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You do know, that you need the different resources for the different tiers in reciepes?
If you have a mod that combines all resources to a single group, you arew unable to create different types of tiered weapons, accessories, ships and so on.
So for me, a mod like this is a very stupid idea in ATLAS. It will ruin the game experience completely.
The thought alone of such a mod in ATLAS is hillarious!
This is ATLAS and not ARK. In this game things are alot different to ARK.
Please join our discord for support, my name is Darc on there, https://discord.gg/Bh6Bej4Mgt
After a log in wait a half hour, and reboot in each grid, not just a reboot, the stack size maximums and the weight of items should stabilize, however any stacks that were in vanilla containers before may suffer loss when initially installing the mod or swapping to it from another stacking mod, I don't know of a way around that.
The reason this login is needed is there is a singleton that processes all the items and containers in the grid, it has to have time to run and save before you reboot.
Once the system has stabilized though continuing to use this mod should keep the stack sizes normalized to what this mod sets them to.
Will it convert AH resources? or will they just be deleted once AH is removed?
Edit: Good news is, it only seems to affect items in player inventory
I'd like to help you catch anything you missed, and so far I've noticed insect meat, marrow, and prime shark meat don't stack above vanilla. I'll let you know if I find anything else. Thanks for all the great work