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我修复了crash的部分,至于为什么回档后会打不开,这里一直复现不出来这个bug,我自己的回档总是好的
I have fixed the crash section, and as for why it won't open after rollback, I can't reproduce this bug here. My own is always good
LUA ERROR stack traceback:
../mods/workshop-2972042646/scripts/prefabs/moving_box.lua:199 in (field) ondeploy (Lua) <190-222>
scripts/components/deployable.lua:131 in (method) Deploy (Lua) <125-139>
scripts/actions.lua:1186 in (field) fn (Lua) <1169-1194>
scripts/bufferedaction.lua:26 in (method) Do (Lua) <22-36>
scripts/entityscript.lua:1509 in (upvalue) _PerformBufferedAction (Lua) <1491-1524>
../mods/workshop-1467214795/postinit/entityscript.lua:183 in (method) PerformBufferedAction (Lua) <181-187>
scripts/stategraphs/SGwilson.lua:5954 in (field) fn (Lua) <5947-5956>
scripts/stategraph.lua:653 in (method) UpdateState (Lua) <621-665>
scripts/stategraph.lua:691 in (method) Update (Lua) <684-710>
scripts/stategraph.lua:128 in (method) Update (Lua) <109-146>
scripts/update.lua:288 in () ? (Lua) <224-298>
提取码:mkcq
[00:05:56]: [string "../mods/workshop-2972042646/scripts/prefabs..."]:199: attempt to index field 'content' (a nil value)
LUA ERROR stack traceback:
../mods/workshop-2972042646/scripts/prefabs/moving_box.lua:199 in (field) ondeploy (Lua) <190-222>
../mods/workshop-2986194136/scripts/components/deployable.lua:134 in (method) Deploy (Lua) <128-142>
scripts/actions.lua:1186 in (field) fn (Lua) <1169-1194>
scripts/bufferedaction.lua:26 in (method) Do (Lua) <22-36>
scripts/entityscript.lua:1509 in (method) PerformBufferedAction (Lua) <1491-1524>
scripts/stategraphs/SGwilson.lua:5954 in (field) fn (Lua) <5947-5956>
scripts/stategraph.lua:653 in (method) UpdateState (Lua) <621-665>
scripts/stategraph.lua:691 in (method) Update (Lua) <684-710>
scripts/stategraph.lua:128 in (method) Update (Lua) <109-146>
scripts/update.lua:288 in () ? (Lua) <224-298>
I now where to found the moving box and already used it many times, solo, in coop, etc
But for some reason when I'm looking in the "mod item" filter to craft the moving box when close to the Alchemy Engine, it said that I need to prototype it at the Science machine before