile Core - Every 3 turns, random controlled province erupts, dealing damage, destroying province improvement and turning province into ashlands.
Cat-Lunatic 2023 年 5 月 9 日 下午 12:11 
Or you know, UncleYar, how bout you don't barge into a modder's work acting like your god's gift to modding. Its his choice what he does his work, he has that right. You on the other hand do not have the right to tell him what to do with his work.