安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
The conflicts might be due to the fact that I carpet-bomb included all of the particles from HL2 to the map thinking it was necessary.
If you unpack the .gma file for the Zhina Scripts File mod, you may be able to circumvent this by deleting any of the particle systems in the /particles/ folder that match "blood".
I'd love to fix it myself but frankly I don't want to touch Zhina much more as I'm working on a new much bigger map at the moment, I'll be sure to not make this same mistake again though.
That said you can make it run better if you opt into the 64 bit gmod build.
Other than that yes the layout of the map makes it hard to optimise so it isnt perfect.