Age of Wonders 4

Age of Wonders 4

Massive Maps and 12 players
297 条留言
jantammuz 9 月 19 日 下午 5:37 
I got mine to first load at about 20 minutes. Later in the game, though, it crashed when I tried to cast Forest Awareness, so maybe avoid that or possibly other effects that make the whole map visible at once.
Eratosthenes 9 月 17 日 下午 12:36 
Echoing others: Massive map size hangs on map generation, regardless of number of players.
DarkGlam 9 月 17 日 上午 7:12 
when will work again? I miss 12 players
TheVictorLRK 9 月 6 日 下午 11:43 
why no update?
tharghuul 9 月 3 日 下午 2:40 
game unplayable after archon update :-( does not crash just hangs with forever thinking AI if using any of the larger maps or more than 10 players
EQandcivfanatic 8 月 31 日 上午 8:00 
I'm adding my voice in to say that loading times seem to have gotten way out of hand with the new patch. That seems to go for all map sizes with 12 players, not just the big ones.
EyeXombie 8 月 25 日 上午 11:37 
Still works for me. No issues so far.
Gemma Grey 8 月 24 日 上午 6:30 
Yeah there is definitly something wrong wirth it. Since the latest patch/DLC it doesn’t seem to work anymore – maybe you could take a look when you have time, or disable it until an update is possible. Really appreciate your work!
fir2198 8 月 24 日 上午 3:50 
I think something's wrong when you pick 12 players. I generated the smallest map size with 12 rulers and it crashed after my 1st turn without meeting any ruler yet
fir2198 8 月 22 日 上午 5:05 
I can generate massive maps but it constantly crashes after a couple turns when I have 12 players. 15 mins to generate a map seems really long. An update would really be appreciated!
Papa N 8 月 19 日 下午 10:10 
crashes since recently when a full map of 12 or 11 players is being generated...
Scott Jones 8 月 18 日 上午 2:59 
around 5-10 min
Scott Jones 8 月 18 日 上午 2:56 
Same long loading time currently here. But it's the GPU which is on 100% (AMD Radeon 7900 XTX), CPU (Ryzen 9950X) is not really used 22 %.
Fresh installed game, no other mods.
Don Quixote De La Mancha 8 月 16 日 下午 3:03 
It seems to still work but loading time has gone way up. For me it was somewhere around 15 to 20 minutes for the map to load. And that's with an i9-14900k so it's probably much worse for for others.

Also there is a black screen for a minute or 2 after the map finishes loading and then the game is playable. I haven't had any crashes (yet) since I got my game started.
RedGamer3 8 月 16 日 下午 12:50 
As of Griffon (with all dlc) it takes so long to generate, like around a half hour and will stop for minutes at a time but does generate. But when it finishes and goes to load into the map, the game crashes and there's no save file.

Please update, I love this so much, I live for this kind of massive maps and the bigger maps mods don't scratch my itch the same way this does.
prufrockangst 8 月 15 日 下午 1:16 
Update please
Chocolate Pie Kitten 8 月 15 日 下午 12:38 
we cant continue our game with this mod after the new dlc update :steamfacepalm:
Gemma Grey 8 月 15 日 上午 10:04 
I can comfirm...loading bar isn't moving at one point.
Scorch620740 8 月 14 日 上午 10:51 
I'm also getting stuck on world generation. No other mods installed.
A Cat 8 月 13 日 下午 5:03 
Could use an update, currently seems to just get stuck in loading screen during map generation
Pelumpus 8 月 3 日 上午 9:46 
Intel hasn't been good in a long time toaster boy.
Wandering Mania 7 月 27 日 上午 9:24 
1SG Parker,

Ahh yes, my:

11th Gen Intel(R) Core(TM) i7-11700KF @ 3.60GHz (16 CPUs), ~3.6GHz
32768MB RAM
And NVIDIA GeForce RTX 3070

Yes, my "Toaster".

I'll tell ya', it really does keep my apartment nice and 'toasty' in the winters. I don't even need to turn on the heater, the furnace. But it's killer in the summers; Puts the AC on overtime.
1SG Parker 7 月 27 日 上午 8:16 
@Wandering Mania you are obviously running this game on a toaster. Nobody requested your input and we all lost valuable time reading your "contribution".
Wandering Mania 6 月 27 日 下午 11:06 
They made the maps tiny, and the number of PPG (Players Per Game) low; Because they wanted the 'Minimum Requirements' to run the game to show as low as possible. But the larger the map, and the more PPG, the more demanding the game's requirements become.

If you ain't got a 'beast of a machine', less PPG is better, smaller map is better. Plus they never fixed the AI to move all stacked units at once; They still move stacks, 1 unit at a time; And that, in turn, causes a lot of time wasted when there are 12 players with massive armies.
MechanicalProtozoa 6 月 27 日 下午 5:57 
Paradox 100% knew they couldn't have this feature, so this mod is experimental.

It absolutely works until you hit late game, then the extreme density takes a very long time for the AI to complete turns, as well as graphically move all the units.

Will also cause Lag up the booty butt, will hit 15fps with good gpu
Houston 6 月 24 日 下午 2:32 
Massive maps don't work for me. when trying to create the game, it crashes once it starts loading into the map itself.
themadmage 6 月 23 日 下午 8:20 
I tried the mod. Set up a massive sized map with 12 players on very hard difficulty. Sadly around turn 100 the AI starting taking very long to do its turn. By turn 125 the AI was taking over 1 hour to complete its turns. I tried all the suggestions to improve AI speed(delete old saves, zoom out map). I had to abandon the game and start a new game. Uninstalled the mod. Wish it worked for me.
Apocryphal 6 月 13 日 下午 2:33 
-Updated April 4th

LETS GOOOOOOOOOOO
robertpanasuk 5 月 26 日 上午 10:01 
I am trying to set up a game with a massive map, 12 players, the umbral abyss, crystal dwelling, wondrous past, lava lakes, scorched realm, demonic realm, city states, distrusting locals, Legends of myrrida, and the other 2 happening traits. I have tried 2-4 times with other mods and 3 times with just this one and all but one time it CTDed (note that the one time it didn't CTD I alt F4ed it because I thought it was stuck). I am going to try removing some traits to see if that can get it to work.
Nemglan 5 月 24 日 下午 7:27 
I tried to modify the mod to allow for more players than 12 (with less distance added per player than the original) But adding more player spots in one of the two .rpk files does nothing. Is 12 players the hard limit of the engine or do I need to change more settings to get more players? Or is it a ui problem? Many thx!
Sergeant Stutters 5 月 4 日 下午 7:19 
My friend group has been trying to use this mod, but the multiplayer campaign never is able to load. It eventually just boots us back to the multiplayer setup screen. Even with no other mods at all, it does this. And the oddest part is, individually we can play it in single player just fine.
TriumphBas  [作者] 5 月 1 日 上午 12:15 
@romulofriederichs I just tested and confirmed that Umbral Abyss + Massive map with 12 players does in fact work! The main fix I talked about was it crashing when you attempted to put them together. It is functional, but the loading will take a LONG time, it took me around 12 minutes total to generate a map. The main thing is that generation time will exponentially increase with added complexity for the map. Try and see if generating the realm and give it plenty of time works for you!
romulofriederichs 4 月 30 日 下午 8:20 
Hey @TriumphBas, any updates regarding the mod and the umbral abyss you mentioned long ago?

Been trying to load a map with the umbral abyss yet the problem still remains, just endless loading....

Turn off the umbral layer and poof" Works fine, wich is a real shame :steamsad:
dblkrose 4 月 25 日 下午 2:32 
Since the Giant DLC Drop I've been unable to use this. If selected in the create a realm it never gets past the world load screen and locks my entire computer. Not sure if anyone else is having this issue.
TriumphBas  [作者] 4 月 22 日 上午 12:00 
There's indeed a suspiciously low amount of magic materials. We'll be looking into this for a future update!
BurlyWurly 4 月 18 日 下午 3:42 
Hey just wanted to chime in and say I too am getting virtually no magic materials using this mod. I've generated a number of games and used the reveal map console command and it's just barren, in the overworld at least (sometimes the underworld seems normal). Free cities are pretty much the only source. Going down to Very Large you notice an immediate difference.
relgonn 4 月 17 日 上午 11:33 
Not sure how meny resources you expect, but I kinda see a disbalance in resource types. I have a lot of green ones and very few red and blue.
skaz88 4 月 12 日 下午 8:55 
It has to be something that changed with the update/GK. I tried Bigger Better Maps and it has the same problem.
James 4 月 11 日 下午 4:24 
Hah, I was coming here to ask about materials, looks like I'm not the only one having an issue with a lack of materials. @TriumphBas

I'm running this with at least 50 other mods and then some, it does generate and load, but it does take at least 10 to 20 minutes on a pretty powerful desktop.
NoisyLine 4 月 11 日 下午 2:26 
Yea it spawns VERY FEW magic materials in my play
skaz88 4 月 11 日 下午 1:15 
This may sound strange, but with this mod and only this mod enabled I have had almost no magic materials generate on my maps.
the_moon_wolfy 4 月 10 日 下午 6:29 
Me and my friend are able to play. Might be an mod incompatibility if some of ya'll are still having issues
demotech 4 月 10 日 下午 6:08 
Can anyone confirm if this mod is still working in multiplayer after giants update? We keep getting an internal error with each other.
Baleur 4 月 8 日 上午 2:58 
Ive left it on OVERNIGHT and it never generated.
This is with underground and gloom layers ofc.
Has anyone confirmed gotten it to work post-gloom update WITH all layers?
relgonn 4 月 7 日 上午 9:48 
Okay, it took 22 minutes to generate the map at last. I hope nothing explodes during the playthrough.
Shocky 4 月 7 日 上午 9:04 
Btw Triumph!
Strongly wish for following settings to be added to map creation:
A slider for maximum number of cities a player can create, with or without captured cities counting to the max.
And/or a setting that new cities can only be created from already existing ruins on the map, with a slider to their spawn as well. Cheers and thanks again for maintaining this mod and lovely game! :steamthumbsup:
wisprr 4 月 7 日 上午 1:45 
Wow, you were not kidding about Massive! I love it, thank you for posting this here and especially for maintaining it through various updates! Have you ever thought about maybe including map sizes smaller then Massive in this mod? Not sure how difficult that would be or if it is even possible, I would be hesitant to run this large of a map in multiplayer, especially with friends that run lower system specs.
relgonn 4 月 6 日 下午 2:37 
Been trying to create worlds with Massive size and failed. Each time world creation freezes around 75% and never goes further. Tried to wait around 10 minutes - but nope. Game runs properly, I can hit "back" arrow. For how long you guys had to wait for world creation?
Niniann 4 月 4 日 下午 1:41 
Thank you so much for the update! I love having more factions in the world to engage in diplomacy with and fight :D.

Also I would totes be down for even more factions! A fantasy planets-worth of wizard kings and dragons to battle for supremacy over sounds epic to me :D.
the_moon_wolfy 4 月 4 日 下午 1:02 
Thank you for the update!