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I was able to spawn the mech and I saw a colonist load it up with stone, so I think it's working. I bumped the storage up a little bit too.
TepoCoMule.GetAllowedCategoryResources = StorageDepotComponent.GetAllowedCategoryResources
TepoCoMule.GetRestrictionResGroups = StorageDepotComponent.GetRestrictionResGroups
TepoCoMule.rfnPasteRestrictions = StorageDepotComponent.rfnPasteRestrictions
TepoCoMule.rfnSelectAllRestrictions = StorageDepotComponent.rfnSelectAllRestrictions
TepoCoMule.SetLastUsedRestrictionSection = StorageDepotComponent.SetLastUsedRestrictionSection
TepoCoMule.GetLastUsedRestrictionSection = StorageDepotComponent.GetLastUsedRestrictionSection
TepoCoMule.rfnSetResDisabled = StorageDepotComponent.rfnSetResDisabled
Your "Accepted items" section is not working because now the mech is both storage device and unit, which means that there are 2 sets of "accepted items" related functions fighting each other.
You can avoid the ambiguous inheritance by adding the following to your code. (It's probably not the best approach, I'm not programmer, but it seems to work.)
-- Posting as second comment due to size restrictions.
I will try to allow the handling output into the standard stock pile and we will see if it helps.
Btw it would be really helpful if you could allow the management of items which can be stored. But as i understood it is not possible....
However since it seems to me have no effect, I've switched it to the other extreme. We'll see if folks think it behaves any different after the next update. Its the only thing I'll change. 'Storage Demand Priority' was 4, is now 1
Thank You for this mod with a gamechanging potential.
@Paulojaws you just research Diesel Generators and Electronics Crafting, and I think you have to have seen any electronics ever
And as Shadowsim wrote, it will be nice to reduce raidus, but I think its hardcoded. So maybe the solution would be to just unlock storage settings, so we can load only what we want? Few troubles with management or so.
And little tip for the storage restrictions. In game is few hardcoded storage types. Maybe dont use the shelf or box ones and use just the ground storage type, because you'll use this mule primary for building materials, because it's heavy.
Nice idea, I doubt the game engine itself allows such a mod. shortsightedness of the developer imo.