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报告翻译问题






a hex rule battle trait so AoW4 battle engagement rules are the same as in AoW1, 2, 3. return of 6 v 1 stack and 1 v 6 stack battles (though latter would suffer XP loss for units unless it was bumped up to 3 v 6 stack)
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common heroes realm trait (+3 hero cap) slightly counters 2024 Feb wolf patch which ties hero limit to game turn, not empire city count
I have not found a mod to return hero cap to empire city count, so it would be great for another realm trait of common heroes++ where it gives +5 hero cap. that way a full hero stack can appear before turn 10 when hero cap is raised to 2
would it be possible to make a version that adds 5 heroes instead of 3 heroes?? that way it would be much easier to have your first all hero army stack of 6 heroes (starting ruler hero plus 5 recruited heroes with only one city and no penalty for having 'too many' heroes)
Can I ask if it would be possible to make a Realm Trait that increases the number of Free Cities? I kinda want to play in a HRE-like map, where all the cities are already established.
A new game with a newly minted realm worked fine.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2970473841
or
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2974322650
Volatile Core - Every 3 turns, random controlled province erupts, dealing damage, destroying province improvement and turning province into ashlands.