Wayward
Magicology
17 条留言
Meric 8 月 23 日 上午 11:35 
***DO NOT turn your water bottle into medicine. It will no longer work and you cannot make another one. Even if you reinstall the app it will be glitched out permanently
Bera 1 月 26 日 下午 3:15 
Talking about bugs, since the runekeeper update, the elemental wooden staff no longer shoots fireballs and icebolts farther than the adjacent square, even if the player have 50 magicology or more.
By the way, this mod is sooo good, i really love it! Thank you so much for developing such a high quality mod!
bearhiderug 1 月 25 日 下午 3:08 
Hey, figured i would stop by to says a reproducable bug, more like a hiccup. If you craft a bottle of medicinal water, it removes the elemental conjuring feature from that bottle
Fi 2024 年 2 月 17 日 下午 3:04 
Are there additional magical items and spells we can craft or only what's shown in the description and pictures?
Doc Morbid 2023 年 7 月 21 日 下午 5:03 
If I had to think about it, starting with 50 mana would not be functional, because you wouldn't even be able to do some of the stuff... so it might be simpler to just exempt Mana and Magicology from that rather than try to figure out how to balance that.
Doc Morbid 2023 年 7 月 21 日 下午 5:01 
Not sure about what one poster was saying that the latest update doesn't work with the golem. I've summoned the golem from Magicology a couple times since I tried the mod, and nothing crashed or glitched out looking at the inventory item, the creature it spawns, or actually materializing or dematerializing it. Hard to say what the exact interaction or glitch might be.

Also, Diverse seems awesome, especially if you were to use it with the milestones that increase your stats, and if they took effect after. You'd have half the starting stats, but then +6 total.
bearhiderug 2023 年 6 月 4 日 下午 12:46 
Looks cool, cant wait to check it out
Umbra Animo 2023 年 6 月 3 日 下午 5:52 
doesn't work well in the new update. get errors when trying to craft or look at the golem
Petalwing 2023 年 5 月 18 日 上午 6:38 
Awesome addition! I've been keeping my fingers crossed for years for some alchemy and magic. :cozydarkseer:
kraken 2023 年 5 月 16 日 下午 12:24 
Have you explored the idea of using specific items as a 'spell fuel' instead of adding new mana stat? It could be fun if these fuel items determined power and outcomes of a spell :)
Jᴧgᴧ 2023 年 5 月 14 日 下午 4:28 
Just love the idea of magic in Wayward. Really hoping to see a lot more for the mod, kudos on creating it!
Drathy  [作者] 2023 年 5 月 11 日 上午 7:43 
@shane_357 Will change that for next release.
shane_357 2023 年 5 月 10 日 下午 7:31 
Is there a way to make this not disable milestones?
Hiran 2023 年 5 月 9 日 上午 4:56 
Diverse doesn't work with mana.
Hiran 2023 年 5 月 8 日 下午 3:27 
I have some ideas for changes etc.
Requiring magical binding for single potion is too much. Ideal solution would be to add plant that has fruits that when eaten regen a bit of mana and extracting them creates mana potion. It also could use special type of bottle-like container instead of default bottle.
Magical items could require gold ingots to create. Those could be obtained from melting treasures.
Elemental glass bottle could require normal/aberrant wisp in bottle as ingredient.

items:
Elemental watering can: has "Pour Magical water" action that is way more effective than pouring normal water on plants
Elemental Shovel: Allows us to "summon" any ground type and has ability to "destroy" stairs, allowing us to get non-shallow water on that tile.
Elemental Preservatives: Mana powered version of slime gelatin.
Staff of Travel: Basically portal gun, but portals connect only on the same island. Portals can be created in the air.

New Property "Sage" reducing mana cost of item with it.
Ryu 2023 年 5 月 7 日 上午 11:17 
looks interesting but also kind of barebones?
King Smidgens 2023 年 5 月 6 日 下午 5:09 
Running this with Debug tools seems to change the spells into weird commands for some reason.