边缘世界 RimWorld

边缘世界 RimWorld

Animal Foods Extended
138 条留言
TheVillain  [作者] 9 月 6 日 上午 7:59 
VCE_raw_moss is part of Vanilla Expanded from memory?
I think this is a patch method I need to update to be more elegant.

It shouldnt cause any problems in game, I dont like errors anymore than the next person, but it can be safely ignored.
Fodofox 9 月 6 日 上午 2:33 
I get an error, caused by this mod, it seems to be wanting VCE_raw_moss but there is no such thing to my knowing
BloodySteel 7 月 11 日 上午 8:26 
Thank you so much, I will test it asap
TheVillain  [作者] 7 月 11 日 上午 8:23 
1.6 updated

Please test with new DLC and report back, I had it working fine with just the base game update, Ideology and Biotech installed.
BloodySteel 7 月 11 日 上午 7:12 
It's live now
TheVillain  [作者] 7 月 4 日 下午 12:56 
1.6 when 1.6 is live
Travioli 7 月 3 日 下午 3:03 
1.6?
Head 5 月 18 日 上午 10:09 
This is a great mod!
谢棠呱呱呱 4 月 21 日 下午 2:01 
Emm, I cant craft those food (except pet one),in new game either.
TheVillain  [作者] 4 月 20 日 上午 9:33 
I have played with them but not while running my mod, I dont know why that would break my mod though...

my recipes are added in a pretty straight forward way
might be something to do with those mods yeah

can you post the link to them here so i can test with the right versions?
Hex: Thicc grass 4 月 20 日 上午 5:55 
I do, res3arch tree and the one who overhauls researching itself, with things like brainstorming and reverse engineering
TheVillain  [作者] 4 月 14 日 上午 11:28 
that is ... odd
you have any mods that effect tech? stuff like tech advancing, anything that would impact research etc?
Hex: Thicc grass 4 月 14 日 上午 10:32 
I think the issue might be installing midgame
TheVillain  [作者] 4 月 12 日 上午 7:20 
this could be a mod conflict - this mod is pretty simple, but its not impossible for something to be breaking it

could you try a new game/save?

and or without mod list?
Hex: Thicc grass 4 月 12 日 上午 6:57 
i am
TheVillain  [作者] 4 月 11 日 下午 12:31 
That is strange...i've not played for a while - will investigate.

Pet Food should be unlocked from the start at any tech level, and at the cooking station.

Are you running a big mod pack?
Hex: Thicc grass 4 月 10 日 下午 7:46 
installed mid game but can't see to be able to craft the new foods (except pet), i did unlock eletricity already
nelim17 3 月 25 日 上午 3:13 
Thanks!
TheVillain  [作者] 2024 年 9 月 29 日 上午 8:44 
@tide{S}haper industries

Thanks for sending this over - that sounds like a thing that i'd do and could happen. Will look into this.

Glad its not causing any fatal errors, but an easy red error fix is always nice.
tide{S}haper industries 2024 年 9 月 29 日 上午 4:54 
Hoi! Coming here from a troubleshoot over on the RW Discord. So I'm just reporting that for the person with the error. But it seems that you're patching VCE_RawMoss without a condiditon, which is only loaded by VPE:MorePLants when Ideology is active/present. So when someone uses VPE:MP without Ideology that Def doesn't exist and your mod is still trying to access it.

Haven't checked your code nor file-structure - so I'm only going by the person's log here - but I would assume that you just need a check if the Def is even existent or at least a 'MayRequire' for Ideology. Most likely isn't causing any real issues - but it throws unnecessary red-errors at startup.

The log of the user in question if you need it; https://gist.github.com/HugsLibRecordKeeper/a1c0cb82a88601631a3dc832487cb29f
TheVillain  [作者] 2024 年 8 月 18 日 下午 4:37 
Ah, so for me the real kicker I had was feeding large amounts of Grazing animals. I didnt want to make kibble because cows dont eat meat. But i had loads of corn left over, and that seemed a waste for cows.

That got me thinking about blending hay and excess veg for long term food stocks - which ultimately turn into meat if you know what I mean - and then I got bored on a commute and scoped it out to cover other animal groups.

Rendered meat was actually the tricky one, I wanted a way of making more meat, from meat, without impacting the value of meat for colonist meals. It also had to be realistic, and industrial tech or lower. The artwork for that was also hard, and I felt awful sending Argon the design doc for that. Some of the images for 'industrial meat proccessing, petfood, meat rendered, meat jellies' are....grim. But Argon delivered some excellent options, way way better than I could have.
The Gaming Archaeologist 2024 年 8 月 18 日 下午 2:21 
Or don't worry, we have our own supplier *raid notification* Oh, that's the dinner bell!

I also, when using the transhumanist meme, stick with nutrient paste so I can literally never need to use meat in anything else, really.
TheVillain  [作者] 2024 年 8 月 16 日 下午 5:27 
yeah that was the intention - to expand the animal food types so you can specialise a bit and get 'more for less'. Though that can backfire when you realise you cant feed your colonists meat anymore but hey your wargs are happy!
The Gaming Archaeologist 2024 年 8 月 16 日 下午 2:15 
I honestly love this mod. Especially for dealing with creatures like wargs to create the rendered meat to deal with them far better since, you know, raw meat and stuff is more likely to rot!
TheVillain  [作者] 2024 年 7 月 6 日 上午 9:37 
@DaniAngione
I think that would be something VE side as I'm using base game item categories. I'll take a look at this over the weekend though to see if its an easy fix. If I start patching for that, I'd have to start patching for every storage mod.

I think if you check the mod options for VE.Furniture you might be able to expand its categories, otherwise I'm pretty sure LWM Storage lets you configure storage settings in game for anything storage related.
Pronóxius de Macaé 2024 年 7 月 5 日 下午 3:17 
Wait- i know you...
DaniAngione 2024 年 5 月 13 日 上午 7:39 
Hey, I love your mod! I also use the "Vanilla Furniture Expanded Pack" and noticed that there are no filters for this mod's food on that mod's troughs and pet feeders, I think it would be awesome to be able to use them together!

I don't know what is easier to patch, if it's easier for you to make a patch so your foods will be options for their objects, or if it's easier for them to make their objects have your foods in the filters, so I'll post this message to both of you :)

Thank you very much for your work!
TheVillain  [作者] 2024 年 5 月 3 日 上午 6:53 
Good good. Glad this was an easy fix.

If you want to disable the need for electricity you can open this file:
Recipe Defs

Remove this line:

<researchPrerequisite>Electricity</researchPrerequisite>


Anywhere you see it in the file.
Scarlet Ice 2024 年 5 月 2 日 下午 7:16 
That might be the issue! I like to tdo a tribal run. Thanks a lot!
TheVillain  [作者] 2024 年 5 月 2 日 上午 6:22 
Just to check, have you researched Electricity?


This is from the FAQ on this mod:

I cant find Grazing Feedstock or Rendered Meat in the Butchers Table or the Stove!

Pet food is unlocked by default at all tech levels, but Rendered Meat and Grazing Feedstock are locked behind Electricity research. You can disable this by rummaging through the Recipe Defs an just removing:
<researchPrerequisite>Electricity</researchPrerequisite>

and saving the mod as local copy. Remember to do this for both the individual and bulk recipes.


'But...but why' you ask?

The inspiration for these items was looking at industrial processes, so this felt appropriate, and the simplest way to do it.
TheVillain  [作者] 2024 年 5 月 2 日 上午 6:11 
Ok so if there are no errors, then dont worry about the log.

I still need to confirm game version, latest stable or are you playing an older build (such as 1.4 pre anomaly). If your not sure, and your just playing whatever steam downloads, that would be latest public build.

Need a mod list, ideally you can go through it and try to find any conflicts.
Scarlet Ice 2024 年 5 月 2 日 上午 3:41 
I don't see error from log and I don't know how to make a github issue. I know how to create a log link if that is helpful
TheVillain  [作者] 2024 年 5 月 1 日 上午 5:38 
I'll do some testing this week - can you just confirm:

Error Log
Game Version
Check for for Mod Conflicts/Mod List

If you could make a Github issue that would be ideal
Scarlet Ice 2024 年 4 月 30 日 下午 3:36 
I don't see a research option for this mod, maybe it is conflicted with the research tree mod that I'm using?
TheVillain  [作者] 2024 年 4 月 30 日 上午 5:00 
@Scarlet Ice
Thanks for looking at this, can you just confirm you had the research unlocked and any potential mod conflicts?

I loaded up vanilla 1.5 and had no issues a week or so back.
Scarlet Ice 2024 年 4 月 30 日 上午 4:50 
I just checked it today, the recipe for Feedstock or Rendered Meat are not at the Butcher workbench nor butcher spot.
TheVillain  [作者] 2024 年 4 月 28 日 下午 8:25 
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3230195082

Just seen this mod, I dont have anomaly but its a great idea and should be buffed by Pet Food.
TheVillain  [作者] 2024 年 4 月 28 日 下午 8:23 
Just to confirm- did you find the recipe for Feedstock or Rendered Meat at the Butcher workbench?
Scarlet Ice 2024 年 4 月 28 日 下午 4:23 
I see, thanks! Though it is strange that the butcher bench does not have the recipe.
TheVillain  [作者] 2024 年 4 月 28 日 上午 9:52 
Rendered Meat and Feedstock are at the Butchers work spot.
Scarlet Ice 2024 年 4 月 28 日 上午 2:13 
I can't find the recipe for last two. Can only find pet food from the cooking table.
Metal LED 2024 年 4 月 24 日 上午 6:59 
ok,thank。
TheVillain  [作者] 2024 年 4 月 23 日 上午 8:43 
Eh?
I cant find nutri-cream on the workshop...so I dont think so?
None of the foods in this mod effect animal milk/wool/produce output.

This mod just provides different ways of keeping them fed beyond Hay and Kibble, and a nuzzle buff for any animal that can nuzzle.
Metal LED 2024 年 4 月 22 日 下午 6:41 
Is this better than Nutri-Cream? Like making animals produce more milk?
Puck G. 2024 年 4 月 17 日 上午 3:25 
thank you <3
TheVillain  [作者] 2024 年 4 月 16 日 上午 6:41 
A brief test shows both recipes and foods seem to all work, including the Pet Food 'well fed' mechanic.
Just needed version check updating.

Update just pushed now. Please report if it had any issues
Puck G. 2024 年 4 月 14 日 下午 3:13 
I did not try yet! I prefer if its been looked at ^^'
TheVillain  [作者] 2024 年 4 月 12 日 下午 3:17 
Yeah I can see about 1.5 over the weekend.
@Puck G tried loading it?
Puck G. 2024 年 4 月 12 日 下午 1:02 
Hey, any chance this can be made for 1.5? I always love using it!
Vartarhoz 2024 年 2 月 2 日 上午 1:27 
I would say Kibble might be still best because it doesn't rot, doesn't require micro managing with kept freezing.