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Edit: Wait, do I need to replace both region files? The one in Libraries and the one in Extensions/Pirate/Libraries ?
Removing superhighways is not in region_definitions.xml. That is in maps/XU_ep2_universe.
Along with removing all hazards, the only other changes in region_definitions.xml that X - Dangerous is making is removing several poorly optimized volumetric fog effects.
X-Dangerous seems to change a lot of things that I don't want to mess with (including deleting superhighways, which is presumably part of the Regions.XML?)
I have both the XML from this and Hazards open in front of me... but i'm not sure how to format the tags as i'm merging them. I've never done this before.
I assume I only need one "<?xml version='1.0' encoding='utf-8'?>" at the top?
And I probably don't need two sets of <diff> tags so I just delete one of those and...
I mean, I kinda feel like I might have a viable go just from fumbling blindly... but if I've messed it up, I'll only find out when my ship explodes with me on it.
Lmao.
In the end, a mod that does both would be useful to more than just me.
This will help me play a new thrilling made up scenario with Riptide Military (aka Player's organization) turning into the universe savior.
Thanks for this.
If I were you, I would download them both on NexusMods or extract them with X Tools. Open up both region_definitions.xml and compare/merge.
I’ve been running the game at x20 speed with speedhack with just this mod alone and I have not taken any damage from the tide. It pushes the ship back a bit, but no damage is taken.
<remove sel="/regions/region[@name='wave_active']/fields/damagefield"/>
So that is why I made this mod.
Maybe IRL he doesn't get enough attention or something.
Let's wish him the best