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That's going in the book.
Let me know how you get on if you give it a go - I haven't had any feedback yet from those trying to make these mods work in multiplayer.
i've done a world map for warhammer, needs a bit of testing, but works fine with your mods :)
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=358184311
"subscribe" and download in the mod section doesn t work...
elves, empire ...no problem
@Supernaut: I'm sure it is, and that's a really cool idea. For now I've cut my losses and made a new UA in XML, but I'm still on the hunt for a consistent Lua collaborator, so I will remember your idea for the future. Thanks!
@KaijuJaegar19: very soon, perhaps this weekend.
@ApocalypseBunny: I won't be *making* them ('cos I don't know how) but yes, in the next update I'll be adding replacement models for those UUs that really stick out.
@smasheded: great idea, but that's some pretty high-level stuff (the tunnels, I mean). Beyond me for now, I'm afraid.
@devaroe: thank you :-) check the collection page for update news. I'm nearly done with High Elves and will release this Friday.
@Togea2000: click "Subscribe", start the game, go to "mods" from the main menu, profit.
and the ability to build tunles thru montians
@sbcampana: just click "Subscribe". If you have the expansions it should work fine.
@Stephan Reiken: Forges depend on Iron so they, too, are situational, but yeah, losing them is part of the trade-off for Deep Mines.
@Mr. Tom: thanks! It's cool to see so many Warhammer fans getting excited.
@Andervall: afraid not. I'm not even sure what that would sound like? Maybe Wagner.
@fran2265: that's a new one. Can you tell me anything more about your game version? I have no problem with saving and reloading so don't know how to help.
For those having trouble getting it to work at all, compatibility issues are the most likely explanation: you need both expansions.